[Support] ich777 - Gameserver Dockers


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8 minutes ago, ich777 said:

You should set to Use Cache in the Share settings to Only or Prefer for appdata.

For all other shares you should set it to Yes.

ok great another problem I am having is I have removed the connanexiles docker to try and reinstall it but all the files are still in appdata and I cant remove them over the network because I don't have the correct permissions for some reason I have tried setting new permissions and what not but I cant remove the folder. Should I even be removing the old files?

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1 minute ago, Zodicalpeak said:

So yes I should be removing the old files, but how do I do that if I don't have the correct permissions to delete them?

Sorry but I don‘t know what even is going on on your system and why the permissions are set wrong.

 

Maybe try to delete the files in the File Manager plugin which is available in the CA App.

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hello i struggle with factorio game server i have open the port 34197 on my firwall but i cant find it either on lan or public servers

 

are there somebody that have any suggestions to have to get it working ?  i am using FSM in a docker container 

https://hub.docker.com/r/ofsm/ofsm

 

                                 Dload  Upload   Total   Spent    Left  Speed
100   405  100   405    0     0    964      0 --:--:-- --:--:-- --:--:--   961
100 55.2M  100 55.2M    0     0  42.0M      0  0:00:01  0:00:01 --:--:-- 42.0M
2023/01/28 19:22:54 CookieEncryptionKey invalid or empty, create new random one
2023/01/28 19:22:54 Rcon password default one or empty, generated new one:
2023/01/28 19:22:54 Password: XVlBzgbaiCMRAjWwhTHctcuA
/opt/fsm/mod_packs
2023/01/28 19:22:54 no ModPackDir found ... creating one ...
2023/01/28 19:22:54 Loaded Factorio settings from /opt/factorio/config/server-settings.json
2023/01/28 19:22:56 Created default admin user. Please change it's password as soon as possible.
2023/01/28 19:22:56 Username: admin
2023/01/28 19:22:56 Password: dPxJQJkOQrCuKvNglCfInZAC
2023/01/28 19:22:56 Starting server on: 0.0.0.0:80
2023/01/28 19:23:38 Logging in user: admin
2023/01/28 19:23:38 Password for user admin wrong
2023/01/28 19:24:14 Logging in user: admin
2023/01/28 19:24:14 User: admin, logged in successfully
2023/01/28 19:24:33 Starting Factorio server.
2023/01/28 19:24:33 Starting Factorio server with settings: {"bindip":"0.0.0.0","savefile":"Hansen lars.zip","port":34197}
2023/01/28 19:24:33 Starting server with command:  /opt/factorio/bin/x64/factorio [--bind 0.0.0.0 --port 34197 --server-settings /opt/factorio/config/server-settings.json --rcon-port 42528 --rcon-password XVlBzgbaiCMRAjWwhTHctcuA --server-adminlist /opt/factorio/config/server-adminlist.json --start-server /opt/factorio/saves/Hansen lars.zip]
2023/01/28 19:24:33 new state, will also send to correct room
2023/01/28 19:24:33 Factorio Server:    0.000 2023-01-28 19:24:33; Factorio 1.1.76 (build 60350, linux64, headless)
2023/01/28 19:24:33 Factorio Server:    0.000 Operating system: Linux
2023/01/28 19:24:33 Factorio Server:    0.000 Program arguments: "/opt/factorio/bin/x64/factorio" "--bind" "0.0.0.0" "--port" "34197" "--server-settings" "/opt/factorio/config/server-settings.json" "--rcon-port" "42528" "--rcon-password" <private> "--server-adminlist" "/opt/factorio/config/server-adminlist.json" "--start-server" "/opt/factorio/saves/Hansen lars.zip" 
2023/01/28 19:24:33 Factorio Server:    0.000 Config path: /opt/factorio/config/config.ini
2023/01/28 19:24:33 Factorio Server:    0.000 Read data path: /opt/factorio/data
2023/01/28 19:24:33 Factorio Server:    0.000 Write data path: /opt/factorio [7327/20480MB]
2023/01/28 19:24:33 Factorio Server:    0.000 Binaries path: /opt/factorio/bin
2023/01/28 19:24:33 Factorio Server:    0.009 System info: [CPU:        Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz, 12 cores, RAM: 44117 MB]
2023/01/28 19:24:33 Factorio Server:    0.009 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
2023/01/28 19:24:33 Factorio Server:    0.009 Running in headless mode
2023/01/28 19:24:33 Factorio Server:    0.016 Loading mod core 0.0.0 (data.lua)
2023/01/28 19:24:33 Factorio Server:    0.041 Loading mod base 1.1.76 (data.lua)
2023/01/28 19:24:33 Factorio Server:    0.237 Loading mod base 1.1.76 (data-updates.lua)
2023/01/28 19:24:33 Factorio Server:    0.334 Checksum for core: 870127790
2023/01/28 19:24:33 Factorio Server:    0.335 Checksum of base: 3065294274
2023/01/28 19:24:34 Factorio Server:    0.551 Prototype list checksum: 3034860339
2023/01/28 19:24:34 Factorio Server:    0.599 Info PlayerData.cpp:73: Local player-data.json unavailable
2023/01/28 19:24:34 Factorio Server:    0.599 Info PlayerData.cpp:78: Cloud player-data.json unavailable
2023/01/28 19:24:34 Factorio Server:    0.600 Factorio initialised
2023/01/28 19:24:34 Factorio Server:    0.601 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
2023/01/28 19:24:34 Factorio Server:    0.601 Info ServerMultiplayerManager.cpp:795: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
2023/01/28 19:24:34 Factorio Server:    0.602 Info ServerMultiplayerManager.cpp:795: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
2023/01/28 19:24:34 Factorio Server:    0.602 Loading map /opt/factorio/saves/Hansen lars.zip: 6816276 bytes.
2023/01/28 19:24:34 Factorio Server:    0.630 Loading level.dat: 16274054 bytes.
2023/01/28 19:24:34 Factorio Server:    0.635 Info Scenario.cpp:199: Map version 1.1.74-1
2023/01/28 19:24:34 Running Factorio server detected
2023/01/28 19:24:34 Factorio server with save: Hansen lars.zip started on port: 34197
2023/01/28 19:24:34 Factorio Server:    1.130 Loading script.dat: 691466 bytes.
2023/01/28 19:24:34 Factorio Server:    1.132 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 2881393120
2023/01/28 19:24:34 Factorio Server:    1.138 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
2023/01/28 19:24:34 Factorio Server:    1.138 Hosting game at IP ADDR:({0.0.0.0:34197})
2023/01/28 19:24:34 Factorio Server:    1.138 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=5
2023/01/28 19:24:35 Factorio Server:    1.560 Info AuthServerConnector.cpp:79: Obtained serverPadlock for serverHash (3wCkmvlwdL0AE0ub7S3klOHH1Dp0JGVD) from the auth server.
2023/01/28 19:24:35 Factorio Server:    1.561 Info ServerMultiplayerManager.cpp:795: updateTick(1716202) changing state from(CreatingGame) to(InGame)
2023/01/28 19:24:35 Factorio Server:    1.688 Info ServerRouter.cpp:650: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
2023/01/28 19:24:35 Factorio Server:    1.688 Info UDPSocket.cpp:39: Opening socket for broadcast
2023/01/28 19:24:35 Factorio Server:    1.688 Info RemoteCommandProcessor.cpp:130: Starting RCON interface at IP ADDR:({0.0.0.0:42528})
2023/01/28 19:24:35 Rcon running on Factorio Server
2023/01/28 19:24:35 rcon session established on 0.0.0.0:42528
2023/01/28 19:24:35 Factorio Server:    1.688 Info CommandLineMultiplayer.cpp:292: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
2023/01/28 19:24:35 Factorio Server:    1.688 Info RemoteCommandProcessor.cpp:249: New RCON connection from IP ADDR:({127.0.0.1:34182})
2023/01/28 19:24:35 Factorio Server:    1.789 Info ServerRouter.cpp:533: Own address is IP ADDR:({88.89.92.137:34197}) (confirmed by pingpong1)
2023/01/28 19:24:35 Factorio Server:    1.972 Info ServerRouter.cpp:533: Own address is IP ADDR:({88.89.92.137:34197}) (confirmed by pingpong4)
2023/01/28 19:24:35 Factorio Server:    2.174 Info MatchingServer.cpp:114: Matching server game `14422653` has been created.
2023/01/28 19:24:35 Factorio Server:    2.188 Info ServerMultiplayerManager.cpp:727: Matching server connection resumed

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1 hour ago, xanian said:

i have open the port 34197 on my firwall

TCP or UDP?

 

1 hour ago, xanian said:

are there somebody that have any suggestions to have to get it working ?  i am using FSM in a docker container 

Did you put in your Factorio credentials?

 

Can you connect to it through direct connection from within the game?

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I am trying to set up The dedicated Server for ConanExiles but i always get the message

 

SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we

 When I try to connect to it, my Game just crashes.

Another thing i was wondering: Is the Installation via Wine still necessary, since i saw you can Install steamcmd natively in Linux now and Conan Exiles is not flagged as Windows only on this website: https://developer.valvesoftware.com/wiki/Dedicated_Servers_List

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3 hours ago, Adromir said:

 When I try to connect to it, my Game just crashes.

Did you have any mods installed or something like that? Does the server crash too?

 

3 hours ago, Adromir said:

Another thing i was wondering: Is the Installation via Wine still necessary

Maybe not because even here it's now listed to be compatible with Linux.

But this would require a second container because for existing users migrating can/would be a nightmare...

 

However, AFAIK the Windows version on Linux should work fine too for now.

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18 hours ago, ich777 said:

TCP or UDP?

 

Did you put in your Factorio credentials?

 

Can you connect to it through direct connection from within the game?

Did both udp and tcp

 

yea i used my username and token

 

yes it’s working when we host in game and we can play it that way

 

but we won’t a server to work that can stay on also

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3 hours ago, ich777 said:

Did you have any mods installed or something like that? Does the server crash too?

 

Maybe not because even here it's now listed to be compatible with Linux.

But this would require a second container because for existing users migrating can/would be a nightmare...

 

However, AFAIK the Windows version on Linux should work fine too for now.

 

I don't know if the server is actually running because of the errors. When I start the game in Singleplayer it doesn't crash though 

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5 minutes ago, Adromir said:

I don't know if the server is actually running because of the errors.

Please post the full log…

I can‘t even read what the error is because it‘s cut off.

 

Some errors are displayed because some things from the full games are not found but thats not an issue at all usually.

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On 1/3/2023 at 12:02 AM, CouchPawTayTow said:

Hey - did you endup getting this edited?
I still can't locate anything in the appdata folder/s that allows changing sername or pass. 

Also trying to figure out how to migrate an existing server to this dedicated one... any ideas?
@ich777

 

Apologies but I've only just see your question - the answer is yes I eventually got a server working just fine....but it was so long ago that I have no recollection of exactly what I did - sorry!

  • Thanks 1
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19 hours ago, ich777 said:

Please post the full log…

I can‘t even read what the error is because it‘s cut off.

 

Some errors are displayed because some things from the full games are not found but thats not an issue at all usually.

 

0120:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for CET, bias 0, std (d/m/y): 29/10/2023, dlt (d/m/y): 2/04/2023
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
0120:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for CET, bias 0, std (d/m/y): 31/10/2023, dlt (d/m/y): 26/03/2023
0120:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for CET, bias 0, std (d/m/y): 22/10/2023, dlt (d/m/y): 26/03/2023
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
0120:fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for CET, bias 0, std (d/m/y): 29/10/2023, dlt (d/m/y): 26/03/2023
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub
00fc:err:eventlog:ReportEventW L"Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we"
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we
SpawnTable:Error: Data: USpawnTableLibrary::SpawnNPCFromWeightedTable - could not find weighted table with id: we

 

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4 hours ago, Adromir said:

00fc:fixme:advapi:ReportEventW (00000000CAFE4242,0x0001,0x0000,0xc0000001,0000000000000000,0x0001,0x00000000,00000000004EAF38,0000000000000000): stub

This seems fine and shouldn't prevent the container from running.

 

How much resources is the container using (CPU, RAM)?

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10 minutes ago, SadgePanda said:

Hello,

 

I am using your Project Zomboid docker container and am curious how to allocate more RAM to the game instance. I have tried editing the .json on multiple occasions.

The container or better speaking the game server should automatically manage it's RAM, why do you need more RAM?

 

IIRC the game is Java based, you can play with this values and append them to the GAME_PARAMS:

"-Xms" is the minimum ram assigned to java (but don't expect that if you set it to 10G that it actually consumes 10GB, it will only consume as much as it really needs but 10GB are reserved)

"-Xmx" is the maximum ram assigned to java

 

Append something like this to the GAME_PARAMS to set the minimum assigned RAM to 8GB and the maximum allowed RAM to 16GB:

-Xms8G -Xmx16G

 

I actually don't know if this will work but you can try, but as said above, the game should manage it's RAM allocation automatically.

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57 minutes ago, ich777 said:

The container or better speaking the game server should automatically manage it's RAM, why do you need more RAM?

 

IIRC the game is Java based, you can play with this values and append them to the GAME_PARAMS:

"-Xms" is the minimum ram assigned to java (but don't expect that if you set it to 10G that it actually consumes 10GB, it will only consume as much as it really needs but 10GB are reserved)

"-Xmx" is the maximum ram assigned to java

 

Append something like this to the GAME_PARAMS to set the minimum assigned RAM to 8GB and the maximum allowed RAM to 16GB:

-Xms8G -Xmx16G

 

I actually don't know if this will work but you can try, but as said above, the game should manage it's RAM allocation automatically.

 

That's the method I tried. And our group "needs" more max RAM allocated due to the events we run that are mod intensive.

 

The problem is when I make those edits and then start the container, the file reverts to 8gb max RAM allocation.

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11 hours ago, SadgePanda said:

The problem is when I make those edits and then start the container, the file reverts to 8gb max RAM allocation.

I don't think that it's using by default 8GB since the 64-bit version which is used by my container uses according to the documentation a Xms configuration of 16GB, but I think the documentation is a bit outdated.

 

After looking further into the files it mentions that you should edit ProjectZomboid64.json in the main directory and add the parameter there:

grafik.png.3765ff4cbe594913b018aec7b76e2cc1.png

 

I think something like this should do the job just fine in ProjectZomboid64.json:

grafik.png.05b3029342a89c4dc387fc274054819d.png

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12 hours ago, ich777 said:

I don't think that it's using by default 8GB since the 64-bit version which is used by my container uses according to the documentation a Xms configuration of 16GB, but I think the documentation is a bit outdated.

 

After looking further into the files it mentions that you should edit ProjectZomboid64.json in the main directory and add the parameter there:

grafik.png.3765ff4cbe594913b018aec7b76e2cc1.png

 

I think something like this should do the job just fine in ProjectZomboid64.json:

grafik.png.05b3029342a89c4dc387fc274054819d.png

That is exactly what I enter... and every time I restart the container after uploading the new file, the ProjectZomboid64.json reverts back to saying, "-Xmx8g", on line 27. There it removes the "-Xms##", line entirely as well.

 

Is there an originating file that I need to edit? 8gb maximum is not enough for our purposes. Our machine has 256gb of RAM to allocate to game containers.

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