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[Support] ich777 - Application Dockers
@J05u This should answer your question https://tpill90.github.io/steam-lancache-prefill/faq/#can-i-use-more-than-one-steam-account-at-the-same-time
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[Support] ich777 - Application Dockers
@PR3M4X Fix for this has been pushed up in https://github.com/tpill90/steam-lancache-prefill/releases/tag/v2.7.0
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[Support] ich777 - Application Dockers
Just a heads up, the lancache template in the app store isn't maintained by the lancache team, someone else uploaded it. I'm no sure who is the owner of it, but they would have to update it instead
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[Support] ich777 - Application Dockers
@ArxKnight Lancache will now try to keep 10g of disk space free at all times, and if for any reason less than 10g is available it will start pruning on a LRU basis. This amount can be configured via environment variable, but the default should be fine. This was added to avoid the exact issue you mentioned of filling up the disk accidentally.
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[Plugin] CA User Scripts
Hey, I'm a little late to this conversation, but I would recommend against running the three prefills in parallel. Each one can open up to 30 concurrent requests to download from the internet which can cause some serious contention on your network and seriously degrade overall performance. I'm curious as to what reason you're trying to run these in parallel. Also have you seen ich777's container for exactly this?
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[Support] ich777 - Application Dockers
@TrollingJoker I know that ich777 already answered these, but I'll elaborate a bit more on some of these. With the way that Lancache stores the downloaded game files, its not really possible to know whats in the cache at any given time. If you want to have some degree of certainty that something is in the cache, run a prefill with the `--force` flag to redownload all apps again. If you're worried about unused or old games taking up disk space, they will be automatically evicted on a least recently used basis once the max disk size value has been reached. Running the prefill with `--force` will bump up those games in priority, which means unused data is bumped down and more likely to be evicted in the future. I can confidently say that SteamPrefill will download the games in the exact same way that Steam does. Over the last 2 years I've caught a bunch of bugs and edge cases that are all resolved now, and from my testing the downloads are an exact 1-to-1 match. SteamPrefill currently filters down to exclusively showing "Game" (DLC Included) and "Beta" app types. This means that everything else such as servers, tools, software, demos will be excluded. This was an intentional design choice based on the intended use case for SteamPrefill : bulk downloading a large number of games prior to an event. Front loading as much data as possible conserves bandwidth as there is likely to be more cache HITS than MISSES, and also takes some strain off of the event's internet connection where bandwidth is likely to be limited. I'd like to ask what exactly your use case for having this is? Is it just to have as much cached ahead of time as possible? Are you a single user or running an event? Will you have a large number of installs of things like 3DMark or Wallpaper Engine? There is an already existing feature request issue out there already [Feature Request] Add Steam software to prefill. I would like to ask you to add some of your views and suggestions onto there, as well as some of the reasons you would like to request this. Even if it doesn't get implemented it is a very big help for a few reasons: It helps to show that multiple people are interested in this feature, and their context for requesting it. Helps me to track people who might be able to test the changes. I frequently reference old issues, its nice to remember the reasons behind changes in the future. ---- I'd be glad to continue our conversation on here. Or if you'd prefer to chat on Discord, I'm more than happy to chat in the Lancache Discord server as well.
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[SOLVED] High inward network traffic upsets Docker
What drives (model number is helpful) are you running in the server? Do they have a dram cache? This sounds like your drives simply can't handle the write workload. The SLC cache on the drive is exhausted, so the remaining writes go at the actual full speed of the drive. The huge drop in performance causes huge contention between the applications writing to disk, amplifying the performance issues they all are having. The reads aren't affected by this because reads don't suffer from the same kind of issues. They will generally be at full speed.
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[Support] ich777 - Application Dockers
This shouldn't be an issue in the future, hopefully. Steam appears to issue 6 month session tokens now, and I'm fairly certain they should be getting refreshed on each login now. But I guess we'll find out in about 6 months if I didn't implement anything correctly 😆
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[Support] ich777 - Application Dockers
Use `--os windows linux`
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[Support] ich777 - Application Dockers
One thing to note here, you don't need to drop the --recent flag if you want to also use select-apps. You can do any combination of select-apps, --recent, --top, etc. And it will prefill the combination of them all.
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[Plugin] CA User Scripts
I've written up documentation to help with getting SteamPrefill setup with User Scripts. You can find it here : https://tpill90.github.io/steam-lancache-prefill/install-guides/Unraid-Setup-Guide/ Please let me know if that works out for you, or if there is anything unclear that needs to be improved.
tpill90
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