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ich777

Community Developer
  • Joined

Everything posted by ich777

  1. I think you've posted a config where you have a mount entry included: However this is the correct way to do it, make sure the path exists in the container in the first place otherwise it won't work: Inside the thread click on search and there simply enter mount or mount.entry
  2. I'm not 100% sure what you mean, do the IP addresses also show up doubled on the LXC page or is this just on your network? Are you sure you didn't assign an IP in the container and in the config? Otherwise this is most likely a network issue, do you maybe configured two interfaces for the containers? Please always keep in mind this is most likely not related to LXC and rather it might be related to the Distribution.
  3. Did you change any of the settings or a settings file? Is your server on the same subnet? Do you use the default bridge network or do you use a dedicated IP in br0 or eth0?
  4. Can you please explain what or how you are trying to connect? Are you sure that NAT Reflection is working properly? Can you connect with your SERVERIP:7777
  5. Not anymore, sorry.
  6. Please do the same as described in this post:
  7. Exactly, almost every game needs it's own script to run the server. Sorry but I can't help here.
  8. Sorry, but almost all SteamCMD containers are custom made or at least have some custom scripts in the background running to make the container work how they work.
  9. Issue with that is that you have to have a valid Steam Account with the game in it, Valve changed that about a year ago IIRC and therefore I pulled it from CA. However I'll take a look at it again if something changed in the meantime.
  10. I'll take a look at that again, but I would recommend that you start over: Delete the container Delete the folder for the container from your appdata directory Re-download the container from the CA App Let it start for the first time and see if downloads Zandronum properly On my machine the download worked fine, I assume something is preventing or better speaking not working properly on your machine.
  11. Yes, it's an UnrealEngine Server, go to the icarus folder in your appdata and then it's something like: Icarus/Saved/Config/ and there you should find the .ini files. I'm not 100% sure why it doesn't show up in game, maybe ask that on the Icarus forums, I've heard rumors that Nitrado and GPortal games doesn't work that well for home users, but I only heard that and can't tell if this is actually true.
  12. This is really funny, since I still have it in my Favorites I see it but when I try to do a direct connection it doesn't work: I even can connect, but only through the favorites, I'm not 100% sure what to tell you though... You even find it in the steam Server Browser if you search it: However I'm not 100% sure if it's worth investigating further, the container is working and you can connect to it, at least you see it in the History and when you've added it to your Favorites in your Favorites list. I'm not 100% sure if there is a console command in game that you can connect and add it.
  13. Sorry for the late response, the container is working over here just fine: Is this a new installation or a old one? I guess a new installation, please try to set UPDATE_PUBLIC_IP to true, this will try to get your public IP before each container start and also please double check your port forwarding and if the port is set correctly, please note that you don't should do port translation so to speak port 8777 to 8778 (UDP), you have to set the port which is set in the template and even don't change that. You can remove it here (sorry about the game being in German but I think you get the point) :
  14. Thanks, container is now updated and should work for new installations.
  15. Please force an update from the container itself, should now be fixed.
  16. Possibly, I have to try.
  17. This is probably because you have /mnt/cache/appdata/... in you template and in your share settings you have selected that appdata is moved to another pool. You have two options: Don't move appdata to another pool <- this is in my opinion the correct way Change the path in the template to /mnt/user/appdata/... However to get your Installation up to date: Stop the container Remove the folder steamapps folder from the main directory for Project Zomboid Start the container Open the container logs and see if it verifies and pulls the files again But before doing this please choose your preferred option from above.
  18. Please update your BIOS since it seems to be way out of date. However this seems like a common issue with newer drivers, I can only tell you to go to the Nvidia Developer forums and describe your issue there since it seems a lot of users, mostly with AMD Systems experiencing such issues. However I would recommend that you update your BIOS first. BTW, you have a lot of and I mean a lot of SSH messages in your syslog, is everything good there?
  19. As already said, I will look into that but I lost interest for people who can't wait. Sorry that I have to say this but I'll deprecate the container, however feel free to use another container and/or fork the repository and create a new one yourself.
  20. Open up a container terminal apt-get update apt-get -y install net-tools Sorry I haven't got time yet, but it's on my to-do list, go a really busy week.
  21. Sorry but I don't do requests for game servers any more, you can ask some of the other maintainers for game servers if they are willing to do one. @Nodiaque
  22. Sorry but I will deprecate the plugin because it's too complicated to maintain, each card needs almost it's own version from mft. However you should be able to flash your card by booting into a live distribution.
  23. It will be probably in the future because that introduces a lot of risks if you even forget to escape one character, that's what I've meant with escape scenarios... But if you can live with that... but always keep in mind that this can cause serious issues, I just recently had a similar issue with the Nvidia Unraid driver plugin and there I need to escape everything.
  24. Usually my containers are deploy and play without you needing you to do anything special. However I will get back to you when I know more.
  25. When I was creating the container I had constant issues with not being displayed in game and it simply boiled down to removing the server from game, exit from the game, starting the game and adding the server again. Do you use the default port or do you use a custom port? I just played on my server last week, I try to test ASAP again but please give me a bit.

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