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[Support] ich777 - Gameserver Dockers

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Ah thank you! Didn't saw that. Will try it :)

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On 7/13/2022 at 9:08 PM, ich777 said:

You have to fix the startup commands, or at least the variables from "GAME_PARAMS" yourself in the template since my templates doesn't update itself if I change anything, see this post here how to do it:

 

Should be enough to change it like:

grafik.thumb.png.b34ac3e0495db75a9beded2fdae227a4.png

works perfectly, thank you :)

Hi all,

 

Brand new with running gameserver dockers here so bit of a newb question.

I am running ArkSE server container and it was doing just fine for the last 2 weeks, but now Steam has pushed out a new patch version. 
When I go to log in to my server, it is not showing up, because it is still running the old patch.
I restarted the container but this did not fix the issue. How can I force the container to be running the new patch version to match steam?

 

Thanks!!

  • Author
28 minutes ago, MarshallU said:

When I go to log in to my server, it is not showing up, because it is still running the old patch.

From what I know the Ark Linux server version can be a bit behind and you have to wait a bit, try to restart it in the next few hours again and see if it pulls the update.

 

Do you have any AdBlocking software somewhere on your network?

3 minutes ago, ich777 said:

From what I know the Ark Linux server version can be a bit behind and you have to wait a bit, try to restart it in the next few hours again and see if it pulls the update.

 

Do you have any AdBlocking software somewhere on your network?

I will try again to make sure.

I have adblocking on my desktop, but no adblocking docker or anything for the network level.

  • Author
1 minute ago, MarshallU said:

I will try again to make sure.

You can of course try to force an update but that‘s bot recommended.

 

Please try a normal restart in a few hours.

48 minutes ago, ich777 said:

You can of course try to force an update but that‘s bot recommended.

 

Please try a normal restart in a few hours.

Here's the log after restart if helpful. I deleted the majority of parts with progress status for brevity. The last line showed up as a warning.

 

---Ensuring UID: 99 matches user---
usermod: no changes
---Ensuring GID: 100 matches user---
usermod: no changes
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1654574676
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
---Update Server---
---Validating installation---
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1654574676
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
Update state (0x5) verifying install, progress: 0.22 (41912944 / 18788585748)
...
Update state (0x61) downloading, progress: 100.00 (806 / 806)
Success! App '376030' fully installed.
Update state (0x5) verifying install, progress: 98.68 (18541218256 / 18788585748)
Update state (0x61) downloading, progress: 100.00 (806 / 806)
Success! App '376030' fully installed.
---Prepare Server---
---Server ready---
---Start Server---
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

  • Author
38 minutes ago, MarshallU said:

Here's the log after restart if helpful. I deleted the majority of parts with progress status for brevity. The last line showed up as a warning.

Yes, then the container should be updated since it was downloading, reconfiguring and verifying.

5 minutes ago, ich777 said:

Yes, then the container should be updated since it was downloading, reconfiguring and verifying.

It did just finally update to the newest version now. Thanks for confirming everything and appreciate your work on this docker!!

  • Author
1 minute ago, MarshallU said:

It did just finally update to the newest version now. Thanks for confirming everything and appreciate your work on this docker!!

Sometimes it can take a bit so that it picks up the update, I really don't know what causes this but never experienced this on my server...

Hey ich777,

 

thanks for your great work.


The update channels with the "Vintage Story Server" works wonderfully.

 

Now I would like to have another update with additional function.

Is it possible to add an option to the "Vintage Story Server" that you can turn the autoupdater of the server on and off?

 

That would be really cool.

 

Thanks in advance.

 

PS;

Does the server always download the latest .net framework or Mono framework here?

I think there are problems with mods that require a newer framework.

Edited by Taiwendo

Is there any way to get Tmodloader running on Unraid?

  • Author
32 minutes ago, ILAZERE said:

Is there any way to get Tmodloader running on Unraid?

I had a container for tmodloader but no, Not any more from me.

The developers from this mod introduced multiple times a changes that broke how my container is working and since tmodloader always gave me trouble because they changed basic things how tmodloader works and or is installed.

I won‘t update the existig container anymore, that‘s why I pulled it from the CA App.

Hi ich777,

great work on all the game servers, thank you so much.

I seem to be messing up on the Stationeers Server quite a bit: I install the app from CA and start it and the last lines of the log are

[39;49m[37m[1;1H [1;1H> [1;1H [1;1H[33m16:59:47: Auto save stopped
[39;49m[37m[1;1H [1;1H> [1;1H [1;1H[33m16:59:47: Auto save started (300)
[39;49m[37m[1;1H [1;1H> [1;1H [1;1H[32mReady

 

which does seem alright to me.

However, I cannot connect, so I did some digging: Neither RCON nor the game itself can connect.

setting.xml contains the gameport, which is set to 27016, however in the docker there is only UDP port 27500 as the gameport. Just to test I added 27016, but neither 27500 nor 27016 nor 27015 seem to do the job, neither in LAN nor online.

 

Can you help me out here on what to check next?

Edited by Mbeco
formatting

  • Author
4 hours ago, Taiwendo said:

Is it possible to add an option to the "Vintage Story Server" that you can turn the autoupdater of the server on and off?

I think I don't understand what you mean exactly... Do you want to stay on a specific version from the game? If yes, why?

 

4 hours ago, Taiwendo said:

Does the server always download the latest .net framework or Mono framework here?

Nope, at least it doesn't pull mono. I'm not aware that it needs the .net framework to run, if it does it is pulled with the game itself.

 

 

  • Author
2 hours ago, Mbeco said:

Can you help me out here on what to check next?

Please read this:

 

If that doesn't work maybe @Marcel40625 can help...

8 minutes ago, ich777 said:

Please read this:

 

If that doesn't work maybe @Marcel40625 can help...

I have already found that, but I just used the template today and it already has the latest parameters, I double-checked that though and it is correct. So I would highly appreciate some help from @Marcel40625.

Thank you!

3 hours ago, ich777 said:

I think I don't understand what you mean exactly... Do you want to stay on a specific version from the game? If yes, why?

 

Nope, at least it doesn't pull mono. I'm not aware that it needs the .net framework to run, if it does it is pulled with the game itself.

 

 

We have to restart the server from time to time because otherwise it won't be able to keep up.
But then do not always want to have the latest version on the update channel because the mods usually do not get fast enough update.

 

So I wanted to ask if it is possible to turn off the auto update on server restart.

Then you can first test whether the go with the latest version and then turn on the auto update again.

How do i log in with my old character? I transfered the save as well as the config files as per instructions, but when i connect to the server, it acts like i'm a new player, and not the returning for my high level vamp. Did i miss something?

Solved!

Had to take the folder name of the save in the game name in the docker edit, not the server name of the server you see in game. Now i connect to it just fine.

Edited by Duckers
Solution.

8 hours ago, Mbeco said:

I have already found that, but I just used the template today and it already has the latest parameters, I double-checked that though and it is correct. So I would highly appreciate some help from @Marcel40625.

Thank you!

if you follow my hints it should work, but there is no rcon atm they removed it in the multiplayer update last month, and it might be you dont see the server in the ingame browser, try to connect via IP

7 hours ago, Marcel40625 said:

if you follow my hints it should work, but there is no rcon atm they removed it in the multiplayer update last month, and it might be you dont see the server in the ingame browser, try to connect via IP

Hi, I tried following your hints to the last details, it's probably me, but for the life of it I can not get it to run.

I have tried connecting via the local and external IP, I have tried 27016 and 27500 (the only discrepancy I could find in the manuals), I cannot even get it to connect, the logs show absolutely nothing.

 

I am sorry for being persistent here, but do you maybe have another idea on where to check?

15 hours ago, Mbeco said:

Hi, I tried following your hints to the last details, it's probably me, but for the life of it I can not get it to run.

I have tried connecting via the local and external IP, I have tried 27016 and 27500 (the only discrepancy I could find in the manuals), I cannot even get it to connect, the logs show absolutely nothing.

 

I am sorry for being persistent here, but do you maybe have another idea on where to check?

did you changes the port mapping aswell when tried 27016?

@ich777 Dont know if you already did but now the default port of stationeers ist 27016, maybe change it in your template?

  • Author
3 hours ago, Marcel40625 said:

@ich777 Dont know if you already did but now the default port of stationeers ist 27016, maybe change it in your template?

Isn't that overridden from the manual config file that is pulled on the first container start from here: Click in my container?

On 7/12/2022 at 1:25 AM, Sporical said:

I just updated my Valhiem server and the world is reset, did I miss a setting somewhere or is that normal? Lost a lot of progress oof

Is there a way to manage backups or automate or would I need to manually save the world file everytime theres an update?

 

Well that answers my question when I logged in after a long long time only to find myself back at the spawn point. lol   All the other players on my server are screaming bloody murder about it though.  I don't care - it's like a fresh start as far as I see it.

 

The automatic server backups only go back a day, so there isn't even a point in trying to restore one of those because it would be a blank world as well.

 

@ich777 How would I go about loading up a "custom world"?  Such as one of the ones listed at https://www.reddit.com/r/Valheim_Seeds/

  • Author
4 hours ago, CoZ said:

@ich777 How would I go about loading up a "custom world"?  Such as one of the ones listed at https://www.reddit.com/r/Valheim_Seeds/

Please look at the third recommended post on top of this thread, the path has changed a bit since the empty world that you are experiencing is actually caused by the developers from Valheim because they changed where and how the worlds are saved and in my opinion they simply messed up.

If you want to generate a world I would recommend doing that on your PC and moving the files then over like described in the third recommended post.

 

BTW you can configure the Backups how you want, for example you can configure them to keep a backup for a week or month and take only every 5 hours a backup, that's up to you. ;)

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