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[Support] ich777 - Gameserver Dockers

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  • Author
2 hours ago, Optimum Frost said:

I'm a little new to unraid and wanted to try out the ark survival docker and It's not working I went to the ini files because I just came form linux to unraid and its driving me nuts!!

What have you done so far?

Have you changed any setting in the template?

Have you installed a Cache drive in your server, if yes to what is the setting "Use Cache" set in the Share settings?

Have you put in Steam credentials to the template, if so please delete them, the credentials are only needed if they are marked as required with the red astersik (*) -> see also first page.

 

2 hours ago, Optimum Frost said:

anyone know of a video I can follow or even a proper setup guide?

You don't have to do anything, let the container do it's thing and watch the logs, after it downloaded the game it will start the dedicated server and that's it.

The container is not different to a server on bare metal with the only difference that the download through SteamCMD and start from the Server itself is automated.

 

Can you send me a log from the container so that I can see where it is actually failing?

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On 11/2/2021 at 3:41 PM, ra1k_0 said:

G'day all, does anyone know if there are any tweaks that should be made to the .ini files on the satisfactory dedicated server for better performance? Mainly for network. But happy for all suggestions.

 

PS: Thanks for all the effort you give to unraid @ich777

 

The wiki is your friend @ra1k_0. There are suggestions for improving multiplayer under 'temporary lag solution', but I've implemented them anyway to prevent that kind of issue happening.

 

Not sure if @ich777 wanted to consider doing the same for this template? Others that have spun up the dedicated server as a Docker container appear to have.

  • Author
9 minutes ago, evakq8r said:

Not sure if @ich777 wanted to consider doing the same for this template? Others that have spun up the dedicated server as a Docker container appear to have.

I really don't want to change anything to the template.

Such changes are up to the user since this game is in "alpha" and they will fix the issues that are currently happening in upcoming versions from the dedicated server I think, like it was the case for Valheim.

Good evening, 
I set up a conan exiles server yesterday.
I'm not sure if it's a good idea to use the same software as the one I'm using now.
What can I do to access the server again?
Sincerely

15 hours ago, ich777 said:

What have you done so far?

Have you changed any setting in the template?

Have you installed a Cache drive in your server, if yes to what is the setting "Use Cache" set in the Share settings?

Have you put in Steam credentials to the template, if so please delete them, the credentials are only needed if they are marked as required with the red astersik (*) -> see also first page.

 

You don't have to do anything, let the container do it's thing and watch the logs, after it downloaded the game it will start the dedicated server and that's it.

The container is not different to a server on bare metal with the only difference that the download through SteamCMD and start from the Server itself is automated.

 

Can you send me a log from the container so that I can see where it is actually failing?

Thanks for replying this is what I did.

I downloaded the ark survival docker 

added server name, server admin password

changed map to TheIsland 

added ?RCONEnabled=True to Game Parameters

then added -NoBattlEye -noantispeedhack -crossplay to Extra Game Parameters:

 

I do have a cache the is says "yes:Cache" on all my files

 

I left the steam credentials blank 

and not sure if it makes a difference but i am using ark on epic games 

log.PNG

Just FYI, the new 5.0.6 update for Satisfactory borks the server, it will not start. Its been reported on their bug tracker already, so avoid restarting your server until they issue a new patch. 

 

Satisfactory Q&A (satisfactorygame.com)

 

EDIT:

 

NEVERMIND. ISSUE IS FIXED WITH -multihome=0.0.0.0 in the docker settings under "game parameters". Add this to fix your servers!

 

Issue was caused by CoffeeStain adding IPV6 support

Edited by DazedAndConfused

1 hour ago, DazedAndConfused said:

Just FYI, the new 5.0.6 update for Satisfactory borks the server, it will not start. Its been reported on their bug tracker already, so avoid restarting your server until they issue a new patch. 

 

Satisfactory Q&A (satisfactorygame.com)

 

EDIT:

 

NEVERMIND. ISSUE IS FIXED WITH -multihome=0.0.0.0 in the docker settings under extra parameters. Add this to fix your servers!

 

Issue was caused by CoffeeStain adding IPV6 support

 

@DazedAndConfused Are you adding the -multihome part to the Extra Parameters template under Advanced View? Or somewhere else?

 

If I add as you've pasted above, I get:

 

invalid argument "ultihome=0.0.0.0" for "-m, --memory" flag: invalid size: 'ultihome=0.0.0.0'

 

If I add a double-dash ( -- ) :

 

unknown flag: --multihome

 

Adding to Game Parameters starts the container, but throws the error listed on the QA website:

 

image.thumb.png.44b46008626cc1f54213af5b40b02b22.png

39 minutes ago, evakq8r said:

 

@DazedAndConfused Are you adding the -multihome part to the Extra Parameters template under Advanced View? Or somewhere else?

 

If I add as you've pasted above, I get:

 

invalid argument "ultihome=0.0.0.0" for "-m, --memory" flag: invalid size: 'ultihome=0.0.0.0'

 

If I add a double-dash ( -- ) :

 

unknown flag: --multihome

 

Adding to Game Parameters starts the container, but throws the error listed on the QA website:

 

image.thumb.png.44b46008626cc1f54213af5b40b02b22.png

 

 

Yes, under "game parameters" in the docker, just add "-multihome=0.0.0.0". For whatever reason your error is reading in the parameter as "ultihome=0.0.0.0". I have no idea why its reading "-m" as an argument and missing the rest of it.

Edited by DazedAndConfused

2 minutes ago, DazedAndConfused said:

 

 

Yes, under "game parameters" in the docker, just add "-multihome=0.0.0.0". For whatever reason your error is reading in the parameter as "ultihome=0.0.0.0"


Ahh, Game Parameters and Extra Parameters aren't the same thing (that's where I was getting confused):

 

image.thumb.png.408823e04956c0ed30e569734a056442.png

 

vs:

 

image.thumb.png.868fed9e2fe4690e5f56becec17fdb23.png

 

As the error suggests, 'ultihome' is because '-m is another abbreviation for --memory in unRAID, and it's in the wrong format.

 

Just tried again under Game Parameters only, and (after a few restarts) it seems to have registered. Thanks @DazedAndConfused.

47 minutes ago, evakq8r said:


Ahh, Game Parameters and Extra Parameters aren't the same thing (that's where I was getting confused):

 

image.thumb.png.408823e04956c0ed30e569734a056442.png

 

vs:

 

image.thumb.png.868fed9e2fe4690e5f56becec17fdb23.png

 

As the error suggests, 'ultihome' is because '-m is another abbreviation for --memory in unRAID, and it's in the wrong format.

 

Just tried again under Game Parameters only, and (after a few restarts) it seems to have registered. Thanks @DazedAndConfused.

Thats my fault, I said extra parameters first when I meant game parameters. Im glad you've got it working :) 

3 hours ago, DazedAndConfused said:

Just FYI, the new 5.0.6 update for Satisfactory borks the server, it will not start. Its been reported on their bug tracker already, so avoid restarting your server until they issue a new patch. 

 

Satisfactory Q&A (satisfactorygame.com)

 

EDIT:

 

NEVERMIND. ISSUE IS FIXED WITH -multihome=0.0.0.0 in the docker settings under "game parameters". Add this to fix your servers!

 

Issue was caused by CoffeeStain adding IPV6 support

This also worked for me. Thank you!

  • Author
7 hours ago, DazedAndConfused said:

-multihome=0.0.0.0

I've added this to the template so that on new installations it will work right OOB, will this be fixed from the developers?

 

Thank you for the infromation. :)

  • Author
8 hours ago, Nounours80 said:

I'm not sure if it's a good idea to use the same software as the one I'm using now.

What do you mean with this?

 

8 hours ago, Nounours80 said:

I set up a conan exiles server yesterday.

8 hours ago, Nounours80 said:

What can I do to access the server again?

Does the server work, or what is the exact problem, do you have a log output?

You can access it by entering the IP from your server or go to the Steam Server browser and add the IP:PORT as a favorite.

  • Author
8 hours ago, Optimum Frost said:

I left the steam credentials blank 

From what I see in the log the Server is running.

Have you installed Steam? Maybe try to add it in the Server Browser as a favorite.

@Cyd do you have a guess what's wrong?

the satisfactory container really runs well, thanks for your work @ich777

Together with a buddy of mine, I am playing on my server and we progressed to Tier4 so far. 

a few hours ago we noticed, that conveyor belts that had been placed became invisible. 

the belts from conveyor elevators were suddenly running below or above the actual elevators. working links suddenly stopped working between belts, elevators, containers and so on. anyone experienced something similar? I guess it's due to the experimental status of the server and has nothing to do with the container implementation itself?

  • Author
1 hour ago, falsenegative said:

I guess it's due to the experimental status of the server and has nothing to do with the container implementation itself?

I think so, this is pretty early alpha and as you can see a few above the developers broke the container because they added IPv6 but with a modification to the template everything is back to normal.

 

My containers work as a dedicated server that is running on bare metal.

The advantage from my containers is that the installation/update process from the game and the start from the dedicated server is automated.

5 hours ago, ich777 said:

What do you mean with this?

 

Does the server work, or what is the exact problem, do you have a log output?

You can access it by entering the IP from your server or go to the Steam Server browser and add the IP:PORT as a favorite.


since the update of conan exiles on steam yesterday unable to access the server with the following message (on game) :
the game you are trying to join is using an incompatible game version of yours. Try to update your version

This is why I was thinking of an update of the docker in the first quote (sorry my english is very poor)

Edited by Nounours80

  • Author
3 minutes ago, Nounours80 said:

the game you are trying to join is using an incompatible game version of yours. Try to update your version

Have you restarted the container yet?

The check for updates happens when the container is started/restarted.

 

Maybe this also means that your game version that you run locally is outdated, try to validate the game files within Steam (you will find various tutorials if you search the web on how to do that).

3 minutes ago, ich777 said:

Have you restarted the container yet?

The check for updates happens when the container is started/restarted.

 

Maybe this also means that your game version that you run locally is outdated, try to validate the game files within Steam (you will find various tutorials if you search the web on how to do that).

yes i tried everything you say, there was an update yesterday on steam from conan exiles (1.8Gb) and it's since I made this update that it no longer works and the game no longer sees and no longer wants to access the server

my game is therefore up to date, I imagine that it is on the server side that there should be an update as well or something for it to work again?

  • Author
8 minutes ago, Nounours80 said:

yes i tried everything you say, there was an update yesterday on steam from conan exiles (1.8Gb) and it's since I made this update that it no longer works and the game no longer sees and no longer wants to access the server

It also be possible that the developers have messed something up, this would not be the first time that this happened, maybe try to restart the container in the next few days 3 times a day or so and see if it actually pulls a update.

 

9 minutes ago, Nounours80 said:

I imagine that it is on the server side that there should be an update as well or something for it to work again?

It is possible but keep in mind that the container checks every time if you start/restart it if a new update from the game is available.

17 hours ago, Optimum Frost said:

Thanks for replying this is what I did.

I downloaded the ark survival docker 

added server name, server admin password

changed map to TheIsland 

added ?RCONEnabled=True to Game Parameters

then added -NoBattlEye -noantispeedhack -crossplay to Extra Game Parameters:

 

I do have a cache the is says "yes:Cache" on all my files

 

I left the steam credentials blank 

and not sure if it makes a difference but i am using ark on epic games 

log.PNG

@Optimum Frost @ich777 Sorry mates, I have never been successful joining an Epic ARK client to a steam server. 

Hello again, That's it, the server is back on the game suddenly this afternoon without any change. We are not going to ask ourselves any questions 😜 Thank you for the different tips and have a good evening

9 hours ago, falsenegative said:

the satisfactory container really runs well, thanks for your work @ich777

Together with a buddy of mine, I am playing on my server and we progressed to Tier4 so far. 

a few hours ago we noticed, that conveyor belts that had been placed became invisible. 

the belts from conveyor elevators were suddenly running below or above the actual elevators. working links suddenly stopped working between belts, elevators, containers and so on. anyone experienced something similar? I guess it's due to the experimental status of the server and has nothing to do with the container implementation itself?

These are bugs related to the game, not the container. There is a bugtracker for satisfactory where people have already reported the issues you are seeing. You may want to play on Update 4 in Multiplayer if you dont want to deal with Update 5 (experimental branch) being extremely buggy right now.

 

 

@ich777 I saw your question about the -multihome thing I posted and the answer is....probably. They released some patch notes today saying they fixed whatever the issue was that caused the Linux based servers to stop working after the IPV6 implementation. Ill remove the -multihome option and update my server later and let you know if it works with the new changes the devs made.

Edited by DazedAndConfused

  • Author
32 minutes ago, DazedAndConfused said:

@ich777 I saw your question about the -multihome thing I posted and the answer is....probably. They released some patch notes today saying they fixed whatever the issue was that caused the Linux based servers to stop working after the IPV6 implementation. Ill remove the -multihome option and update my server later and let you know if it works with the new changes the devs made.

I have now integrated it in the template, I think it will no one hurt or be a problem for new downloads/servers.

Just had an issue where I had to reboot my Unraid server. When it came back up, I started up my Valheim container and connected to a completely fresh world...

 

In testing that world, I shut down the container, waited  a while and started it back up and it didn't reset. Not sure what to make of that issue. I have backups set to true but I can't find where they are located to restore the old world. Anyone know where they SHOULD be?

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