Docker requests


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  • 1 month later...
  • 1 month later...

 

No more off topic posts please

 

Okay  :D

 

Has anyone tried making a docker for makeMKV?  I know there is a linux version, but it looks like it needs compiled, and they usually have a new version about once/month, so it probably will need 'constant' maintenance.  I'm not sure if building one will be easy or good, but I'd really like to put the work of creating my mkv files onto my unRAID box, and not have to continue doing it on my laptop, over wifi, which takes forever.

 

maybe this helps one get started...

 

http://www.makemkv.com/forum2/viewtopic.php?f=3&t=2047

 

I have latest makemkvcon installed on unraid, still playing with it........ But it looks good.

 

 

Sent from my iPhone using Tapatalk 2

 

This will have to wait docker v.1.1 upgrade, where the new --device flag will be available. jonp promissed that to the next beta, if I'm not mistaken.

 

We are at docker 1.6.2. is this a possibility yet?

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  • 2 weeks later...
  • 4 months later...

I would appreciate a docker container, such as utorrent, or even rutorrent (the current one is unsupported and does a chown of mapped folders which is bad).

 

have you tried Deluge? It's just like utorrent only better and without the cruft. Even comes with a WebGUI to use.  I used to use utorrent and 100% switched to Deluge.

 

Plus there's both a plugin AND a docker container for deluge. Pick your poison as both are heavily updated/kept current.

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I would appreciate a docker container, such as utorrent, or even rutorrent (the current one is unsupported and does a chown of mapped folders which is bad).

 

have you tried Deluge? It's just like utorrent only better and without the cruft. Even comes with a WebGUI to use.  I used to use utorrent and 100% switched to Deluge.

 

Plus there's both a plugin AND a docker container for deluge. Pick your poison as both are heavily updated/kept current.

 

Sorry, thought I mentioned it but obviously not. I am using deluge right now, but it has a quirk/bug in that the incoming port keeps getting "blocked". If I do the active port test, I get a warning. If I change the port, it then works, or if I restart the docker then the original port works again (so it's not my router, and I've done other testing to make sure it's not my router). I can't have a torrent docker where the port stops working often and I can't seed.

 

I might however try the plugin, thanks.

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I am trying to get Docker for Ogar working for my kids.

 

I used Community Applications plugin to convert "Galexrt/docker-ogar" to a template.

 

I guess I have no idea what I am doing..

 

I see this in the docker commands:

 

if [ ! -z "$SERVER_PORT" ]; then
    sed -i 's/serverPort = .*$/serverPort = '"$SERVER_PORT"'/g' "$DATA_PATH/gameserver.ini"
fi
if [ ! -z "$SERVER_GAMEMODE" ]; then
    if [[ "$SERVER_GAMEMODE" == "0" && "$SERVER_GAMEMODE" == "1" ]]; then
        echo "SERVER_GAMEMODE is invalid, defaulting to 0"
        SERVER_GAMEMODE="0"
    fi
    sed -i 's/serverGamemode = .*$/serverGamemode = '"$SERVER_GAMEMODE"'/g' "$DATA_PATH/gameserver.ini"
fi
if [ ! -z "$SERVER_BOTS" ]; then
    sed -i 's/serverPort = .*$/serverPort = '"$SERVER_BOTS"'/g' "$DATA_PATH/gameserver.ini"
fi
if [ ! -z "$SERVER_BOTS" ]; then
    sed -i 's/serverPort = .*$/serverPort = '"$SERVER_BOTS"'/g' "$DATA_PATH/gameserver.ini"
fi

node "$DATA_PATH/src/index.js"

 

So I created environment variables for "$SERVER_PORT, $SERVER_BOTS, $SERVER_GAMEMODE, $DATA_PATH" but when trying to create it fails stating invalid environment variables.

 

I tried removing all variables from the template and when I click add it successfully adds however the docker will not keep running. It starts for a few seconds then stops.

 

Any ideas?

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Yes, removing the "$" from my environment variables fixed that issue. Still some other issues, but I think it is with the docker it self..  Does not seem to be working. When I run "docker logs ogar" I see this:

 

sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
module.js:338
    throw err;
          ^
Error: Cannot find module '/data/src/index.js'
    at Function.Module._resolveFilename (module.js:336:15)
    at Function.Module._load (module.js:278:25)
    at Function.Module.runMain (module.js:501:10)
    at startup (node.js:129:16)
    at node.js:814:3
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
module.js:338
    throw err;
          ^
Error: Cannot find module '/data/src/index.js'
    at Function.Module._resolveFilename (module.js:336:15)
    at Function.Module._load (module.js:278:25)
    at Function.Module.runMain (module.js:501:10)
    at startup (node.js:129:16)
    at node.js:814:3

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Yes, removing the "$" from my environment variables fixed that issue. Still some other issues, but I think it is with the docker it self..  Does not seem to be working. When I run "docker logs ogar" I see this:

 

sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
module.js:338
    throw err;
          ^
Error: Cannot find module '/data/src/index.js'
    at Function.Module._resolveFilename (module.js:336:15)
    at Function.Module._load (module.js:278:25)
    at Function.Module.runMain (module.js:501:10)
    at startup (node.js:129:16)
    at node.js:814:3
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
module.js:338
    throw err;
          ^
Error: Cannot find module '/data/src/index.js'
    at Function.Module._resolveFilename (module.js:336:15)
    at Function.Module._load (module.js:278:25)
    at Function.Module.runMain (module.js:501:10)
    at startup (node.js:129:16)
    at node.js:814:3

Could be the docker you got "in the wild" doesn't work, or it could just be an issue with your volume mappings. Do you have other working dockers?
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Yes, removing the "$" from my environment variables fixed that issue. Still some other issues, but I think it is with the docker it self..  Does not seem to be working. When I run "docker logs ogar" I see this:

Looks to me like you have to create in advance the appropriate ini files.  You might want to ask here about it.  http://ogarproject.com/

 

Also, according to this: https://github.com/OgarProject/Ogar, you also need to have ports 80 and 443 mapped to the container (They're not exported in the dockerfile, so CA has no idea about that)

 

Problems like this (and the impossibility to automatically pick up any environment variables) is why CA has dockerHub searches disabled by default.  That feature of CA will always remain an "advanced" feature.

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Yes, removing the "$" from my environment variables fixed that issue. Still some other issues, but I think it is with the docker it self..  Does not seem to be working. When I run "docker logs ogar" I see this:

 

sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
module.js:338
    throw err;
          ^
Error: Cannot find module '/data/src/index.js'
    at Function.Module._resolveFilename (module.js:336:15)
    at Function.Module._load (module.js:278:25)
    at Function.Module.runMain (module.js:501:10)
    at startup (node.js:129:16)
    at node.js:814:3
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
sed: /data/gameserver.ini: No such file or directory
module.js:338
    throw err;
          ^
Error: Cannot find module '/data/src/index.js'
    at Function.Module._resolveFilename (module.js:336:15)
    at Function.Module._load (module.js:278:25)
    at Function.Module.runMain (module.js:501:10)
    at startup (node.js:129:16)
    at node.js:814:3

 

 

building a version of it now.

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