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[Support] ich777 - Gameserver Dockers
You're right, it does seem like it was some networking issue. Sorry for the noise. Thanks for checking yourself.
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[Support] ich777 - Gameserver Dockers
Having a few issues with the Astroneer container. It's experimental, so I understand if this is simply something we have to live with. Currently when I run the container, it seems to get stuck at --Start Server--. As per the instructions for the container, I did set the engine config change. Though, due to the fact it seems the server isn't able to even launch, I doubt it's due to this. I also made sure it didn't have any conflicting ports. It doesn't crash, it hangs. I'm unable to find any logs, apart from the ones I took below from the Unraid Logs via the GUI. Network wise, I was unable to connect via the public IP or using the local IP of my server. ---Start Server--- ---Ensuring UID: 99 matches user--- usermod: no changes ---Ensuring GID: 100 matches user--- usermod: no changes ---Setting umask to 000--- ---Checking for optional scripts--- ---No optional script found, continuing--- ---Taking ownership of data...--- ---Starting...--- ---Update SteamCMD--- Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' Logging directory: '/serverdata/Steam/logs' [ 0%] Checking for available updates... [----] Verifying installation... UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1738027521 -- type 'quit' to exit -- Loading Steam API...OK Connecting anonymously to Steam Public...OK Waiting for client config...OK Waiting for user info...OK ---Update Server--- ---Validating installation--- Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' Logging directory: '/serverdata/Steam/logs' [ 0%] Checking for available updates... [----] Verifying installation... UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1738027521 -- type 'quit' to exit -- Loading Steam API...OK "@sSteamCmdForcePlatformType" = "windows" Connecting anonymously to Steam Public...OK Waiting for client config...OK Waiting for user info...OK Update state (0x5) verifying install, progress: 23.44 (31107275 / 132691472) Update state (0x5) verifying install, progress: 51.76 (1337287870 / 2583479778) Success! App '728470' fully installed. ---Prepare Server--- ---Looking for config files--- ---'AstroServerSettings.ini' found--- ---'Engine.ini' found--- ---Checking if PublicIP is in place--- ---Changing PublicIP in AstroServerSettings.ini to: [redacted]!--- ---Checking if WINE workdirectory is present--- ---WINE workdirectory found--- ---Checking if WINE is properly installed--- ---WINE properly set up--- ---Checking for old display lock files--- ---Server ready--- +-------------------------------------------------------------------------- | Please don't forget to add this entry to your Engine.ini on your Clients: +-------------------------------------------------------------------------- [SystemSettings] net.AllowEncryption=False +------------------------------------------------------------------------------- | ATTENTION: If a client tries to connect without that in Engine.ini, the server | will be left in a semi bricked state and you have to restart the container! | | You can find the file on your local Windows machine at: | %localappdata%\Astro\Saved\Config\WindowsNoEditor +------------------------------------------------------------------------------- ---Start Server---
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[Plugin] Mover Tuning
I'll say that I prefer the image that dohnutt created over the one that is currently in place. It's simple, as well that image is known to be used for the mover tuning plugin.
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[SUPPORT] AMP (Application Management Panel) - CorneliousJD Repo
Has anybody experienced issues where running a game server directly through Unraid works fine and connections work, but when running through AMP it seems like none of the port forwarding makes it through. I've validated it's using the correct ports that I've opened on my network.
CoreyWithNoE
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