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[Support] ich777 - Gameserver Dockers

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I'm on unraid, here's the container:
image.png.3a74cac532fe190e70708487f9e9eeba.png
I agree it's convoluted, but I don't have any other log output before the container reboots.

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11 hours ago, DeltaM1ke said:

I agree it's convoluted, but I don't have any other log output before the container reboots.

I can not reproduce this on my server, I've attached the log and it starts up just fine: dontstarvetogether.log

 

On what Unraid version are you? The dedicated server starts up just fine on my system, of course I have no token installed but it is starting fine.

Hi,

 

I just installed the Sons of the Forest Docker. Receiving this error before server stops and restarts.

 

0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0088:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: failed to open "/serverdata/serverfiles/SonsOfTheForestDS.exe": c0000135
X connection to :99 broken (explicit kill or server shutdown).
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
wine: failed to open "/serverdata/serverfiles/SonsOfTheForestDS.exe": c0000135
X connection to :99 broken (explicit kill or server shutdown).

 

I also set the LANOnly flag to true. That is the only change I made.

 

Any help would be appreciated. Thanks

  • Author
1 hour ago, Sherlock43 said:

I just installed the Sons of the Forest Docker. Receiving this error before server stops and restarts.

What Unraid version are you using?

You have to be at least on 6.12.0

Ah.. I'm at 6.11.5. I'll upgrade. Thanks for the help. 

 

 

On 6/23/2023 at 1:51 AM, ich777 said:

I can not reproduce this on my server, I've attached the log and it starts up just fine: dontstarvetogether.log

 

On what Unraid version are you? The dedicated server starts up just fine on my system, of course I have no token installed but it is starting fine.

I was on 6.11.5. Just got it rolled to 6.12.1 today and it looks like the server can boot normally now. Thanks for pointing that out.

-DeltaMike

Can't seem to get 7DtD experimental to start after today's update. It was working before, but now it's once again getting stuck on "memorysetup-temp-allocator-size-gfx=262144". I've still got "headless=" in the boot.cfg and have "-batchmode -nographics" in the GAME_PARAMS.

  • Author
6 hours ago, DamienSked said:

Can't seem to get 7DtD experimental to start after today's update. It was working before, but now it's once again getting stuck on "memorysetup-temp-allocator-size-gfx=262144". I've still got "headless=" in the boot.cfg and have "-batchmode -nographics" in the GAME_PARAMS.

I would recommend that you join @Spectral Force's Discord server for 7DtD help because he helps me out with it since I'm really not familiar with the game: https://discord.gg/VwwYA5h

On 6/28/2023 at 8:52 PM, DamienSked said:

Can't seem to get 7DtD experimental to start after today's update. It was working before, but now it's once again getting stuck on "memorysetup-temp-allocator-size-gfx=262144". I've still got "headless=" in the boot.cfg and have "-batchmode -nographics" in the GAME_PARAMS.

I never got experimental to work because my container would boot loop with dlmopen libSDL3.so.0 failed: libSDL3.so.0: cannot open shared object file: No such file or directory

In any case, stable is out today for Alpha 21.  What I did  was just erase the entire directory and started up the container to grab the latest files and it booted up fine. Taking 14.5GB of memory though. :(

-Edit- looks like it's settled and now using 2.4GB

Edited by HellraiserOSU

  • Author
4 hours ago, HellraiserOSU said:

I never got experimental to work because my container would boot loop with dlmopen libSDL3.so.0 failed: libSDL3.so.0: cannot open shared object file: No such file or directory

No, this is not the reason why it is not working.

You can ignore that message because it's caused by steamcmd and when the dedicated server starts steamcmd isn't running anymore.

 

4 hours ago, HellraiserOSU said:

In any case, stable is out today for Alpha 21.  What I did  was just erase the entire directory and started up the container to grab the latest files and it booted up fine. Taking 14.5GB of memory though. :(

I can only tell you that I got multiple people who are running the latest version without an issue. Please also read one post above your post.

2 hours ago, ich777 said:

No, this is not the reason why it is not working.

You can ignore that message because it's caused by steamcmd and when the dedicated server starts steamcmd isn't running anymore.

 

I can only tell you that I got multiple people who are running the latest version without an issue. Please also read one post above your post.

 

I do have the latest version running without an issue now that it's out of experimental.  During experimental I would delete the entire directory and I added the -batchmode -nographics  and still didn't work.

The only thing I changed once stable was released today was remove the -experimental ( forgot the entire param)  and it downloaded everything and works fine now.. Just one of those things.

Hi, Is there a way I can set my 7daystodie server to be a specific version? Maybe a game parameter or something?

  • Author
18 minutes ago, c625v12 said:

Hi, Is there a way I can set my 7daystodie server to be a specific version? Maybe a game parameter or something?

Have you yet read the description from the variables in the template?

grafik.thumb.png.2cee9a7c4be1fe0ecafc5b6330ea6e9e.png

I ran across a game that I'm interested in trying to host a private server on Unraid. The game is called Icarus. They released an application to host on windows. Would it be difficult to add this to Unraid? 

  • Author
17 minutes ago, bmayne81 said:

Would it be difficult to add this to Unraid?

Yes, there is no container available (at least for Linux) that works reliably with this dedicated server.
I've tried multiple times to create a container for this game but it is not stable in any means and I won't release a container which isn't working as intended.

Sons of the Forest dedicated server issue. Running container in Unraid 6.12.2

Has anyone had issues with getting port 9700 to work? I've setup port forwarding in my asus router. I've also tried using two different ports 9700 external to 9701 and also 9713 internal. Hopefully that makes sense. Neither has worked. The other two ports(8766,27016) are fine. 

 

The server works if I use LAN+"SkipNetworkAccessibilityTest": true. And my friend can see the server and start to connect over the WAN but it gets stuck. I feel like I'm almost there.

 

I have a motorola cable modem connected to my asus GT-AX11000. Port forwarding setup on the asus router. 

Edited by thomps84

  • Author
36 minutes ago, thomps84 said:

Has anyone had issues with getting port 9700 to work?

Nope, tested and verified that it is working just fine.

 

36 minutes ago, thomps84 said:

I've setup port forwarding in my asus router. I've also tried using two different ports 9700 external to 9701 and also 9713 internal. Hopefully that makes sense.

Just make sure that you just don't only forward the port to another port so to speak 9700 <-> 9701, you also have to change it in the config and delete the old port entry in the template and set the port to the same in terms of host and container port if you want to use another port.

Forwarding ports to different port numbers doesn't work for most game servers.

 

For a more in depth explanation look at the recommended posts on top for Valheim to run multiple servers, the only difference to Valheim is that you have to change the port in the config file <- please make sure to first stop the container before changing any config values!

 

39 minutes ago, thomps84 said:

The server works if I use LAN+"SkipNetworkAccessibilityTest": true. And my friend can see the server and start to connect over the WAN but it gets stuck. I feel like I'm almost there.

Some ISPs block ports by default, maybe your ISP is one of them.

 

What does the log say? Usually it tells you if all the ports are open or not when the container is starting and it even tells you if a port is not working correctly.

********UPDATE  - RESOLVED

I deleted everything and started over. This time time I used the br0 interface to give the container an IP on my 192 vs the internal 172 address. No idea why it worked but maybe something to try if anyone else has issues.

 

***********

 

Thanks for the reply!

According to the ISP documentation 9700,9701,9713 are not on the list of ports blocked.

I think I've changed the ports in all of the correct places.

This is the router:

image.png.7f42f0db79b6da6acb9b6d8ca09a406d.png

 

Unraid/Docker

image.png.e9b5f42b694c819d73b9e360f1a9a1c1.png

 

From the logs during boot 

image.png.727af6937672a95fa112474058ce1a90.png

 

image.png.4297e055cb4df63ce4837642ff11bcca.png

 

 

I grabbed this image when my friend and I were trying to connect over the WAN

image.thumb.png.4d5d227722b4988bc4e1f5bcdc024800.png

 

 

Edited by thomps84

Can i request a docker for cosmoteer?

  • Author
1 hour ago, Duckers said:

Can i request a docker for cosmoteer?

I have stopped creating containers for games that I don‘t own because giving support is impossible.

 

However if you are willing to donate the game to me I‘m happy to look into it.

 

I have only done a little bit of research but is there even a dedicated server available for this game?

################### RESOLVED ###################

Just an FYI for everyone else that may have the same issue I have..

I managed to resolve this by using non-standard ports... very odd but it worked for me.

image.png.d1701893b9a473bf7d3fa16489d1a0cd.png

#############################################

 

I have tried to create a container for Sons Of The Forest, but found it was trying to use IPv6, I got around this by specifying the binding address to the local IPv4 address. I can now see the server in-game when on the same network, but no one else connecting externally can see it.

 

I have tried specifying my external IPv4 address in the binding address but this breaks the server entirely (as expected), all required ports are forwarded, and the container has been given its own IP on the network. The built-in port checker in-game is successful.

 

Any idea on what I could be getting wrong? I've setup many game servers in the past and never had this issue.

 

Even when I connect to a VPN from my PC the server disappears, then re-appears when I disconnect it.

I have CG-NAT disabled so I get a real external IP from my router.

There are no conflicting port forwards in the router settings.

 

Network Settings

image.thumb.png.41ca9c7fbeec3ddfdbcb0ff4a2d01651.png

Port Forwarding

image.png.f367c4c68a3b6d47e7c662e56e236098.png

Server Config

image.png.9a332df7e19cf30cc84d00141d423d26.png

Edited by Spoods
Resolved Issue

@ich777 For some reason I noticed the Colony Survival image is not liking the following: 

 

if [ ! -f ${DATA_DIR}/.steam/sdk64/steamclient.so ]; then
    echo "---Moving files in place---"
	if [ ! -d ${DATA_DIR}/.steam/sdk64 ]; then
    	mkdir ${DATA_DIR}/.steam/sdk64
    fi
	cp ${SERVER_DIR}/linux64/steamclient.so ${DATA_DIR}/.steam/sdk64/steamclient.so

 

I fixed it by adding -p to mkdir command, not sure why the directory structure changed but the .steam directory was not there when I logged into the container after it failed to boot up. It was definitely working before without needing -p. 

  • Author
1 hour ago, Spoods said:

I have CG-NAT disabled so I get a real external IP from my router.

What do you mean with that, you can't disable CG-NAT, that's something your ISP has to change and give you a real IP.

 

1 hour ago, Spoods said:

I have tried to create a container for Sons Of The Forest, but found it was trying to use IPv6, I got around this by specifying the binding address to the local IPv4 address. I can now see the server in-game when on the same network, but no one else connecting externally can see it.

It should only listen to IPv4 since the default format from "IpAddress" is "0.0.0.0" which tells the game only to listen on IPv4.

 

1 hour ago, Spoods said:

Any idea on what I could be getting wrong? I've setup many game servers in the past and never had this issue.

Maybe ask your ISP if they block some UDP ports, another user reported a similar issue but I can't reproduce this on my end everything is just working fine with the default ports.

 

What does the log tell you, it will tell you if a port isn't properly forwarded or better speaking not reachable from the outside world.

  • Author
29 minutes ago, Jamxx said:

@ich777 For some reason I noticed the Colony Survival image is not liking the following: 

Thank you for the report, please update the container itself, should be fixed by now. :)

4 minutes ago, ich777 said:

What do you mean with that, you can't disable CG-NAT, that's something your ISP has to change and give you a real IP.

I opted for a static IP, so now I have a non-natted external IP address.

 

 

4 minutes ago, ich777 said:

It should only listen to IPv4 since the default format from "IpAddress" is "0.0.0.0" which tells the game only to listen on IPv4.

 

Was not sure if 0.0.0.0 is used as a 'use any interface' option before and the logs indicated it was using IPv6 address at the time.

 

 

4 minutes ago, ich777 said:

Maybe ask your ISP if they block some UDP ports, another user reported a similar issue but I can't reproduce this on my end everything is just working fine with the default ports.

 

I would but I've already fixed the issue anyway (updated my first post with my fix) I currently have 5 people on the server so no need anymore.

 

 

4 minutes ago, ich777 said:

What does the log tell you, it will tell you if a port isn't properly forwarded or better speaking not reachable from the outside world.

 

The self-test in the server told me the ports were open so I really have no idea why it didn't work originally with the default ports, I'd have expected that test to fail if the ISP were blocking them but it didn't. ¯\_(ツ)_/¯

I just know that using alternative ports fixed it for me. 

 

 

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