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[Support] ich777 - Gameserver Dockers

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  • Author
11 minutes ago, ozma64 said:

and how do I delete it?

Open up a Unraid terminal and navigate to the folder maybe something like:

cd /mnt/user/appdata

 

and then delete the folder with:

rm -rf minecraft

(be very careful with that command since it removes folders recursive and of course don't delete the wrong folder)

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14 minutes ago, ich777 said:

and then delete the folder with:

rm -rf minecraft

(be very careful with that command since it removes folders recursive and of course don't delete the wrong folder)

 

That did it, much appreciated!

This request isn't technically a game server, but it's game server adjacent.

 

Could you look at https://unmined.net/ and see if it could be containerized? It doesn't have a nice webGUI, it's a desktop app, you point it at a minecraft world and it allows you to view the map including all the underground layers.

 

The license doesn't allow commercial use or distribution, so could you provide the framework and the end user can expand the tar.gz into an appdata folder?

 

There would be mappings for the application itself, and it would need a r/o mapping to the folder containing the minecraft world.

 

There are downloads for either a .deb package or a tar.gz

image.thumb.png.b036428935cb131a143dfe90646e7506.png

  • Author
1 hour ago, JonathanM said:

Could you look at https://unmined.net/ and see if it could be containerized? It doesn't have a nice webGUI, it's a desktop app, you point it at a minecraft world and it allows you to view the map including all the underground layers.

Sure thing, give me a few days... From what I saw from a first glance this is something like DynMap for Bukkit/Spigot right?

 

1 hour ago, JonathanM said:

The license doesn't allow commercial use or distribution, so could you provide the framework and the end user can expand the tar.gz into an appdata folder?

That should be totally doable.

Do you think that if I integrate a download/update script that pulls the archive and installs it when the container is started for the first time this will also violate the EULA/License? :D

 

 

3 minutes ago, ich777 said:

this is something like DynMap for Bukkit/Spigot right?

Yep, but for vanilla.

3 minutes ago, ich777 said:

Do you think that if I integrate a download/update script that pulls the archive and installs it when the container is started for the first time this will also violate the EULA?

That would be fine. I believe the line to be walked is whether any of their code is hosted somewhere out of their control. At least that's what I believe the intent to be.

If they decide to change something or remove it entirely they want control of that.

 

Out of curiosity, do you anticipate a VNC or RDP interface, or something else entirely?

 

  • Author
11 hours ago, JonathanM said:

Out of curiosity, do you anticipate a VNC or RDP interface, or something else entirely?

If it's needed I prefer TurboVNC in combination with noVNC, but have to first look into Unmined what this even does and how it works... :)

 

11 hours ago, JonathanM said:

That would be fine. I believe the line to be walked is whether any of their code is hosted somewhere out of their control. At least that's what I believe the intent to be.

If they decide to change something or remove it entirely they want control of that.

Then I will do it like that, if I can get it to work... Will report back when I know more.

On 2/4/2022 at 5:50 PM, ich777 said:

No, first of all this is a container for Windows, I also think this is not the official one that is the same like for AssettoCorsa and also I need the Github Repository, keep in mind that I've found a few out there but none is the same as it exists for AssettoCorsa.

 

can you check these 2?

https://hub.docker.com/r/aeroxuk/acc-server-manager

https://discord.com/channels/557940238991753223/841323431601766442/842721564860481536

  • Author
30 minutes ago, Vitor Ventura said:

can you check these 2?

The first one is a Windows container:

grafik.thumb.png.e1ea83b45afca8e7bf60f899258f2abf.png

(that won't work on Linux or better speaking Unraid)

 

 

I'm not that often on Discord, what is the second link?

7 minutes ago, ich777 said:

The first one is a Windows container:

grafik.thumb.png.e1ea83b45afca8e7bf60f899258f2abf.png

(that won't work on Linux or better speaking Unraid)

 

 

I'm not that often on Discord, what is the second link?

 

i ask in emperor discord

second link

FROM ubuntu:21.04
MAINTAINER Daniel van Rijn <danielvanrijn@outlook.com>

ENV DEBIAN_FRONTEND noninteractive
ENV SERVER_MANAGER_DIR /acc-server-manager

RUN apt -y update && apt -y install gettext-base wine64-development wine-development libwine-development libwine-development-dev
ENV WINEARCH=win64

ADD acc-server-manager ${SERVER_MANAGER_DIR}/acc-server-manager
ADD OSM.License ${SERVER_MANAGER_DIR}/OSM.License

RUN chmod +x ${SERVER_MANAGER_DIR}/acc-server-manager ${SERVER_MANAGER_DIR}/acc-server-manager

WORKDIR ${SERVER_MANAGER_DIR}

ENTRYPOINT [ "/bin/sh", "-c", "./acc-server-manager"]

 

  • Author
11 minutes ago, Vitor Ventura said:

i ask in emperor discord

I don't want to maintain another template that I've don't made, sorry...

But you should be able to get it to run on Unraid...

1 minute ago, ich777 said:

I don't want to maintain another template that I've don't made... sorry, you should get it to run on Unraid...

thanks!

I changed the connection type to br0 and now they can connect to the game but when I changed the connection type I lost the quick web gui and can not access the manager. Is there any other way to get the manager back? 

Edited by Revoked Saint

  • Author
6 hours ago, Revoked Saint said:

the game

About what container/game are we talking about?

Please let me know if this isn't close enough to the topic of this thread.

I'm trying to setup a minecraft server from my unraid server. I currently have it accessable locally (LAN) but cannot access it externally (WAN). I've have looked over my port forwarding settings enough to go cross-eyed.

My question is, when forwarding a port to a game server on an unraid server is there something unique about that type of port forward? From my router, I'm forwarding port 25565 to 192.168.0.8 (my unraid server). The docker container is setup as Bridge thereby making the port mapping show as 172.17.0.2:25565 <-> 192.168.0.8:25565. 

  • Author
4 minutes ago, PiZZA S4UC3 said:

From my router, I'm forwarding port 25565 to 192.168.0.8 (my unraid server).

Exactly.


Don‘t know what your router settings look like but make sure that you create a roule from WAN:25565 <-> 192.168.0.8:25565 (TCP)

 

That should be it. Do you have other services available from the Internet?

 

Is it maybe possible that your ISP blocks certain ports?

Have you yet tried to connect to the server from outside your network?

I'm getting execution error, server error with your uNmINeD-GUI docker container.  Here are my docker mappings, any ideas?

1120545492_Dockermappings.thumb.PNG.04227acf58de549d8df4f9880baa74c2.PNG

6 hours ago, ich777 said:

Exactly.


Don‘t know what your router settings look like but make sure that you create a roule from WAN:25565 <-> 192.168.0.8:25565 (TCP)

 

That should be it. Do you have other services available from the Internet?

 

Is it maybe possible that your ISP blocks certain ports?

Have you yet tried to connect to the server from outside your network?

 

I've attached a screenshot of my router settings for the port forwarding as well as a screenshot of my containers.

I included the plex info because I am able to access it externally.

I am testing the external access to the minecraft server over a hotspot.

Taking a deeper look into my ISP to see if that could be the issue.

chrome_CuvAXrsxpd.png

chrome_1yw4JnukbT.png

  • Author
4 hours ago, dglb99 said:

I'm getting execution error

Please post the Docker run command.

Change something in the container template and change it back to default after that click Apply and then take a screenshot from the output and post it here.

  • Author
2 hours ago, PiZZA S4UC3 said:

plex

Plex is not the best example because they can use a relay server if they detect that you are behind a CG-NAT for example.

 

2 hours ago, PiZZA S4UC3 said:

I am testing the external access to the minecraft server over a hotspot.

Seems right to me, but I would recommend that you only forward the appropriate protocal, in this case it‘s TCP.

 

2 hours ago, PiZZA S4UC3 said:

Taking a deeper look into my ISP to see if that could be the issue.

Please let me know if you get it to work.

anyone know a fix for Stationeers server with changing the mao from Moon to any other map? i try and change it in the .ini file with no success 

  • Author
18 minutes ago, ziith2006 said:

anyone know a fix for Stationeers server with changing the mao from Moon to any other map? i try and change it in the .ini file with no success 

Try this:

image.png.cb5d305773d64e4ae33e880199e91553.png

Not sure if this is the correct place to post this but I'm getting the following error when trying to launch the ARK server.  So far it seems like im only getting this error for Ark. Not sure if its related but I was having all sorts of trouble trying to get the settings right as well. I know some people can post a daignostic page but im unsure how to do that, any help would be greatly appreciated!!!

Screenshot 2022-03-25 140448.jpg

  • Author
8 minutes ago, Nazrai said:

Not sure if this is the correct place to post this but I'm getting the following error when trying to launch the ARK server. 

Please post your docker run command, there you will see the error (please follow the link from docker run and you will get a tutorial on how to get the output).

You should also double check if it says failed or if it was successful.

 

Most of the times it's a port that's already in use by another container.

36 minutes ago, ich777 said:

Please post your docker run command, there you will see the error (please follow the link from docker run and you will get a tutorial on how to get the output).

You should also double check if it says failed or if it was successful.

 

Most of the times it's a port that's already in use by another container.

I was able to get one going....All i changed was the interface from bridge to br0

  • Author
1 minute ago, Nazrai said:

I was able to get one going....All i changed was the interface from bridge to br0

So it was a port issue…

You really don‘t need to use br0 for this but you can do it like that if you really want to.

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