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Masterism

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Posts posted by Masterism

  1. 17 hours ago, bubo said:

    Hopefully @ich777 can look at this, but this summer has him short on time.

     

    I don't play Colony Survival myself, but a quick look at today's update indicates that it was a significant overhaul including an upgrade from the 2017 Unity version to the 2019 Unity version.  Can you look in your directory to see if "colonyserverdedicated.exe" is present?  I suspect either corruption during the download, or it was renamed as part of the change to the 2019 Unity version.

    There isn't a file with that name. These are the files that exist. 

    colonyserver.x86_64*  colonyserverrcon.exe*      gamedata/  masterLog.0       steamapps/
    colonyserver_Data/    colonyserverrcon.exe.mdb*  linux64/   steam_appid.txt*  steamclient.so*

     

  2. Firstly, thanks ich777 for the server containers.

     

    I'm having a bit of an issue with running the Colony Survival container. Colony Survival had a new update today so I downloaded a new image but the server doesn't seem to want to start.

     

    This is what is in the log.

    Connecting anonymously to Steam Public...Logged in OK
    Waiting for user info...OK
    Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
    Update state (0x61) downloading, progress: 82.00 (131087748 / 159871853)
    Update state (0x61) downloading, progress: 82.05 (131179993 / 159871853)
    Update state (0x61) downloading, progress: 83.30 (133173108 / 159871853)
    Update state (0x61) downloading, progress: 84.03 (134337943 / 159871853)
    Update state (0x61) downloading, progress: 85.95 (137403703 / 159871853)
    Update state (0x61) downloading, progress: 85.96 (137433589 / 159871853)
    Update state (0x61) downloading, progress: 88.52 (141525937 / 159871853)
    Update state (0x61) downloading, progress: 89.96 (143817503 / 159871853)
    Update state (0x61) downloading, progress: 90.97 (145441039 / 159871853)
    Update state (0x61) downloading, progress: 91.72 (146629380 / 159871853)
    Update state (0x61) downloading, progress: 92.29 (147550555 / 159871853)
    Update state (0x61) downloading, progress: 93.18 (148962177 / 159871853)
    Update state (0x61) downloading, progress: 94.08 (150401908 / 159871853)
    Update state (0x61) downloading, progress: 94.84 (151627362 / 159871853)
    Update state (0x61) downloading, progress: 98.51 (157492073 / 159871853)
    Success! App '748090' fully installed.
    ---Prepare Server---
    ---Checking for old logs---
    ---Server ready---
    ---Start Server---
    Cannot open assembly 'colonyserverdedicated.exe': No such file or directory.

    Did I miss a step? I'm not sure if something has changed due to the game update. How can I resolve this issue?

    Thanks

  3. 6 hours ago, cheesemarathon said:

    In theory, yes, we can add webmin, but it would require completely rebuilding the container.

     

    What I'm confused about is why you want to edit the BIND instance inside steamcache. BIND is used to redirect specific domains to the cache server. If you start redirecting other domains there could be unexpected and unpredictable results. Also if you make changes to BIND and we then update the container, there could be conflicts that break things. When we are not in control of everything inside the container, we can't guarantee it will work.

     

    I'd recommend setting up your own system for anything custom, that way you are in control of your side of things and we control the steamcache side of things.

    The reason I want to edit bind is to add custom domains, If i have a web server on my lan for instance adminpanel.lab I want to be able to use a domain rather than the ip address. I use sonarr, radarr, deluge ect. I also have long term web projects that I have sat in docker containers so I like to be able to use a .lab domain to access them rather than the ipaddess:port. My router does not have that feature hence why I need to use a bind instance. I suppose I could have my computer > steamcache > bind > router > outside world, but I don't like the idea of having unnecessary hops.

     

    Could you help me with a dockerfile that would include webmin? That way it wouldn't effect the main steamcache container? Would it be possible to use your steamcache container as a base image to a separate container to include webmin?

  4. On 5/9/2019 at 5:39 AM, cheesemarathon said:

    I'm a little bit confused as to what it is exactly you want to do. You can't really setup webmin inside the container. What is it exactly your trying to achieve?

    What do you mean by "set up domains on my local network such as example.lab"?

     

    Also, sorry for taking ages to reply 😝

    Sorry for taking so long to reply also. You can run webmin inside a container for instance https://hub.docker.com/r/handco/webmin/dockerfile  is a container running webmin on top of an alpine image.

     

    What I want to do is have webmin run inside your steamcache image so I can more easily configure local domains using bind rather than running a separate bind container.

  5. Hello, I've downloaded and setup the steam cache container and so far it works great. My question is I want to have webmin run inside the container so I can more easily set up domains on my local network such as example.lab. Is there a way I can do this?

     

    Thanks

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