October 20, 20214 yr Summary: Support for Goobaroo game server docker containers, primarily modded minecraft servers. DockerHub: https://hub.docker.com/repositories/goobaroo I wanted to produce server docker containers that were upgradable and self installing direct from Curseforge and FTB. Modded Minecraft is for the Java Edition only. There are no modded servers for Bedrock/Windows 10 version of Minecraft. I'm just getting started, but wanted to share what I have so far. Current Available Servers: All The Mods 7 - https://www.curseforge.com/minecraft/modpacks/all-the-mods-7 All the Mods 7 To the Sky - https://www.curseforge.com/minecraft/modpacks/all-the-mods-7-to-the-sky All the Mods 8 - https://www.curseforge.com/minecraft/modpacks/all-the-mods-8 Create: Above and Beyond 1.3 - https://www.curseforge.com/minecraft/modpacks/create-above-and-beyond Enigmatica 6 v0.5.21 - https://www.curseforge.com/minecraft/modpacks/enigmatica6 FTB Inferno - https://www.feed-the-beast.com/modpacks/99-ftb-inferno FTB Infinity Evolved 1.7 v3.1.0 - https://feed-the-beast.com/modpack/23_ftb_infinity_evolved_1_7/versions FTB OceanBlock v1.12.0 - https://www.feed-the-beast.com/modpack/ftb_oceanblock FTB Presents Direwolf20 1.18 v1.4.1 - https://feed-the-beast.com/modpack/ftb_presents_direwolf20_1_18 FTB Skyfactory 2.5 v2.5.8 - https://feed-the-beast.com/modpack/ftb_presents_skyfactory_2_5 FTB Skyfactory 3 v3.0.21 - https://feed-the-beast.com/modpack/ftb_presents_skyfactory_3 FTB Stoneblock 2 v1.21.1 - https://www.feed-the-beast.com/modpack/4_ftb_presents_stoneblock_2/server-files Note, that I had to install Garden of Glass manually when installing the client though ATLauncher. I also had to enable InfiniteInvo-1.0.52 that was listed under Optional Mods Pixelmon v9.0.2 - https://reforged.gg SevTech Ages - https://www.curseforge.com/minecraft/modpacks/sevtech-ages Sky Factory 4 v4.2.4 - https://www.curseforge.com/minecraft/modpacks/skyfactory-4 Sky Factory One v.1.0.4 - https://www.curseforge.com/minecraft/modpacks/skyfactory-one StoneBlock 3 v1.0.0 - https://feed-the-beast.com/modpacks/100-ftb-stoneblock-3 Vault Hunters 1.12.4 - https://vaulthunters.gg Vault Hunters 3rd Edition 1.18.2 - https://vaulthunters.gg RLCraft 1.12.2 - Release v2.9.1c - https://www.curseforge.com/minecraft/modpacks/rlcraft I'm trying to keep the servers as consistent as possible. Common options include: Runs on port 25565 * see bellow for changing OPS, allows you to set list of users with Operator privileges JVM_OPTS: Tweak memory to suit your needs, but they are defaulted to recommended. EULA, needs to be set to true. Defaults to false. This is for the Mojang EULA available at https://account.mojang.com/documents/minecraft_eula Server will not start without accepting. If you are having troubles installing, please make sure that the permissions for the /mnt/appdata directory are correct. Important: Please update your containers with the latest version from today, Dec 13, 2021. These containers include the fix for log4j exploit CVE-2021-44228. This is a remote code execution exploit. https://www.minecraft.net/en-us/article/important-message--security-vulnerability-java-edition Changing the port In order to run multiple servers you need to work within the docker settings. Do not change the server.propeties at all. Changing it will only break the networking for the container because it is expecting the default port of 25565. To use a different port just change the PORT value in the docker config in the unraid ui, and use the bridge network. It will then map the port you defined to your unraid server IP and you can port forward that publicly if you like. Here are two servers running on my server. That column on the right shows the mapping of the port and IP inside the docker network on 172.17.0.0 to the IP of my unraid server and the mapped port. Or alternatively you can use br0 network and give each docker container their own IP on your internal network and port forward to that instead. But changing the server.properties will only break it. Edited March 6, 20233 yr by Goobaroo about ports
October 22, 20214 yr Sorry, I tried poking around for a bit with no luck, but where can I find the port this runs on?
October 23, 20214 yr Author Sorry, I tried poking around for a bit with no luck, but where can I find the port this runs on?Standard Minecraft port 25565. I’ll add it to the top post. Sent from my iPhone using Tapatalk
October 24, 20214 yr Any way to change this port? I have other minecraft server running on my Machine... Thanks.
October 24, 20214 yr Haven't tried this yet but I plan on tinkering with it today. 1 thing I noticed is I believe a port needs to be added in the GUI portion of unraid. I also assume I will need to change ports in the server.properties and to add it in the gui. Ty for this container. *Edit* Works wonders. Changed the port in server.properties and added it to unraid gui and was able to login instantly. Thanks. Edited October 24, 20214 yr by GonjaT
October 24, 20214 yr Author Thanks @GonjaT. I've added the port to the default install. I had overlooked it and should be updated in the next couple hours in Community Apps. Edited October 24, 20214 yr by Goobaroo
November 9, 20214 yr i think this is a great idea and i'd love for you to add the rest of the sky factory modpacks for people who want them all running at the same time. it would be nice for you to also add the original sky factory 1 too i have them all running on mineos but i've never liked it much so i'd love to see standalone versions thanks. Edited November 9, 20214 yr by RazorX
November 14, 20214 yr 4 hours ago, Goobaroo said: @RazorX SF4 is up, if you want to give it a go. for sure, i'm off work tomorrow so i will test it out then
November 22, 20214 yr im having trouble finding the servers files for sf1 and sf4 i want to adjust the server.properties file so i can let in modded players that dont have verified usernames this is the particular command or line i want (online-mode=false) Edited November 22, 20214 yr by GH0ST2117
November 22, 20214 yr Author They both have directories in /mnt/appdata where you should be able to find the server.propertiesSent from my iPhone using Tapatalk
November 23, 20214 yr On 11/21/2021 at 7:39 PM, Goobaroo said: They both have directories in /mnt/appdata where you should be able to find the server.properties Sent from my iPhone using Tapatalk in my case they are there but empty i found the files are in the tmp files i did notice when installing i had issues with any help would be appreciated i am an new user to unraid
November 24, 20214 yr 32 minutes ago, GH0ST2117 said: in my case they are there but empty i found the files are in the tmp files i did notice when installing i had issues with any help would be appreciated i am an new user to unraid Ran into the same issue, fixed it by changing the skyfactory4 folder's permissions to 777. Edited November 24, 20214 yr by Bob_Flem
November 24, 20214 yr Author Thanks @Bob_Flem, I was going to say the same. Looks like the new appdata/skyfactory4 directory doesn't innately have write permissions. I'll check if there is something I can add to fix that when creating the container's working directory
November 24, 20214 yr i fixed it by using the permissions tool i didnt know i had lol thank you guys sorry for the bother and thanks for a great docker man its fantastic
December 1, 20214 yr Any plans for an Enigmatica 6? Would be cool if you could put a tutorial together on how to make or change the modpack in these containers. Nice job on these BTW.
December 3, 20214 yr Author On 11/30/2021 at 8:14 PM, GonjaT said: Any plans for an Enigmatica 6? Done. Let me know if there are any issues. It is a whopper of a pack starting with 5 gigs of memory for the server. Edited December 3, 20214 yr by Goobaroo
December 4, 20214 yr On 12/3/2021 at 12:08 PM, Goobaroo said: Done. Let me know if there are any issues. It is a whopper of a pack starting with 5 gigs of memory for the server. Thats Insane that you did this for me lol. It is a very large pack. I just love these container because they just work when installed.. I dont need to mess with server files or anything (except the port #) I have 4 servers running in AMP, sorry I have 2 now thanks to you lol. It was a pain to get it up and running on AMP messing with server files etc. I only have ATM 6 and Better Minecraft 1.18 fabric left on amp. I would love to know how you build these containers so I dont need to trouble you lol. Thanks and have a great day! Edited December 4, 20214 yr by GonjaT
December 13, 20214 yr Author @GonjaT, @rmeaux, @RazorX, @GH0ST2117, @Bob_Flem Quote Important: Please update your containers with the latest version from today, Dec 13, 2021. These containers include the fix for log4j exploit CVE-2021-44228. This is a remote code execution exploit. https://www.minecraft.net/en-us/article/important-message--security-vulnerability-java-edition I've applied the patch provided by Mojang. No other updates to file versions. Edited December 13, 20214 yr by Goobaroo
December 16, 20214 yr Running your enigmatica 6 and it started and is working perfectly. Only question is how to get console access to op/run admin commands?
December 16, 20214 yr Author 1 hour ago, Tritech said: Running your enigmatica 6 and it started and is working perfectly. Only question is how to get console access to op/run admin commands? There is a OPS environment variable where you can add a comma separated list of minecraft player names, when the server starts up it will grant OP permissions to those users. You can then run any admin commands in game.
December 21, 20214 yr How do I update Oceanblocks to a newer version or does that require you to update the container first?
December 21, 20214 yr Author 10 hours ago, ziggie216 said: How do I update Oceanblocks to a newer version or does that require you to update the container first? Yes, I do, and I have. Versions 1.10.1 and 1.11.0 are available, latest will get you 1.11.0
December 22, 20214 yr How do you upgrade these to newer versions? sky factory 4 is on 4.2.4 with newer versions mods than this.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.