January 18, 20251 yr Author So, the underlaying docker is going to pull the same image into the same cache, both servers would have been running the "latest" tag after it pulled successfully. Both copies are pointing to the same image reference that is stored locally in your docker images cache. Seems it was something with docker itself not updating the image. Deleting the ZIP file with the server install will always trigger a re-download and install of the version the container was built for.
January 28, 20251 yr @Goobaroo Hello, I was wondering what the likely hood of getting FTB Evolutions on docker would be?
January 31, 20251 yr Sorry if this has already been asked. How do I stop the server pausing when no players are online? I want it to just keep going
February 4, 20251 yr On 12/17/2024 at 9:43 PM, Skjulet said: Hi @Goobaroo i'm trying to install the latest version of Dawncraft via community applications. But it only installs 2.0.9f and not the latest version. Even if it pulls the latest it only pulls the 2.0.9f version of the docker. Also having a go at getting Dawncraft running. It has pulled 2.0.9f as you've mentioned, however I'm unable to even get that version running. Did you manage to get it running? Scrolling up in the logs, the last error reported was Failed to load datapacks, can't proceed with server load. You can either fix your datapacks or reset to vanilla with --safeMode There are loads of errors proceeding this, so I'm wondering if this older version is trying to fetch things that are no longer there. Would appreciate any thoughts on what else I can try seeing as this is a new docker container installed via the Apps directory. Interestingly looking at the image provided on Github it should be pulling latest. Edited February 4, 20251 yr by GeeBee
March 8, 20251 yr Hi all bit of a newbie here. Trying to set this up for my kids. I have installed the server and have installed minecraft java with a pixelmon mod pack but can't seem to match versions or something to be able to connect to the server. Keep getting: "this server has mods that require fml/forge to be installed on the client" Is there any idiots guide to go step by step to setup the server then to download the matching client side software so clients can connect to the server? Thanks, Dwarfboysim
March 16, 20251 yr Want to get the latest version of the Pixelmon Mod Pack for unraid. the app lists a whole heap of "tags available" but have no idea how to use these to get down a later version rather than the default in the app/docker
March 16, 20251 yr @Goobaroo is the forge-installer jar supposed to download the mods per the modlist.html? The issue myself and a few others in the thread have had is that the mods are not being downloaded into the /data/mods directory. For now I am going to put them there manually based on my prism instance, but I am curious what the original intended way for the container to download them is. Edited March 16, 20251 yr by beamolm
March 16, 20251 yr Author 13 hours ago, Dwarfboysim said: Want to get the latest version of the Pixelmon Mod Pack for unraid. the app lists a whole heap of "tags available" but have no idea how to use these to get down a later version rather than the default in the app/docker Looks like there was a patch to 8.3.6 that forced the latest tag to point to that. I've fixed the latest tag to point to 9.1.13. You can always see all the tags on docker hub to pull specific versions here is the link: https://hub.docker.com/repository/docker/goobaroo/pixelmon/general 13 hours ago, beamolm said: @Goobaroo is the forge-installer jar supposed to download the mods per the modlist.html? The issue myself and a few others in the thread have had is that the mods are not being downloaded into the /data/mods directory. For now I am going to put them there manually based on my prism instance, but I am curious what the original intended way for the container to download them is. Forge installer only downloads forge. The container itself downloads the server install from the modpack author. If they are missing mods in their server pack then they will be missing. It is a bit different than how the client side mods get downloaded. That is a much higher traffic level than the server packs so authors want the income from the ads associated with downloading them.
March 16, 20251 yr On 1/31/2025 at 4:20 PM, Synopsis8044 said: Sorry if this has already been asked. How do I stop the server pausing when no players are online? I want it to just keep going I would also like to know this. I'm running ATM10 and would like my world to keep going when I am at work. The laptop I connect to it with can't be connected when I am travelling...
March 16, 20251 yr 9 hours ago, Goobaroo said: Forge installer only downloads forge. The container itself downloads the server install from the modpack author. If they are missing mods in their server pack then they will be missing. It is a bit different than how the client side mods get downloaded. That is a much higher traffic level than the server packs so authors want the income from the ads associated with downloading them. Ok so I think I figured out the issue here, the modpack is downloading atm9sky-1.1.5.zip when it should be downloading server-1.1.5.zip. EDIT: I submitted a pull request here https://github.com/Goobaroo/docker-atm9sky/pull/1 Edited March 16, 20251 yr by beamolm
March 16, 20251 yr Author 1 hour ago, beamolm said: Ok so I think I figured out the issue here, the modpack is downloading atm9sky-1.1.5.zip when it should be downloading server-1.1.5.zip. Seems the curse forge API is returning the wrong URL for the serverPack for this release. I've removed the bad container and pushed up a new goobaroo/atm9sky:1.1.5 image with the correction.
March 21, 20251 yr Hi @Goobaroo I now have 2 servers an original earlier version of your Pixelmon one and also a latest version. is it possible to update the earlier version one to the later version without losing the world etc? I assume I would also have to update the client instance in prism launcher to the same version? thanks, Dwarfboysim
March 24, 20251 yr Author On 3/20/2025 at 9:16 PM, Dwarfboysim said: Hi @Goobaroo I now have 2 servers an original earlier version of your Pixelmon one and also a latest version. is it possible to update the earlier version one to the later version without losing the world etc? I assume I would also have to update the client instance in prism launcher to the same version? thanks, Dwarfboysim It should be. The upgrade process is atomic meaning it replaces everything related to the server modpack, but does not touch the world directory at all.
April 2, 20251 yr I just updated my vaulthunters 3 docker to the 17.1 update and it now crashes on launch tried a fresh install to a new appdata folder and getting the same thing
April 3, 20251 yr Author 13 hours ago, maereax said: I just updated my vaulthunters 3 docker to the 17.1 update and it now crashes on launch tried a fresh install to a new appdata folder and getting the same thing Looks like some of the mods are crashing on startup. 3.17.0.0 works, you can force your server to that version by adding the version to the repository field in the settings. goobaroo/vaulthunters3:3.17.0.0 I'd check to see if there are other reports on their discord.
April 4, 20251 yr Author @maereax I also re-published my 3.17.1.0 container to automatically fix their mistake. If you switch to advanced and force update, the latest will delete those two mod files.
April 14, 20251 yr ATM9 latest tag is pulling 1.0.6, not 1.0.7 Also, if possible, a GTNH container would be fantastic
April 21, 20251 yr Hi Goobaroo, Does this container include a 32 or 64 bit Java runtime? I have some issues with starting the container when allocating more than 4GB of ram (4096M). Thanks :)
April 21, 20251 yr 4 hours ago, undefined_ said: Hi Goobaroo, Does this container include a 32 or 64 bit Java runtime? I have some issues with starting the container when allocating more than 4GB of ram (4096M). Thanks :) Also, can you please implement gotty? (https://github.com/sorenisanerd/gotty/releases/tag/v1.5.0) It opens a port for console, so players don't have to be on the server as an OP to issue commands. Useful for chunk gen etc. I tried to add it to the existing container, but am having issues with execution of the tarball. I know it is possible to set up as it is in Binhex's Minecraft server docker.
April 24, 20251 yr Author @undefined_ The runtime and the container architecture is linux/amd64, the java is 64 bit. What issue are you running into starting? The way the container is setup, the console inside the container is not attached to the running server instance so you wouldn't be able to access the console from a shell. It wouldn't be as simple as putting gotty next to it. I can look into something like this, but right now I'm not modifying the modpack, just downloading and installing it with docker as a wrapper. That was one of the reasons for having the OPS config line to add users you want to be operators and run commands on the server.
April 24, 20251 yr Author On 4/14/2025 at 3:54 PM, Kegath said: ATM9 latest tag is pulling 1.0.6, not 1.0.7 Also, if possible, a GTNH container would be fantastic @Kegath Sorry, I guess I didn't hit send on this post. The tag should be fixed. I'm not sure what GTNH is.
May 1, 20251 yr On 4/23/2025 at 9:07 PM, Goobaroo said: @Kegath Sorry, I guess I didn't hit send on this post. The tag should be fixed. I'm not sure what GTNH is. I noticed it was fixed shortly after I posted, we appreciate you. GTNH is Gregtech New Horizons. It's a popular Minecraft modpack. Someone else was asking previously if it could be supported in this thread. I have it up and running with itzg's docker container, but having automated/easier updates and installation would be nice. It also would be awesome to have a variable to install the regular version of the journeymap mod (would need to be the 1.7.10 version) on the server instead of the fairplay version. https://www.gtnewhorizons.com/
May 2, 20251 yr Has anyone noticed the latest push/update for Pixelmon is for an older version of the modpack 8.4.3? It broke my docker install. Anyone else had issues?
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