lionel.pereira85

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Everything posted by lionel.pereira85

  1. Is anyone able to help me figuring out why I'm getting this error? plugin: installing: corsairpsu.plg Executing hook script: pre_plugin_checks plugin: downloading: corsairpsu.plg ... done plugin: downloading: corsairpsu-2023.06.15-x86_64.txz ... done plugin bad file MD5: /boot/config/plugins/corsairpsu/corsairpsu-2023.06.15-x86_64.txz Executing hook script: post_plugin_checks I recently updated Unraid to 6.12.3 from 6.9.3, and I'm not sure how to fix this.
  2. I stopped my array to add some shares for a Mac Time Machine. Had to stop the array. After the array was started up again I couldn't restart plex. Getting these Errors. Sep 5 19:31:50 LPSMediaServer emhttpd: error: send_file, 151: Broken pipe (32): sendfile: /usr/local/emhttp/update.htm Sep 5 19:31:50 LPSMediaServer emhttpd: error: send_file, 151: Broken pipe (32): sendfile: /usr/local/emhttp/update.htm What does this mean? I've attached the logs and Diagnostics. lpsmediaserver-diagnostics-20200905-2044.zip lpsmediaserver-syslog-20200906-0240.zip
  3. My bad! I had mor than one window open! Sorry about that.
  4. Sent you a PM It's weird.... my plex is working just fine.
  5. Ports are forwarded... But it still reading as closed...
  6. Ok... So I changed the tokens... Now getting this: Steam Manager Started. GameServer init success. Port: 27015 Set a Logon Failed to connect to Steam forest server log1.txt connection_log_27015.txt
  7. Here's the docker config This is the end of the log. Nothing happens after the (Filename: Line: -1) forest server log.txt I created the server token for 242760. Should I have that ID in the docker setup as well? Sorry.. I have no idea why I'm not getting this...
  8. Ok... I've changed the token along with the ID I'm using 556450. Still not working though. Ports are forwarded.... Here's the log after reinstall. Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. "@sSteamCmdForcePlatformType" = "windows" [0mLogging in user 'linotharhino' to Steam Public ... Logged in OK Logged in OK Waiting for user info...OK Update state (0x5) validating, progress: 0.34 (5881102 / 1731770417) Update state (0x5) validating, progress: 13.13 (227436343 / 1731770417) Update state (0x5) validating, progress: 38.68 (669922415 / 1731770417) Update state (0x5) validating, progress: 65.05 (1126567225 / 1731770417) Update state (0x5) validating, progress: 90.92 (1574490769 / 1731770417) Success! App '556450' fully installed. ---Prepare Server--- ---Checking for 'saves' directory--- ---Directory 'saves' found!--- ---Checking for 'config.cfg'--- ---Server ready--- ---Start Server--- it looks like wine32 is missing, you should install it. multiarch needs to be enabled first. as root, please execute "dpkg --add-architecture i386 && apt-get update && apt-get install wine32" Mono path[0] = 'Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/Managed' Mono path[1] = 'Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/Mono' Mono config path = 'Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/Mono/etc' Player data archive not found at `Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.5p4 (10861494ddb7) GfxDevice: creating device client; threaded=0 0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) 0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) 0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23. 0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) 0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) 0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23. 0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) 0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) 0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) 0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) 0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23. 0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) 0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) 0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23. Direct3D: Version: Direct3D 11.0 [level 10.1] Renderer: NVIDIA GeForce 8800 GTX (ID=0x191) Vendor: NVIDIA VRAM: 32087 MB Driver: 1.0 D3D shader create error for vertex shader [0x80070057] D3D shader create error for pixel shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for pixel shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for pixel shader [0x80070057] D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) D3D shader create error for vertex shader [0x80070057] D3D shader create error for pixel shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for pixel shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for pixel shader [0x80070057] WARNING: Shader Unsupported: 'Hidden/Post FX/Temporal Anti-aliasing' - Pass '' has no vertex shader D3D shader create error for vertex shader [0x80070057] D3D shader create error for pixel shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for pixel shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for pixel shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for pixel shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for pixel shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for vertex shader [0x80070057] D3D shader create error for pixel shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) ALSA lib confmisc.c:767:(parse_card) cannot find card '0' ALSA lib conf.c:4528:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings ALSA lib conf.c:4528:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name ALSA lib conf.c:4528:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory ALSA lib conf.c:5007:(snd_config_expand) Evaluate error: No such file or directory ALSA lib pcm.c:2495:(snd_pcm_open_noupdate) Unknown PCM default ALSA lib confmisc.c:767:(parse_card) cannot find card '0' ALSA lib conf.c:4528:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings ALSA lib conf.c:4528:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name ALSA lib conf.c:4528:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory ALSA lib conf.c:5007:(snd_config_expand) Evaluate error: No such file or directory ALSA lib pcm.c:2495:(snd_pcm_open_noupdate) Unknown PCM default Begin MonoManager ReloadAssembly Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\SteamworksManaged.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\SteamworksManaged.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\AmplifyOcclusion.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.user.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.user.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.common.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.common.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\RestSharp.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\RestSharp.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Commons.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Commons.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Modding.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Modding.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\PlayMaker.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\PlayMaker.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Core.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Core.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain - Completed reload, in 0.084 seconds Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on FocusLostAudio This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on RoomLoader This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on PlaneCrashAudioState This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on SwitchGrassSettings This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on MenuMain This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on PlayerInventory This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on DeathMPTut This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on PlayerPreferences This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on DebugConsole This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on JSONLevelLoader This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on PauseMenuAudio This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on LevelLoader This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on PlayMakerFSM This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) The referenced script on this Behaviour (Game Object 'VR System') is missing! (Filename: Line: 1744) UnloadTime: 2.492000 ms EntryPointNotFoundException: AttachConsole at (wrapper managed-to-native) Bolt.ConsoleWriter/PInvoke:AttachConsole (uint) at Bolt.ConsoleWriter.Open () [0x00000] in <filename unknown>:0 at CoopDedicatedBootstrap.ServerRoutine (System.String[] args) [0x00000] in <filename unknown>:0 at CoopDedicatedBootstrap.Awake () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  9. Reinstalled the docker... It's now on the cache drive but still getting a weird warning. Here's the log: Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. "@sSteamCmdForcePlatformType" = "windows" [0mLogging in user 'linotharhino' to Steam Public ... Logged in OK Waiting for user info...OK Update state (0x5) validating, progress: 0.09 (5645322 / 5950216105) Update state (0x5) validating, progress: 5.34 (317906420 / 5950216105) Update state (0x5) validating, progress: 12.94 (769787648 / 5950216105) Update state (0x5) validating, progress: 20.74 (1233946938 / 5950216105) Update state (0x5) validating, progress: 28.41 (1690231138 / 5950216105) Update state (0x5) validating, progress: 36.01 (2142845058 / 5950216105) Update state (0x5) validating, progress: 43.55 (2591262303 / 5950216105) Update state (0x5) validating, progress: 51.28 (3051197829 / 5950216105) Update state (0x5) validating, progress: 59.05 (3513606429 / 5950216105) Update state (0x5) validating, progress: 66.78 (3973293951 / 5950216105) Update state (0x5) validating, progress: 74.42 (4428215707 / 5950216105) Update state (0x5) validating, progress: 82.09 (4884254645 / 5950216105) Update state (0x5) validating, progress: 89.80 (5343038213 / 5950216105) Update state (0x5) validating, progress: 97.63 (5808912929 / 5950216105) Success! App '242760' fully installed. ---Prepare Server--- ---Checking for 'saves' directory--- ---Directory 'saves' found!--- ---Checking for 'config.cfg'--- ---Server ready--- ---Start Server--- it looks like wine32 is missing, you should install it. multiarch needs to be enabled first. as root, please execute "dpkg --add-architecture i386 && apt-get update && apt-get install wine32" wine: cannot find '/serverdata/serverfiles/TheForestDedicatedServer.exe' ---Update SteamCMD--- ---Update SteamCMD--- WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work. Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Logging in user 'linotharhino' to Steam Public ... Logged in OK Logged in OK Waiting for user info...OK ---Update Server--- ---Validating installation--- WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work. Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. "@sSteamCmdForcePlatformType" = "windows" [0mLogging in user 'linotharhino' to Steam Public ... WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work. Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. "@sSteamCmdForcePlatformType" = "windows" [0mLogging in user 'linotharhino' to Steam Public ... Logged in OK Waiting for user info...OK Update state (0x5) validating, progress: 0.06 (3548170 / 5950216105) Update state (0x5) validating, progress: 5.02 (298430508 / 5950216105) Update state (0x5) validating, progress: 12.20 (725747456 / 5950216105) Update state (0x5) validating, progress: 19.54 (1162643770 / 5950216105) Update state (0x5) validating, progress: 27.06 (1610225806 / 5950216105) Update state (0x5) validating, progress: 34.29 (2040251885 / 5950216105) Update state (0x5) validating, progress: 41.63 (2477324714 / 5950216105) Update state (0x5) validating, progress: 48.62 (2892705007 / 5950216105) Update state (0x5) validating, progress: 56.05 (3334834169 / 5950216105) Update state (0x5) validating, progress: 63.28 (3765221673 / 5950216105) Update state (0x5) validating, progress: 70.42 (4190436107 / 5950216105) Update state (0x5) validating, progress: 77.45 (4608154239 / 5950216105) Update state (0x5) validating, progress: 84.86 (5049635929 / 5950216105) Update state (0x5) validating, progress: 92.34 (5494602473 / 5950216105) Update state (0x5) validating, progress: 99.66 (5929954785 / 5950216105) Success! App '242760' fully installed. ---Prepare Server--- ---Checking for 'saves' directory--- ---Directory 'saves' found!--- ---Checking for 'config.cfg'--- ---Server ready--- ---Start Server--- it looks like wine32 is missing, you should install it. multiarch needs to be enabled first. as root, please execute "dpkg --add-architecture i386 && apt-get update && apt-get install wine32" wine: cannot find '/serverdata/serverfiles/TheForestDedicatedServer.exe' it looks like wine32 is missing, you should install it. multiarch needs to be enabled first. as root, please execute "dpkg --add-architecture i386 && apt-get update && apt-get install wine32" wine: cannot find '/serverdata/serverfiles/TheForestDedicatedServer.exe' ---Update SteamCMD--- WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work. Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Logging in user 'linotharhino' to Steam Public ... Logged in OK WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work. Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Logging in user 'linotharhino' to Steam Public ... Logged in OK Waiting for user info...OK ---Update Server--- ---Validating installation--- WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work. Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. "@sSteamCmdForcePlatformType" = "windows" [0mLogging in user 'linotharhino' to Steam Public ... Logged in OK
  10. looks like 1 or my drives failed... That's probably why. Now rebuilding and I have to wait another 2 days as I'm pre-clearing 2 disks...
  11. New problem since yesterday... Server started having issues with Host not responding. Restarted the docker and started getting this error... it looks like wine32 is missing, you should install it. multiarch needs to be enabled first. as root, please execute "dpkg --add-architecture i386 && apt-get update && apt-get install wine32" wine: cannot find '/serverdata/serverfiles/TheForestDedicatedServer.exe' ---Update SteamCMD--- Why is this failing?
  12. AWESOME!!! I got it working!! Thanks! I appreciate it!
  13. So I'm trying to start The Forest Server. I am trying to make it a public server. I've forarded the appropriate ports, but when I try to use the '-serversteamaccount YOURTOKEN' to the GAME_PARAMS, the log then says it's failing to connect to steam. The part that shows it fail is this part of the log. DS configurations tests: Host fail network configurations tests. Please check error log and your configuration. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 62400. Total: 32.025799 ms (FindLiveObjects: 2.936700 ms CreateObjectMapping: 8.068200 ms MarkObjects: 20.739500 ms DeleteObjects: 0.270400 ms) Steam Manager Started. GameServer init success. Port: 27015 Set a Logon Failed to connect to Steam This is from the connection log: [2019-09-30 05:54:30] Log session started [2019-09-30 05:54:30] [0,0] SetSteamID( [G:1:0] ) [2019-09-30 05:54:30] [0,0] Server says 50% of connections should be websockets, we rolled 73 - using UDP as default. [2019-09-30 05:54:30] [1,2] Connect() starting connection (eNetQOSLevelMedium, 205.196.6.67:27018, UDP) [2019-09-30 05:54:30] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam [2019-09-30 05:54:30] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam [2019-09-30 05:54:30] CCMInterface::OnNetworkDeviceStateChange -- Saw device up, connecting to Steam [2019-09-30 05:54:31] [1,2] ConnectionCompleted() (205.196.6.75:27019, UDP) [2019-09-30 05:54:31] [1,2] RecvMsgClientLogOnResponse() : [I:0:0] 'Access Denied' [2019-09-30 05:54:31] [1,2] AsyncDisconnect() [2019-09-30 05:54:31] [0,0] ConnectionDisconnected('Disconnected By Remote Host') : 'Access Denied' (205.196.6.75:27019, UDP) [2019-09-30 05:54:31] [0,0] ConnectionDisconnected() not auto reconnecting due to eResultLogonSession specifies no reconnect I'm not sure whats going on. I've also attached my setup of the Docker in the attachments. Any help would be appreciated.
  14. Happy birthday Unraid!!! You have fueled my addiction to NAS storage... always trying to find a way to cram more hard drives into one case 🤣
  15. Hey everyone, Having an issue with my windows 10 pro VM. I had to do a hard reset and now the VM won't start up. Here's the log: ErrorWarningSystemArrayLogin -smp 6,sockets=1,cores=6,threads=1 \ -uuid 128cae53-0f92-7709-1cb2-07342857a28e \ -no-user-config \ -nodefaults \ -chardev socket,id=charmonitor,fd=24,server,nowait \ -mon chardev=charmonitor,id=monitor,mode=control \ -rtc base=localtime \ -no-hpet \ -no-shutdown \ -boot strict=on \ -device ich9-usb-ehci1,id=usb,bus=pci.0,addr=0x7.0x7 \ -device ich9-usb-uhci1,masterbus=usb.0,firstport=0,bus=pci.0,multifunction=on,addr=0x7 \ -device ich9-usb-uhci2,masterbus=usb.0,firstport=2,bus=pci.0,addr=0x7.0x1 \ -device ich9-usb-uhci3,masterbus=usb.0,firstport=4,bus=pci.0,addr=0x7.0x2 \ -device ahci,id=sata0,bus=pci.0,addr=0x3 \ -device virtio-serial-pci,id=virtio-serial0,bus=pci.0,addr=0x4 \ -drive file=/mnt/user/isos/Windows.iso,format=raw,if=none,id=drive-sata0-0-0,readonly=on \ -device ide-cd,bus=sata0.0,drive=drive-sata0-0-0,id=sata0-0-0,bootindex=2 \ -drive file=/mnt/user/isos/virtio-win-0.1.160-1.iso,format=raw,if=none,id=drive-sata0-0-1,readonly=on \ -device ide-cd,bus=sata0.1,drive=drive-sata0-0-1,id=sata0-0-1 \ -drive 'file=/mnt/user/domains/Windows 10/vdisk1.img,format=raw,if=none,id=drive-sata0-0-2,cache=writeback' \ -device ide-hd,bus=sata0.2,drive=drive-sata0-0-2,id=sata0-0-2,bootindex=1,write-cache=on \ -netdev tap,fd=27,id=hostnet0,vhost=on,vhostfd=28 \ -device virtio-net-pci,netdev=hostnet0,id=net0,mac=52:54:00:73:99:48,bus=pci.0,addr=0x5 \ -chardev pty,id=charserial0 \ -device isa-serial,chardev=charserial0,id=serial0 \ -chardev socket,id=charchannel0,fd=30,server,nowait \ -device virtserialport,bus=virtio-serial0.0,nr=1,chardev=charchannel0,id=channel0,name=org.qemu.guest_agent.0 \ -device usb-tablet,id=input0,bus=usb.0,port=1 \ -vnc 0.0.0.0:0,websocket=5700 \ -k en-us \ -device qxl-vga,id=video0,ram_size=67108864,vram_size=67108864,vram64_size_mb=0,vgamem_mb=16,max_outputs=1,bus=pci.0,addr=0x2 \ -device vfio-pci,host=20:00.3,id=hostdev0,bus=pci.0,addr=0x6 \ -sandbox on,obsolete=deny,elevateprivileges=deny,spawn=deny,resourcecontrol=deny \ -msg timestamp=on 2019-07-27 21:46:44.861+0000: Domain id=1 is tainted: high-privileges 2019-07-27 21:46:44.861+0000: Domain id=1 is tainted: host-cpu char device redirected to /dev/pts/0 (label charserial0) 2019-07-27T21:47:09.049173Z qemu-system-x86_64: vfio: Cannot reset device 0000:20:00.3, depends on group 19 which is not owned. 2019-07-27T21:47:09.049266Z qemu-system-x86_64: vfio: Cannot reset device 0000:20:00.3, depends on group 19 which is not owned. I'm not sure what to do I've searched but cannot for the life of me find what the work around is. IOMMU group 19:[1022:1455] 20:00.0 Non-Essential Instrumentation [1300]: Advanced Micro Devices, Inc. [AMD] Zeppelin/Renoir PCIe Dummy Function Any help would be great!
  16. Ive sent an email off to IBM. Probably won’t get a response till maybe Monday. Ive been looking at crossflash instructions as well. Is it the same as IBM ServeRAID M1015 Part 4: Cross flashing to a LSI9211-8i?
  17. Hey everyone, Firstly, I’ve tried searching but I can’t seem to figure out what card I ended up getting and if it’s legit or not. Ive attached pictures. Hoping that someone can give me a hand!