I think I have the same or similar issue as @lionel.pereira85 Tried all night to install this server and it kept erroring out on something like "Wine: cannot find TheForestDedicatedServer.exe" so I reinstalled it and let it sit and still nothing. So I just downloaded those files from Steam and copied them to the location it was looking for, everything seemed to be discovered. Now I am having Steam Guard and login issues among other things. Temped to just turn off steam guard as it keeps asking me to enter the code, not sure how I can enter the steam guard code via console inside UnRaid though.
Thanks for any help on the matter!
Will attach what I have in my docker as well as paste below some output logs:
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
---Update SteamCMD---
WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...OK.
Logging in user 'USERNAME_OMITTED' to Steam Public ...
This computer has not been authenticated for your account using Steam Guard.
Please check your email for the message from Steam, and enter the Steam Guard
code from that message.
You can also enter this code at any time using 'set_steam_guard_code'
at the console.
Steam Guard code:FAILED login with result code Account Logon Denied
---Update Server---
---Validating installation---
WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work.
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...OK.
"@sSteamCmdForcePlatformType" = "windows"
�[0mLogging in user 'USERNAME_OMITTED' to Steam Public ...
This computer has not been authenticated for your account using Steam Guard.
Please check your email for the message from Steam, and enter the Steam Guard
code from that message.
You can also enter this code at any time using 'set_steam_guard_code'
at the console.
Steam Guard code:FAILED login with result code Account Logon Denied
---Prepare Server---
---Checking for 'saves' directory---
---Directory 'saves' found!---
---Checking for 'config.cfg'---
---Server ready---
---Start Server---
it looks like wine32 is missing, you should install it.
multiarch needs to be enabled first. as root, please
execute "dpkg --add-architecture i386 && apt-get update &&
apt-get install wine32"
0010:err:ole:marshal_object couldn't get IPSFactory buffer for interface {00000131-0000-0000-c000-000000000046}
0010:err:ole:marshal_object couldn't get IPSFactory buffer for interface {6d5140c1-7436-11ce-8034-00aa006009fa}
0010:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hres=0x80004002
0010:err:ole:CoMarshalInterface Failed to marshal the interface {6d5140c1-7436-11ce-8034-00aa006009fa}, 80004002
0010:err:ole:get_local_server_stream Failed: 80004002
Mono path[0] = 'Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/Managed'
Mono path[1] = 'Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/Mono'
Mono config path = 'Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/Mono/etc'
Player data archive not found at `Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.5p4 (10861494ddb7)
GfxDevice: creating device client; threaded=0
0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1)
0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1)
0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1)
0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1)
0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23.
0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not registered
0009:err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: NVIDIA GeForce 8800 GTX (ID=0x191)
Vendor: NVIDIA
VRAM: 40289 MB
D3D shader create error for vertex shader [0x80070057]
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
(Filename: Line: 450)
D3D shader create error for vertex shader [0x80070057]
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
(Filename: Line: 450)
D3D shader create error for vertex shader [0x80070057]
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
(Filename: Line: 450)
D3D shader create error for vertex shader [0x80070057]
WARNING: Shader Unsupported: 'Hidden/Post FX/Temporal Anti-aliasing' - Pass '' has no vertex shader
D3D shader create error for vertex shader [0x80070057]
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
(Filename: Line: 450)
D3D shader create error for vertex shader [0x80070057]
ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
(Filename: Line: 450)
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
0009:err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x17
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:dsound:get_mmdevenum CoCreateInstance failed: 80040154
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
Begin MonoManager ReloadAssembly
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.user.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.user.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.common.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.common.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\RestSharp.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\RestSharp.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Commons.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Commons.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Modding.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Modding.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\PlayMaker.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
- Completed reload, in 0.183 seconds
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on FocusLostAudio
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
OnLevelWasLoaded was found on PlayMakerFSM
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 376)
NullReferenceException: Object reference not set to an instance of an object
at System.Guid.NewGuid () [0x00000] in <filename unknown>:0
at UniqueIdentifier..ctor () [0x00000] in <filename unknown>:0
at StoreInformation..ctor () [0x00000] in <filename unknown>:0
at PrefabIdentifier..ctor () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at System.Guid.NewGuid () [0x00000] in <filename unknown>:0
at UniqueIdentifier..ctor () [0x00000] in <filename unknown>:0
at StoreInformation..ctor () [0x00000] in <filename unknown>:0
at PrefabIdentifier..ctor () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
The referenced script on this Behaviour (Game Object 'VR System') is missing!
(Filename: Line: 1744)
UnloadTime: 3.855300 ms
EntryPointNotFoundException: AttachConsole
at (wrapper managed-to-native) Bolt.ConsoleWriter/PInvoke:AttachConsole (uint)
at Bolt.ConsoleWriter.Open () [0x00000] in <filename unknown>:0
at CoopDedicatedBootstrap.ServerRoutine (System.String[] args) [0x00000] in <filename unknown>:0
at CoopDedicatedBootstrap.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered
0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1