Skip to content
View in the app

A better way to browse. Learn more.

Unraid

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[Support] ich777 - Gameserver Dockers

Featured Replies

On 9/30/2023 at 5:58 PM, ich777 said:

@FailX & @Mainfrezzer the container will be available in the next few hours in the CA App.

 

Please note that this container needs a Steam account provided with SteamGuard completely disabled!

It is recommended that you create dedicated Steam account for your dedicated servers with the games in it and SteamGuard completely disabled!

DON'T DISABLE STEAM GUARD ON YOUR PRIMARY ACCOUNT!!!

Just wanted to say thanks, I got this running after a lot of fiddling around on the 28th, but nice to have the updates working again so I can remove my terrible hacks :D

  • Replies 12.6k
  • Views 2.2m
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Just thought I'd share my experience setting up a Valheim server with this docker app from @ich777(thank you!)   You don't need to worry about Steam authentication for Valheim, the default a

  • Dockers Available:   SteamCMD DedicatedServers: CounterStrike: Source CounterStrike 2 TeamFortress 2 ArmA3 - requested by @MrSage Deathmatch Classic

  • This will hopefully shed some light on the underside working bits of building a cluster of servers for ARK:SurvivalEvolved.   With the inspiration (read thievery) from @growlith I present th

Posted Images

  • Author
1 hour ago, Soz said:

but nice to have the updates working again so I can remove my terrible hacks :D

Just let me know when a new game comes out next time so you don‘t have to hack the container, I‘m not always up to date what is released when and I try to create a container if I have the game in my library.

Hi, anyone able to highlight what I'm dong wrong? 

 

I can get the CS:Source server example on the main page, https://hub.docker.com/r/ich777/steamcmd, to run and can connect to it. 

But when I try to run a CoreKeeper or Space Engineers server I find in the log they get stuck at this...

 

Quote

Success! App '298740' fully installed.
---Prepare Server---
---Server ready---
---Start Server---
/opt/scripts/start-server.sh: line 68: /serverdata/serverfiles/srcds_run: No such file or directory


This is an example of the Core Keeper docker run command I tried

 

Quote

docker run -d --name=corekeeper \
    -p 27015:27015 -p 27015:27015/udp \
    --env 'GAME_NAME=Core Keeper Dedicated Server' \
    --env 'GAME_ID=1963720' \
    --env 'GAME_PORT=27015' \
    --env 'UID=99' \
    --env 'GID=100' \
    --volume /mnt/nVME/steam/steamcmd:/serverdata/steamcmd \
    --volume /mnt/nVME/steam/corekeeper:/serverdata/serverfiles \
ich777/steamcmd:latest

 

Am I miss understanding something obvious about the layers for a specific tag (i.e. which are required and which are not)?

 

-Noebzz

  • Author
1 hour ago, Noebzz said:

Space Engineers

This game was designed without Linux in mind and won't work on Linux.

 

1 hour ago, Noebzz said:

This is an example of the Core Keeper docker run command I tried

There is a different branch available in my repository for CoreKeeper: Click

This is mainly caused because it needs other start parameters and the application is located else where.

 

I'm assuming you don't use Unraid correct? If you are using Unraid I have for each branch a template in the CA App for easy installation on Unraid.

 

In every branch there should be a run example for each game, hope that helps.

Something is not working correctly after the new Valheim patch and the BepInEx update we got today. Seems like it's not downloading BepInEx properly.
Also, they did add some new parameters for the servers today, not sure if anything needs to be changed for that.

image.png.af38066b586e2b8ab2becf1aed8877fb.png

Someone on the Official Valheim Discord actually found the issue for you:

 

Quote

I have no idea why but I looked at that docker code - it's because it is trying to download 5.4.22 but the actual version number in the download URL is 5.4.2200
[...]and is parsing the HTML on the thunderstore page's changelog instead of using the thunderstore API

 

1 hour ago, Bjurran said:

Someone on the Official Valheim Discord actually found the issue for you:

 

 

Just did some tinkering and if you set your game to Beta -> default_old and in the Docker Container the GAME_ID to "896660 -beta default_old" (wothout qoutes) it will work on the old Version and Valheim_Plus or Bepinex have time to update the Mod

Quick question, I tried to download the valheim app for unraid, followed all the steps and for some reason when it finishes loading the server, it gives problems. The assigned ip along with the default channel port ranges show up normally within the container info, but when I click "docker allocations" at the end of the page the port list being used by the app is set to "???" what could cause this problem? any help is appreciated thanks =]Capture.PNG.2731b25f7e4e4b76b9eaa6ec77d0e234.PNG

  • Author
2 hours ago, Lazlo192 said:

but when I click "docker allocations" at the end of the page the port list being used by the app is set to "???" what could cause this problem?

This is caused because you‘ve assigned a static IP to the container and therefore the port mapping that you see in the container template is not valid anymore because if you assign a static IP to a Docker container it behaves like it is a local computer on your network where all ports are exposed and you don‘t have to do a port forwarding anymore in the template because as said all ports are open.

But that doesn‘t change how the container is working and the default ports are still reachable.

 

May I ask why you assign a static IP, it is for most game servers overkill and not necessary to do that.

Bit of a long shot but here goes - I'm having a bit of an issue whereby when I set up a 7 Days To Die server using the container, my friends can see and join it without issue but for some reason it simply won't show up in my server list!?!?

 

I have had some success by joining via the IP connect option but then encounter problems where I drop through the map randomly, usually when getting off a minibike!

 

This used to work perfectly and I have no idea what, if anything, I've done to make it not work!?!?

 

Does anyone have any ideas??

  • Author
20 minutes ago, stevep94 said:

my friends can see and join it without issue but for some reason it simply won't show up in my server list!?!?

Most likely Hair pin NAT is not working correctly.

 

Have you yet tried to connect with your local IP?

 

This seems more like a client issue if you have issues that you describe here, are you sure all your game files are valid?

 

21 minutes ago, stevep94 said:

Does anyone have any ideas??

Are you yet on @Spectral Force‘s Discord server? He helps me out with 7DtD but I assume that either your NAT is not working properly internally or you client has some kind of issue.

Hello again, ich777. Thank you for your continued hard work and support on all of your game servers!

I am just dropping by with a quick question. I am looking into setting world modifiers on my Valheim server (difficulty, etc...). I am having a hard time figuring out how to accomplish this. The server manual says to change values in a batch file or the start_server.sh file. Neither seem to be an option for this docker server instance. Would this be something we put in the game params field? If so, what is the proper format for setting multiple world modifiers?

Thanks in advance.

  • Author
55 minutes ago, Beng8686 said:

Thanks in advance.

Which values are we talking about? Do you have any examples?

 

If it is for example: -crossplay or similar it belongs in the GAME_PARAMS

 

However, I didn't know that you can change the difficulty and other settings... :D

 

EDIT: I now see it, if you are talking about:

-preset hard

for example it belongs in the GAME_PARAMS

Where would one go about adding mods to the Astroneer server ? I have tried adding them all over the place the server never picks up on it being added.

  • Author
1 hour ago, PPurEEviLL said:

Where would one go about adding mods to the Astroneer server ? I have tried adding them all over the place the server never picks up on it being added.

Sorry but I'm not familiar with mods and Astroneer, please keep in mind modding is always up to the user because I can't know how every mod is working.

 

However in general you have to put it in the same location as you would do on a regular bare metal Astroneer server and configure it the same as on bare metal.

 

Do you have by any chance validation installed? If yes, please disable it since this can also cause trouble <- only use validation if a update from the dedicated server is not working as expected.

These files would normally go in %localappdata%\Astro\Saved\Mods so basicly I thought maybe I could just create a folder in the server under Astro\saved and it will not pick up on the folder location. I'll keep messing round with it and no I do not have validation enabled.

So if I wanted to change the passwords for joining the server as well as the admin password, where would I do that at? I didn't see those options when installing the container.

  • Author
1 hour ago, aurokon said:

So if I wanted to change the passwords for joining the server as well as the admin password, where would I do that at? I didn't see those options when installing the container.

If you tell me what game server are we talking about I could maybe help you. :)

  • Author
2 hours ago, PPurEEviLL said:

%localappdata%

This path in the container would be:

.../WINE64/drive_c/users/steam/AppData/Local

 

Are you sure that these are server mods? I think there are client and server mods out there for Astroneer. The path that you've mentioned above is for the Client savegame/mods I think.

 

The save path for the server is:
.../Astro/Saved/SaveGames

 

1 hour ago, ich777 said:

If you tell me what game server are we talking about I could maybe help you. :)

Conan Exiles. Sorry, I should have elaborated. I should've realized that each game isn't going to have the same directory structure lol.

  • Author
54 minutes ago, aurokon said:

Conan Exiles. Sorry, I should have elaborated. I should've realized that each game isn't going to have the same directory structure lol.

You should find your server configuration files in:

.../conansandbox/saved/config/windowserver/

and in there you should see a file that is called: ServerSettings.xml IIRC.

 

Please stop the server fist before editing any files and start if afterwards.

Hey hey, got a kinda annoying little problem with the Pavlov container.
I know it says it might take some time for it to initialize and download everything... But now i have the container running for like half a day and it still cycles through steam install, checking if games.ini is valid and trying to start the server which results in the container apparently crashing, restarting and doing it all over again. I have tried with fresh installs from the CA, setting the temp folder to a dedicated share and so on... the issue still persists...

Server-wise i am running an Ryzen9 3900x and 128GB of RAM. I am kinda sus of my unraid install on my usb stick due to me testing beta versions and sometimes going back to the previous version...

 

2023-10-11 01_49_14-Window.png

  • Author
6 hours ago, Fresh Dumbledore said:

I have tried with fresh installs from the CA, setting the temp folder to a dedicated share and so on... the issue still persists...

Thank you for the report. i will look into that and report back.

 

EDIT: Container is now fixed, please force a update from the container itself:

grafik.png.fee9ef2e7da7f23c8a012bf6c0e94f9f.png

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.