Everything posted by hiddentalnt
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[Support] ich777 - Gameserver Dockers
@Caaarrrlll @dsharpe89 @Knight2339 Caaarrrlll had us most of the way there. I got it working on my Ich777 version of the install by changing their steps a little. The main difference is that the file name doesn't need (and can't be renamed). If I followed the github instructions and renamed from xaudio2_9redist.dll to xaudio2_9.dll it wouldn't work. Also, the comments on the variables were not needed. Step 1: Download https://www.nuget.org/api/v2/package/Microsoft.XAudio2.Redist/1.2.11 Step 2: Extract microsoft.xaudio2.redist.1.2.11.nupkg (I used 7zip, but I think you can also rename it to a .zip file if needed) Step 3: Find file in the extracted package at: xaudio2_extract/build/native/release/bin/x64/xaudio2_9redist.dll Step 4: Move xaudio2_9redist.dll into shootergame folder. My path was: appdata\ark-sa\ShooterGame\Binaries\Win64 Step 5: Start docker GitHubServer process not found and enters bootloop · Issue #116...Hello Since the ASA game update today 24.12.2025 my ark server wont start again. These are the logs: Checking for updates to POK-manager.sh... GitHub version: 2.1.78, Local version: 2.1.78 ----- PO...
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Seagate Expansion high drive temps
Hey, I recently bought and shucked 2-22TB Seagate Expansion external hard drives. Inside were ST22000DM000 drives. I replaced 2 of my 8TB WDC_WD80EFPX drives. I've noticed that the new drives run much hotter than the 8TBs. The original drives would idle around 93°F and move up to 105°F under high loads. The new Seagate drives seem to be running at idle at 110°F and raising up to 115-117°F under heavy load. It seems like through reading the consensus is to keep drives under 45°C/113°F. The case (Antec P101S) and cooling, even the drive locations are all the same. So with all that being the same, it is obviously the drive that seems to just run hotter due to different construction. I guess my ultimate question is should I assume that the temps are still safe, or do I need to plan on further upgrades to increase cooling? Or should I adjust the warning temps higher to accommodate? Thanks for any input.
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Power Outage - Unmountable: Unsupported or no File System
Tonight I went to watch something on Plex and it was appearing like a significant portion of my media was missing. I was also having trouble accessing the folder structure through SMB. Nothing appeared amiss on the main page, so I decided I would power cycle the server instead (using a clean reset). When it came back up and I started the array, my 'Disk 1' state that it was 'Unmountable: Unsupported or no File System'. It has been up and running for a couple days, so I am not quite sure what may have caused this. The only thing I can think of was we had a large storm that came through today that caused our power to go out (no more than 1 second). However, the server is on a UPS and did not appear affected. If anyone would mind helping provide a little direction it would be greatly appreciated. At this point I'd prefer to minimize data loss, so I wasn't sure if it was best to attempt to repair the XFS drive, or to rebuild the drive from parity (last parity check was 3 days ago). tower-diagnostics-20240802-2320.zip
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[Support] ich777 - Gameserver Dockers
After hours of absolutely beating my head against the wall... I found the issue! I am sure this has been noted, but I did not come across this comment anywhere in my search... so in case others come across this in the future, let me restate this: These servers are not crossplay!!! While I am on the PC, I am using the Xbox version of the game (because it was free to me). So for the life of me I could not figure out why the game would connect. The server booted up and appeared fine. Nothing indicated there was a problem other than the fact that I just could not connect. I even gave up on Unraid and attempted to install the server on my gaming PC using steamcmd and received the same result, I could not connect to the game. I get the answer was staring me in the face, and even in my hours of reading and looking I am sure the answer was there and just didn't notice it. https://tech.palworldgame.com/getting-started/for-xbox-dedicated-server Solution: Go into the PalWorldSettings.ini file and add OptionSettings=(AllowConnectPlatform=Xbox) as I added below. Again...hours wasted so hopefully someone else will find this quickly and save some time. Thanks @ich777 for responding to everyone. Your work is greatly appreciated, even if it is to solve our own glaring mistakes.
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[Support] ich777 - Gameserver Dockers
Is there anything I can do to verify it is running or verify that something in the hardware prevented it from starting properly. Or is the fact that I can't access it the only confirmation that I have. Just expensive without confirming the cause unfortunately.
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[Support] ich777 - Gameserver Dockers
What is the check for that, I would have imagined that would show in the Palworld docker log, but it doesn't show any activity beyond the initial start up that I shared. Unfortunately I was afraid of this, while this was just upgrade from some even older parts with an old computer, admittedly it is probably time for a modern upgrade.
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[Support] ich777 - Gameserver Dockers
CONTAINER ID NAME CPU % MEM USAGE / LIMIT MEM % NET I/O BLOCK I/O PIDS xxxxxx Palworld 27.86% 1.273GiB / 15.55GiB 8.19% 3.01MB / 266kB 23.1MB / 68.5MB 31 I am running on an I7-4770, Q87M-E MOBO, 16GB DDR3 (planning to add additional 16), GTX 1060 Video Card Yes, in the game I am typing in my server 192.x.x.x:8211. I have the enter password unchecked, although I have tried it checked with a password in the settings. the settings are as follows: That is what I had assumed, I have just been looking for anything.
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[Support] ich777 - Gameserver Dockers
Hey, I could use a little help trying to figure out how to connect to this. I have been beating my head against a wall for hours and reading forums and can't seem to find an issue I am sure is right in front of me. At this point I would be happy to just access it locally so I can verify it is up. I have the port forwarded 8211 UDP, I have tried deleting the docker (and associated folders in apdata) and reinstalled. I currently have the password removed (making sure to stop the server, update value, then restart the server). I also know I can't verify my port forward, but I don't have any problem accessing any of my other ports or services external. I believe my server is starting up fine, but I am not seeing it in the list, and cannot connect to it manually. I know you mentioned removing the GAME_PARAMS "EpicApp=Palserver", however I don't have that included and these are base templates. Any help would be greatly appreciated!