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[Support] ich777 - Gameserver Dockers

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1 hour ago, ich777 said:

My first question would be, why are you still on 6.11.3? 6.11.5 is the most recent release.

 

Bridge will always work fine as long as you don't change the ports, I run all of my containers in bridge mode and many other people too and have no issues at all.

 

The main issue here is that those ports appear to be closed because you are testing with a external site that rely on a answer from the ports but since this is a dedicated server it won't answer to standard protocol requests since it uses a proprietary protocol, this was discussed here very often.

 

Have you yet tried to connect from outside your network to connect to the ARK instance (maybe hair pin NAT is not working correctly)? Have you made sure that the right port with the right protocol is forwarded (TCP/UDP)? Are you sure that your ISP isn't blocking UDP port forwarding or certain ports? Have you yet tried if you can see the server from your local network (with the local address and port) in the Steam Server Browser?

 

Plex works in most of the times because it is working completely different and even can work with a CG-NAT Internet connection because they can make use of a relay server.

 

 

😆 I hadn't been prompted to update and hadn't checked in the past few weeks...so I'll do the update ASAP.

 

I am sure that my ISP isn't blocking ports.  I didn't know it wouldn't respond (went through many pages of content, but didn't see that).

 

I definitely can connect to 'LAN' server in Ark in the client/game.  However, my friend who plays with me cannot see the server in the browser.  This is the main issue I guess...I just assumed the ports were closed and that's why he couldn't see the game server.

 

I will go ahead and see if he can connect directly to the server...and hope that the proprietary protocol works from his game client.  Will report back here...and apologies that I didn't see the info on this previously.

Edited by devnet

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Hi Ich777,

 

Is there a way to connect to a valheim server console through the docker? Or does the game only support console input via the game itself?

 

Thanks, - Myles

  • Author
1 hour ago, Myleslewis said:

Is there a way to connect to a valheim server console through the docker? Or does the game only support console input via the game itself?

No.

Yes.

 

What do you want to do that you need access to the console in the container?

A

1 minute ago, ich777 said:

No.

Yes.

 

What do you want to do that you need access to the console in the container?

Ahh. That's okay, I've set up a server for a few friends and my brother who play the game, I don't have it so if there were issues I was just wandering what access I have to game console.

 

I'll get them to buy me a copy of the game as  payment for me hosting it, lol.

 

Thanks, - Myles

On 11/25/2022 at 4:19 AM, ich777 said:

All caps is done to not mix things and I always use all caps variables for the container variables so that you can pass it through to the application.

OK, I got the variables to work and such.. The problem is, it won't load the classic branch. It seems to be quitting out during steamcmd. But IDK how to access logs to check if that's true. All I know is that it's not installing all the files for -beta classic

 

Would you be able to test to see if you can get it to install that beta? I want to make sure it's my end, and not the docker itself. If you have the time, that is :)

 

The version should be 1.4xxx, not 1.5xxx

 

Edited by Majesticwalker
Update for version

@ich777  Just an update this evening...was able to properly connect locally in LAN and my friend was able to add the server as a fav.  Only side note...he had to do so with MY IP in the server browser in Steam first....then he was able to connect viewing 'favorites' in Ark.  Appreciate the candor and patience.

  • Author
5 minutes ago, devnet said:

Only side note...he had to do so with MY IP in the server browser in Steam first....then he was able to connect viewing 'favorites' in Ark.

ARK can be horrible in terms of the server list... :/

 

Anyways thank you for the update and glad to hear that it is now working for you! :)

On 10/18/2022 at 6:56 AM, HellraiserOSU said:

 

Ah yeah that COULD be it.  This was setup a way long time ago before i had a good grasp of Unraid. I'll see maybe about moving it to appdata . Thanks!

So its been a while.. but I figured it out.. Discord bot was sending back something during the initialization that was causing the container to crash.. so that's on CSMM ... Just thought I'd update :D

  • Author
4 minutes ago, HellraiserOSU said:

So its been a while.. but I figured it out.. Discord bot was sending back something during the initialization that was causing the container to crash.. so that's on CSMM ... Just thought I'd update :D

Quoting yourself is never a good idea... :D

 

Please join @Spectral Force's Discord server for more help: https://discord.gg/VwwYA5h

3 minutes ago, ich777 said:

Quoting yourself is never a good idea... :D

 

Please join @Spectral Force's Discord server for more help: https://discord.gg/VwwYA5h

 ah yeah. I was just replying to the latest one. in any case.. will do so if i need more help!  stupid Discord integration.

I have an issue with UnMiNeD...

 

It reports:

---Version Check---
---Version missmatch, installed v0.18.14
0.18.16, downloading and installing latest v0.18.16...---
---Something went wrong, can't download uNmINeD-GUI, putting container in sleep mode---

...and doesn't work.

 

I guess it needs an update?

  • Author
8 hours ago, NLS said:

...and doesn't work.

No issue over here:

---Ensuring UID: 99 matches user---
---Ensuring GID: 100 matches user---
---Setting umask to 0000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Version Check---
---uNmINeD-GUI not found! Please wait, installing...---
/unmined/uNmINeD-0. 100%[===================>]  25.93M  10.7MB/s    in 2.4s    
---Sucessfully downloaded uNmINeD-GUI---
uNmINeD-CLI not found! Please wait, installing...
/unmined/uNmINeD-CL 100%[===================>]  11.90M  10.6MB/s    in 1.1s    
---Sucessfully downloaded uNmINeD-CLI---
---Checking for old display lock files---
---Resolution check---
---Starting TurboVNC server---
---Starting Fluxbox---
---Starting noVNC server---
WebSocket server settings:
  - Listen on :8080
  - Web server. Web root: /usr/share/novnc
  - No SSL/TLS support (no cert file)
  - Backgrounding (daemon)
---Starting uNmINeD-GUI---

 

How does the folder structure look on your system?

grafik.png.b08d23d93b0c45c4cf0f0d1eb8e7c226.png

image.png.0c81634017c96705421a4c52e7389956.png

 

like that

 

EDIT: Note that I used to use this container. It did work in the past. I didn't touch it, except possible updates.

 

EDIT #2: What if I manually extract 0.18.16 and drop it over the existing?

 

EDIT #3: I did what I say above and it worked. Wonder what will happen in next update though. "Something went wrong" is not very informative, as it seems to BE able to download .16, but doesn't extract it. Could it be a security issue?

 

Edited by NLS

Has anyone had issues with The Forest and game saves not working ? The world has completely reset, as have all characters. 
 

auto save was set to 30 mins, and initType is set to Continue and not new. There are some reports of this happening as far back as 3-4 years ago but wandering if there’s been a fix figured out with the docker ? 

  • Author
1 hour ago, NLS said:

EDIT #3: I did what I say above and it worked. Wonder what will happen in next update though. "Something went wrong" is not very informative, as it seems to BE able to download .16, but doesn't extract it. Could it be a security issue?

If you read on you'll see that it says "can't download uNmINeD-GUI', so the download simply failed, nothing more but I don't know exactly why...

This shouldn't happen at all.

 

Will investigate that further.

 

EDIT: I really don't know what happened there, even if I do it like in your case it is working and updating just fine:

grafik.png.a417df7f187b0182ab16ec0a0edc8f42.png

  • Author
29 minutes ago, Myleslewis said:

Has anyone had issues with The Forest and game saves not working ? The world has completely reset, as have all characters. 

Please post a screenshot from your template.

 

To what is your appdata share set in therms of Use Cache? "Only", "Yes", "No" or "Prefer"?

Hi Ich,

 

My app data is set to Prefer: Cache.

 

And here is my template

 

image.thumb.png.af8dee33c2fcfa0e6d1732049cbad912.png

  • Author
17 minutes ago, Myleslewis said:

And here is my template

The first thing that you should definitely turn of is validation!

 

I've never experienced wipes of the whole world, but I will set up a container on my server and see if it also wipes the world.

 

1 hour ago, Myleslewis said:

There are some reports of this happening as far back as 3-4 years ago but wandering if there’s been a fix figured out with the docker ?

This was caused because the Cache was set to Yes on those systems and because it points to /mnt/cache/... instead of /mnt/user/... it couldn't find the save games after a restart from the container because the move moved them to a disk on the Array where the template isn't designed to support this.

I've turned off validation.

 

So some progress, after resetting the server, the world data has come back, so structures that were build have returned, the next issue we have is that when people disconnect from the server, and connect again, they spawn in the plane with no inventory/armour/etc.

So having my appdata set to Prefer: Cache, is this setting okay?

  • Author
28 minutes ago, Myleslewis said:

So some progress, after resetting the server, the world data has come back, so structures that were build have returned

What? Can you explain a little bit more what you've did?

 

28 minutes ago, Myleslewis said:

the next issue we have is that when people disconnect from the server, and connect again, they spawn in the plane with no inventory/armour/etc.

Never heard of such an issue because this data is also saved in the save file and tied to the unique ID from the user (SteamID) when connecting to the game.

 

29 minutes ago, Myleslewis said:

So having my appdata set to Prefer: Cache, is this setting okay?

Yes that is okay, as long as your Cache is not filled up completely and data is copied to the Array.

Just now, ich777 said:

What? Can you explain a little bit more what you've did?

 

I just restarted the docker and buildings have appeared. When reading online, this has been a common thing for some people, and a simple restart of the server fixed it.

 

Just struggling with the players restarting from beginning, there seems to be an option to continue which should appear, but doesn't look like it is.

  • Author
7 minutes ago, Myleslewis said:

I just restarted the docker and buildings have appeared. When reading online, this has been a common thing for some people, and a simple restart of the server fixed it.

Okay, that's I think I hear for the first time.

 

8 minutes ago, Myleslewis said:

Just struggling with the players restarting from beginning, there seems to be an option to continue which should appear, but doesn't look like it is.

Where should this option appear? Do they start in the Plane again and see the intro again too? Have you changed any server settings so far (config files)?

 

It seems like something is misconfigured, I've now tried it on my server and it works all OOB without changing any settings, restarted the container multiple times and I've always have my inventory populated with the things that I've had previously.

I believe it should appear after they click join for the first time, from what I've read.

 

And yeah, they start in the plane again and see the intro too.

 

The only things I changed in the config files were name of the server, password, contact email address, showlogs on, and server IP

Edited by Myleslewis
added info

  • Author
1 minute ago, Myleslewis said:

The only things I changed in the config files were name of the server, password, contact email address, showlogs on.

Maybe try to start over without changing anything and see if it's the same, you can change the servername and password too, you should be also able to re-import the savegame too.

Just tried it, I've changed the password & server name so I could know which was my server, and when I joined again it put me back into the plane and the things I'd collected were gone from my invetory

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