ich777

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Everything posted by ich777

  1. Correct me if I'm wrong but that is Windows (and maybe MAC) only correct?
  2. What is the benefit over TVHeadend?
  3. Sorry but I no longer use MagicMirror² and I might be deprecating this container in the near future since another user also stated that a installation from a module won't work properly because the module needed a few extra steps which the container does not support by default. I guess you could set up a LXC container and install MagicMirror² in there, that's your best bet. Sorry for not having better news but I have a few containers that I'm not fully satisfied with anymore and I might deprecate.
  4. @Greg Inferno where you able to resolve your issue with Satisfactory?
  5. The first and the last game servers are based on Unreal Engine 5 and I'm actually not 100% sure if they expose themselves properly in the SteamServer Browser, you have to understand that only most Unreal Engine 4 games and surely all Source and Gold Source are usually exposed properly. For RUST I'm not 100% sure if it exposes itself to Steam properly. So in conclusion not all games will show up in the SteamServer Browser and especially not in the LAN tab and it is not even a requirement from Steam that the dedicated servers must show up in the SteamServer Browser. Sure for each game it is different but usually you will be able to join to the in game server browser and join like that, if your NAT Reflection is working properly you should be also be able to see and also join from within your LAN <- if NAT reflection is not working properly you will be only able to join from outside your LAN with your public IP or the entry in the in game server list or from within your LAN with your internal IP. Hope that makes sense.
  6. As @Kilrah already pointed out, don't use NPM. NPM is only for http/https traffic, sure if you are using streaming ports it will work but what is the benefit because you would have to also open up ports and a streaming port in NPM is basically the same as if you directly point to the container IP address. My recommendation is: simply forward the ports in your Firewall from the RustDesk container and that's it. After that you can connect with your domain name to your RustDesk Sever. What you are doing in NPM can't work because you are streaming the ports which would also involve opening the ports but I would not recommend doing that because you are overcomplicating your set up for no reason.
  7. I remove the file if it is found on container start up.
  8. Can you please use the correct support thread here: @jmztaylor is it okay for you to Lock this thread with a short message and link to the support thread? You can also look at this post where a user was having the exact same issue as you two: Are you really sure that your NAT reflection is working properly on your network since otherwise you won't be able to connect from your LAN to RustDesk but if you connect from outside it will work fine.
  9. Have you yet tried to do what I suggested above? You should be able to delete that .tar.bz2 file <- don't know how to do that on Proxmox but you can connect to the container console and delete it from there. EDIT: I have now pushed a update to the container which should fix your issue.
  10. Can you try to open that url and see what happens? https://downloads.getmonero.org/gui/monero-gui-linux-x64-v0.18.3.3.tar.bz2 This is basically what the container tries to download, is there a file called: monero-gui_v0.18.3.3.tar.bz2 in the main directory from the container? If there is a file called monero-gui_v0.18.3.3.tar.bz2 try to delete it, restart the container and see what happens. Please let me know if that fixes the issue so that I can modify the container so that doesn't happen again.
  11. When I set up my CS:GO server back then you had to install MetaMod alongside with SourceMod, then you had to bind a key in game to sm_admin which ultimately brought up the admin menu on the left side of the screen when you where playing on the server. Of course you had to specify the SteamIDs which are allowed to access the menu.
  12. Did you also read the following post:
  13. Sounds like a port problem but I could be wrong about that.
  14. I‘m not 100% sure because I haven‘t played CS2 much but isn‘t something like SourceMode also available for CS2 and a built in admin menu that you can access from within the game itself? RCON is not the best choice since it is unencrypted and you have to secure it somehow (VPN, SSH or similar).
  15. Kein ding, dauert ca 5 bis 10 Minuten bis alles läuft (inklusive LXC einrichten).
  16. This post is from December 2023… This won‘t affect the plugin at all because the plugin is not using LXD it is pure LXC and only LXD users will loose access to the image repository. Question: Answer:
  17. If there is a connector for external power on a Nvidia graphics card then it is always necessary to plug it in.
  18. You should have really read the last few posts and check for Docker updates. Please update the container itself and it will work again. 😉
  19. Please keep in mind that if that fixes the issue that something is configured not correctly in your share settings.
  20. I don't know how your shares are set up but it could be possible that if you copy it to the path that you've mentioned and some settings are wrong on your server it won't see the mods. Try to set it to /mnt/user/... and see if it solves the issue. As said, on my server everything is working fine (I think I got about 19 Mods including Car Jump Arena 2024)
  21. I think this is basically the same or very similar what @Cyd does in the second recommend post on top.
  22. Do you run the Client (so to speak the game) on Linux or on Windows? For example on Windows the download is working just fine. While running on Linux it is not downloading the mods, it tries and fails and is basically hanging after it tried to download the first mod and not connecting to the server. I manually have to place the mods in the correct mod folder on the client to fix that and to be able to connect to the server. What is exactly not working, is the client not downloading any mods but still connecting to the server or is it hanging while trying to download mods? To what path is GameFiles set in the Docker template? Maybe try to set it to /mnt/user/... if it is currently set to /mnt/cache/...
  23. Nope, at least not from my side. You can try to report that to the developers that the dedicated server uses a lot of power in idle but I don't think that you get a positive answer and that they fix it. Some game servers consume almost no power and some consume a lot of power, that's just the way it is.
  24. I think it would not be that different than for ARK Survival Evolved. Please look at the second recommended post on top of this thread.