Kirball

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Posts posted by Kirball

  1. I know it's been a while but I'm curious what progress was made and if you found any docker containers to meet your needs.  I'm starting my search for hash cracking docker containers and this is one of the first posts to come up.  I'm thinking of starting a second unraid box to run CTFs and pen testing challenges among my friends and was wondering what kind of stuff would be out there to help accomplish this goal. 

  2. 13 hours ago, ich777 said:

    Completely different issue here, compare the screenshots...

     

    What you are doing here can't work because you forwarded the ports in the container from 16262 to 16326 and on the host you are forwarding from 16262 to 16362. <- this won't work because you have to have the same port count in the container and on the host and you have 36 ports missing.

     

    You have to delete this entry and create a new port entry with container ports 16262-16362 and host ports 16282-16362 (same port numbers).

    It would appear I have it working now.  Thanks for your help, as always it's appreciated.

    • Like 1
  3. 9 hours ago, ich777 said:

    That won‘t work because of two issues:

    You have addad a Path not a Port

    The ports can‘t overlap so you have to create the port range: 19261-19361

     

     

    9 hours ago, ich777 said:

    That won‘t work because of two issues:

    You have addad a Path not a Port

    The ports can‘t overlap so you have to create the port range: 19261-19361

    image.thumb.png.212dc35e9993cc6f46c6b8e53c1a7ccb.png

    image.thumb.png.8a36994bdc595c8a50ec0ea530f54ad5.png

     

    Same problems

  4. 9 hours ago, ich777 said:

    That won‘t work because of two issues:

    You have addad a Path not a Port

    The ports can‘t overlap so you have to create the port range: 19261-19361

    The issue still occurs when I just change the default field, that's where I discovered I was having the issue.  I'll double check though and report back.

  5. Hey, I've looked through this thread and used search a couple of times and can't seem to find where anyone else is having the same issue as me.  I'm trying to set my Project Zomboid to have support for 100 players but if I change more than 64 ports to be used when setting up the container it gives an error and won't start the container.  Also if I change a container that is already made to more than 64 ports I get the error and the container is erased from my docker containers.  Is it possible to have support for more than 64 players or is it some kind of limitation with docker/unraid?

  6. 1 hour ago, ich777 said:

    For Valheim that's not possible only with a mod server from what I know.

     

    Yes, Valheim by default needs a password that is at least 6 characters (without special characters).

     

    Do you have a log from this? This is very unlikely to happen.

    So, it appears that something got hung up during installation I've already deleted and rebuilt.  I deleted the password field in the container settings which was dumb because now it has a password and I don't know what it is.  LUL.  I'm kind of just a do stuff and see what happens.  I learn the most when I have to fix my mess ups.  Always had that approach to learning.  I think I have everything figured out now I was really just hoping for a way to go public no password to have an open server for kicks to see what happened.  If anyone knows how to make that happen I'm down for stumbling my way through figuring it out.

  7. On 3/2/2021 at 5:02 PM, ich777 said:

    Yes, but you do this with the Variable in the 'Show More Settings' section of the Template.

     

    Keep in mind that for every container the Game Port itself has to be set in the GAME_PORT variable like mentioned above.

     

     

    This is the way you would do it (this is tested and working btw):

    grafik.thumb.png.a3e4e22653cc2a5543daed533a251f69.png

     

     

    When I try to create the docker container using these steps It just gets stuck.  It appears as though it's setting up the server but just kind of stops.  Also how can I create a server without a password?  I think maybe deleting the password field is causing my problem so I'm trying again on adding a second server.

  8. @ich777I see you answered the question in the pinned posts but I'm still a bit confused on setting up multiple docker containers to run multiple valheim servers.  The issue I'm having is I don't have the options under apps to add the container a second time.  How do add the second docker container?
    I know this is probably a LUL question and noobish but I'm a noob so . . .   
    Thx for all you do.  

  9. I updated but now my webUI is saying "There is no screen to be attached matching minecraft."  I saw in a previous post binhex said he thought it was browser related.  I am getting the error in other browsers.

     

    Edit: Solved problem by changing java version from 8 to 16.

    • Like 3
  10. On 1/31/2021 at 1:06 AM, dkerlee said:

    [SOLVED]

    edit /config/minecraft/eual.txt and set it to true

    thank you @RasmusR

     

    original post below

    ===================================================

    Hello folks, been trying to get this container up and running and have not been able to get the game to connect to the server.

     

    Two issues, as far as I know:

    There is a service listening on the 8222 port. I am prompted for the username and password. But when I enter them, I get a black screen "There is no screen to be attached matching minecraft."

     

    (A suggestion: under the docker, put in a note saying what the two ports are for. I assume 25565 is the game connection server, and 8222 is the web gui (which, is it a gui, or only a command line?).  )

     

    
    root@rubble:~# curl -v localhost:8222
    *   Trying 127.0.0.1:8222...
    * TCP_NODELAY set
    * Connected to localhost (127.0.0.1) port 8222 (#0)
    > GET / HTTP/1.1
    > Host: localhost:8222
    > User-Agent: curl/7.67.0
    > Accept: */*
    >
    * Mark bundle as not supporting multiuse
    < HTTP/1.1 401 Unauthorized
    < Content-Type: text/plain; charset=utf-8
    < Server: GoTTY/1.0.1
    < Www-Authenticate: Basic realm="GoTTY"
    < X-Content-Type-Options: nosniff
    < Date: Sun, 31 Jan 2021 04:12:32 GMT
    < Content-Length: 12
    <
    Bad Request
    * Connection #0 to host localhost left intact

     

     

    I did change the port from default, 25565 to 25348 - but it doesn't look like anything is listening on that port.

     

    
    root@rubble:~# curl -v localhost:25565
    *   Trying 127.0.0.1:25565...
    * TCP_NODELAY set
    * connect to 127.0.0.1 port 25565 failed: Connection refused
    * Failed to connect to localhost port 25565: Connection refused
    * Closing connection 0
    curl: (7) Failed to connect to localhost port 25565: Connection refused
    root@rubble:~# curl -v localhost:25348
    *   Trying 127.0.0.1:25348...
    * TCP_NODELAY set
    * Connected to localhost (127.0.0.1) port 25348 (#0)
    > GET / HTTP/1.1
    > Host: localhost:25348
    > User-Agent: curl/7.67.0
    > Accept: */*
    >
    * Recv failure: Connection reset by peer
    * Closing connection 0
    curl: (56) Recv failure: Connection reset by peer
    root@rubble:~#

     

     

    The docker log (I redacted the admin password)

    https://pastebin.com/87tbGufS

     

    root@rubble:~# nc -v localhost 25348

    Connection to localhost 25348 port [tcp/*] succeeded!

     

    root@rubble:~# nc -v localhost 25565
    nc: connect to localhost port 25565 (tcp) failed: Connection refused

     

    so that's good, but still Minecraft just won't connect to anything. When connecting, I should go to Multiplayer > Direct Connection > "192.168.11.53:25348"

     

    I've forwarded the port 25348 on my router from external to my internal unRaid box port, just like I do other services that do work, and head to my duckdns subdomain, and no luck there either.

     

    Error in Minecraft is "Failed to connect ot the server.

    io.netty.channel.AbstractChannel$AnnotatedConnectException: Connection refused: no further information.

    8RaIeu5.png

     

    The other settings from the docker
    Repository: binhex/arch-minecraftserver

    network type: bridge

    Console Shell command: Shell

    Privileged: OFF

    Host Port 1: 25348

    Host Port 2: 8222

    Key 1: 12

    Key 2: 14

    Key 3: yes

    Key 4: yes

    5: admin

    6: xxxxxx

    7: Minecraft Java

    8: 512M

    9: 1024M

    10: 1

    11: 000

    12: 99

    13: 100

     

    I am sure I forwarded the port correctly through the router - but using ismyportopen.com, I get a negative.

    QcIPq4m.png

    How did you fix this?  The EULA is already set to true for me and I'm getting the io.netty. . . error  

  11. So i've started getting this error about 48 hours ago and can't find a work around.  I'm using cloudflare-ddns and using my own domain name instead of just the IP address (found how to do it in a spaceinvader one youtube tutorial)  It's been working fine for weeks but now I'm getting this error.  If I put in the ip address of my host machine I can connect fine but for people outside of my network that want to connect I can't give them my public IP besides it being an unsafe practice dynamic and not always constant.  Any advice on how to fix this would be greatly appreciated.image.thumb.png.fa15baea8f5c2b8ac4493895972408d6.png

  12. Just now, ich777 said:

    Eventually because you run it manually, this should not happen since TxAdmin should save into the home directory if I'm not mistaken or am I wrong?

    It doesn't seem to be saving anything if I restart my server I have to run the recipe all over again and everything is gone.

  13. 5 minutes ago, ich777 said:

    To start FiveM with TxAdmin only simply leave the variable 'ConfigFile' empty:

    grafik.thumb.png.54c4dd9a7a9895771cbf0213aae73f12.png

    Ok just did that the problem I'm having now is everytime i restart the server the txadmin is brand new and makes me run a recipe . . . not sure why nothing is saving.  I'm setting it up again in txadmin and maybe it wasn't getting saved since I had the container stopped.  Hopefully it will start saving now.