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Posts posted by Spectral Force
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3 hours ago, Mrtj18 said:
I tried the suggestion and i could not get two seperate games that use steam's 27015 port to work. The only time either game would work, is if i left the default ports alone. Or run one game server L4d2 or Wreckfest at a time, not both. If you could manage to get two steam dockers that intaially use 27015 port to work please let me know!
I also tried running a cs2 container and could not get that to work either. Just incase wreckfest was being picky and it was a no go.
Thanks for all your help!
Have you tried using 27016 or 27017 and so on for additional servers? you can't have multiple servers using the same query port. Also not you need to delete the entry in the template and re add the port with the new number.
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I believe it does. The plugin is Unraid Connect & made by limetech. once linked you just log in to unraid.net. Its available through CA.
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28 minutes ago, BoogieMan36 said:
I more so am looking for what port to put in the router for the port forwarding. Like you have the container port number that cannot be changed unless you delete the port in the docker settings. Then there is another port that will let me change it with out deleting it. The second port would be my port I point the port fowarding to. I'm not able to log on to the unraid server ATM as I'm at work. I'd give more details if I had access to the server. Lol, I apologize for all the questions.
as far as remote access you can get the mycoonnect plugin & have access througb the unraid site.
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You can set up a port fwd in you router to point 7679 to 7777. If you want to change the default port on a game server you need to delete it and re add it in the template. You can not just change the number.
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26 minutes ago, dlchamp said:
Could someone identify your ISP? Sure.
Could they identify where in the world you might be? Also, yep.
Can they pinpoint the city, address, or any identifying information about you? Not a chance.
But they do this on the tv.... 🤣🤣
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14 minutes ago, SnugglyDino said:
I don't think this has been reported yet but ich777's Palworld container is no longer compatible w/ the current version of Palworld. It looks like Palworld pushed an update 6 days ago to v0.1.4.1 that breaks compatibility w/ older sever versions. I am running stock (unmodded) ich777 Palworld container which seems to have been last updated 18 days ago (Jan 25th).
Is that the container itself when he added the backup feature? Bc I updated to 0.1.4.1 and my server is running fine & I have avg of 10 players. One of them will let me know when it needs a restart or update. No issues thus far.
There were some people having an issue updating and a solution was metioned with in the last few pages of this thread.
Something about stopping the container, deleting all folders/files in the appdata/palworld, except the Pal folder and restarting the container to get a fresh download of the server files.
Also if the cobtainer is on the array instead of cache, that will cause issues if it its on multiple disks.
The containers rarely need updating for game servers unless they are edited and re composed.
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2 minutes ago, ich777 said:
Because they are reset in the config or what is exactly the issue?
It is really hard for me to troubleshoot with that little information.
It just doesn't work...
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33 minutes ago, ashton said:
Thank you for the reply, stopping the docker did allow me to get the logs, I changed the public ip to xxx.xxx.xxx.xxx just so its not seen.
as for steam credentials i never filled those fields in, they were left default blanki also attached an image of the machine this is running on
Loading Steam API...dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
OKConnecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Success! App '2394010' already up to date.
---Checking if configuration is in place---
---Configuration found, continuing...---
---Checking if PublicIP is in place---
---PublicIP in PalWorldSettings.ini found:xxx.xxx.xxx.xxx
---Prepare Server---
---Server ready---
---Start Server---
---Ensuring UID: 99 matches user---
usermod: no changes
---Ensuring GID: 100 matches user---
usermod: no changes
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---
tid(22) burning pthread_key_t == 0 so we never use it
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1705108307
-- type 'quit' to exit --
Loading Steam API...dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
OKConnecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
---Update Server---
tid(44) burning pthread_key_t == 0 so we never use it
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1705108307
-- type 'quit' to exit --
Loading Steam API...dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
OKConnecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Success! App '2394010' already up to date.
---Checking if configuration is in place---
---Configuration found, continuing...---
---Checking if PublicIP is in place---
---PublicIP in PalWorldSettings.ini found: 172.125.101.113
---Prepare Server---
---Server ready---
---Start Server---
---Ensuring UID: 99 matches user---
usermod: no changes
---Ensuring GID: 100 matches user---
usermod: no changes
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---** Press ANY KEY to close this window **
Your system is in need of an upgrade if you want to start hosting servers for modern games. Your cpu is about to be 10 years old in April.
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6 minutes ago, 冯心睿 said:
Sorry for the simple question firstly, I'm want that, the image palworld, to change server settings at PalWorldSettings.ini. However, when reboot the image, this configuration file usually would be overwritten. How to resolve this issue? Many thanks
Are you 1. editing the one in the saved folder, 2. editing it while the container is off?
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Someone posted a restart script a few pages back. I don't think the container is smart enough to know when palword has an update, but I could be mistaken.
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52 minutes ago, Betterdays95 said:
What is an rcon? I've been going into the .ini files just by using the file directory from my main pc and i havent needed a password to go into them.
Remote Connect to issue commands outside of being in the game.
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1 hour ago, Betterdays95 said:
What is the admin password used for and where would i use it? im a newbie trying to set up a palworld host server and am trying to move a local save to become the server game save.
Admin pw is used for the rcon. it would go into the ini where the rest f the settings are.
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3 minutes ago, RazorX said:
just tried that, the seed still wasn't the same
Yes generating a seed on windows will be different on linux even when using the same seed.
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5 minutes ago, RazorX said:
i wonder if anyone can help me, i've just setup a Valheim server on unraid for my friends but i don't own the game, i've tried looking for where this docker saves the world/map etc so i can create an adminlist and stuff like that but i can't find it.
i looked in /mnt/disk1/appdata/valheim and the server files are there but not the world or anything like that, can anyone help me thanks.i also can't seem to figure out how to use a specific world seed, i tried adding worldseed to the game param followed by a space then the seed but not sure it worked.
I believe WORLD NAME in the template is the seed name. Also linux will generate a world different from windows.
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1 minute ago, Kesra said:
I am trying to use https://github.com/palworldlol/palworld-exporter
cant make the palworld-exporter to connect via rcon with "ich777/steamcmd:palworld"
but it works fine with "thijsvanloef/palworld-server-docker:latest"
so there might be some rcon flag difference in "ich777/steamcmd:palworld"try -RCON=true
also if using youre external ip, make sure the port is forwarded.
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Just now, Kesra said:
@ich777 what's the flag to turn on rcon in steamcmd:palworld?
Its set in the ini
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1 minute ago, Drewbzz said:
Hey, Any plans to do a Sunkenland Game server docker ?
Sunkenland Dedicated Server
App ID 2667530
Ich is currently not taking requests as he has over 200 containers to maintain on the CA.
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14 minutes ago, ich777 said:
It is also mentioned in the description.
You expect people to read????
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23 minutes ago, ultraflip said:
Any chance in knowing what the update schedule is for various containers? Hoping to get the update for Palworld 1.40
If the game has updated just restart the container, it will update the files on restart.
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13 minutes ago, OrneryTaurus said:
RCON doesn't seem to want to work on the PalWorld docker. RCON is enabled in the PalWorldSettings.ini, and I'm using the rcon plugin with -H IP -p 25575 -P AdminPassword.
Am I missing something? Nothing else is using the port.
Do you have the RCON plugin?
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On 1/28/2024 at 11:30 PM, nhojskg said:
Validation is true, I still get the same error message, I've tried validating on client side as well.
Did you get this resolved? Not sure why yours is not updating & mine is. Are you in unraid 6.12.x?
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Anything on cache is not covered by parity. if you search cimmunity apps for appdata backup you can schedule backs of said directory & save those to the array. This process does shutdoen & restart the containers.
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[Support] ich777 - Gameserver Dockers
in Docker Containers
Posted
I'd be surprised if Ich would create this. He already has over 200 containers & plugins that he supports.