Bjurran

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  1. Someone on the Official Valheim Discord actually found the issue for you:
  2. Something is not working correctly after the new Valheim patch and the BepInEx update we got today. Seems like it's not downloading BepInEx properly. Also, they did add some new parameters for the servers today, not sure if anything needs to be changed for that.
  3. Regarding the Valheim docker. Would it be possible to have the backup settings reflect the automated backups handled by Valheim instead? Right now Valheim is doing backups and on top of that the docker settings will do a separate backup on top of that. With huge worlds this means many GB of data used on the cache drive. Personally I would rather have the options to change the amount of automatic backups and the time intervals for that as it's built into the dedicated anyway. There are plenty of really useful settings for this, -saveinterval, -backups, -backupshort, -backuplong would all be useful if we could set it up easier here. Also, now that people keep asking more and more about xbox and crossplay, there's no obvious way to change the -crossplay and -instanceid
  4. So there are 2 things I am concerned about before even testing crossplay on my servers. The first one is the fact that the world name is rarely available for people to see in the game even if they have added the server to their list. It is visible if using https://geekstrom.de/valheim/check/ so it is visible to the public, but not in the game. (BTW, big shoutout to the person providing that site! I love it!) If the name was there it should be easier to find it. This is nothing new, it's been like this for many months but as I have my own domain it's usually not an issue but will it affect people if I turn on crossplay? The 2nd issue is the fact that there is something going on when I'm listed as admin and connecting from the same network. I have to use the internal IP or I will get disconnected after about a minute. That is ok now as I can use the local IP on my network, but as I understand it I will no longer be able to do so if I enable crossplay. As it's working fine when I connect to the local IP I am assuming that there must be another port that we are not able to portforward as it is?
  5. As ValheimPlus is not being updated very often and many servers are just using V+ to allow more players, how about adding something else for that to this docker? Seems like MaxPlayerCount by Azumatt will work as a server only mod for this. (Will require BepInEx obviously)
  6. Did you see my findings from yesterday and what was the reason behind the latest update for the container? As you are saying that it seems to be every hour, make sure that you have automatic updates set to false.
  7. And btw, I now have 3 hours uptime on my Valheim servers so disabling the updates fixed it.
  8. For Valheim I have followed the instructions in the docker container and actually opened up the actual port +2 so 3 UDP ports for each server. 2456-2458 for the first one. From what I have been reading I would actually only need the first one (2456) for that server, +1 for it to show up in Steam, and I don't know what the 3rd one is for? Next server starts at 2459 and so on. This is not new, it's been like this for a while so it's not the latest update but it hasn't been an issue for me so I never reported it.
  9. I have another question regarding disconnect issues. I have found that when I'm listed as admin on the Valheim server, I keep getting disconnected after about a minute or so if I'm connected to my external IP:port but it works really well if I'm connected to the same server using the internal IP:port on the network. Is this perhaps that I need to forward any other ports? If so, any clues which one? No biggie right now as I'm currently the only admin but I am thinking about maybe adding more admins later.
  10. Thanks! That was fast! I have updated the containers now. I assume that restarting the containers will still check for updates so that would be the only thing I need to do if a new patch is released, right?
  11. I have now confirmed that something is going on with the automatic updates here. Both my Valheim dockers kept restarting, and after a while I did notice that it happens exactly when it's trying to download the update. For some reason, it seems to find an update every hour even if there's no update? I have now turned off my auto update for my dockers, but that's not ideal so I wanted to report this as it seems to be something with the docker and not the game. That could also explain the disconnects reported earlier.