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[Support] ich777 - Gameserver Dockers

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  • Author
11 minutes ago, IDQ said:

That should get it working for everyone to connect.

Please don‘t forget to say that he also has to do that:

 

11 minutes ago, IDQ said:

Either localhost, 127.0.0.1

This won‘t work because we are dealing with Docker.

 

He has to use his SERVERIP:GAMEPORT

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29 minutes ago, IDQ said:

donation sent also!

Thanks! Really much apprechiated!

I have a problem with the palworld docker.
 

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Success! App '2394010' already up to date.
---Checking if configuration is in place---
---Configuration found, continuing...---
---Checking if PublicIP is in place---
---PublicIP in PalWorldSettings.ini found: xx.xx.xx.xx
---Prepare Server---
---Server ready---
---Start Server---
setrlimit() failed with error 22 (Invalid argument)
- Max per-process value allowed is 0 (we wanted infinity).
sh: 1: xdg-user-dir: not found
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Loaded '/serverdata/.steam/sdk64/steamclient.so' OK.  (First tried local 'steamclient.so')
CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize
Setting breakpad minidump AppID = 2394010
[S_API FAIL] Tried to access Steam interface SteamUser021 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamFriends017 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface STEAMAPPS_INTERFACE_VERSION008 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.

The server seems stuck at this point. Anyone got an idea what could be the issue ?
 

Edited by matuopm

  • Author
15 hours ago, matuopm said:

I have a problem with the palworld docker.

An what is the exact issue?

 

The errors/warnings that you see are normal and won't prevent the dedicated server from running correctly.

 

If the container is not restarting everything looks okay. ;)

 

If you have trouble finding your server please see this post here:

 

 

If you have any further issues, I have already answered almost any possible question on the last 5 pages (starting at the very end of page 365). ;)

 

As a side info:

grafik.png.33bc1bbcd453b9514c4813e971ffb2b6.png

11 hours ago, ich777 said:

Please always stop the container, then edit the ini file and then start the container again.

 

This is common practice.

 

I also wrote that multiple times on the last few pages. 😅
 

Reason is that the container saves the current config and savegame when stopping the dedicated server (this is by the way not the only dedicated server that does this).

That fixed it for me.  THANK YOU!!!!

15 hours ago, matuopm said:

I have a problem with the palworld docker.
 

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Success! App '2394010' already up to date.
---Checking if configuration is in place---
---Configuration found, continuing...---
---Checking if PublicIP is in place---
---PublicIP in PalWorldSettings.ini found: xx.xx.xx.xx
---Prepare Server---
---Server ready---
---Start Server---
setrlimit() failed with error 22 (Invalid argument)
- Max per-process value allowed is 0 (we wanted infinity).
sh: 1: xdg-user-dir: not found
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Loaded '/serverdata/.steam/sdk64/steamclient.so' OK.  (First tried local 'steamclient.so')
CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize
Setting breakpad minidump AppID = 2394010
[S_API FAIL] Tried to access Steam interface SteamUser021 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamFriends017 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface STEAMAPPS_INTERFACE_VERSION008 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.

The server seems stuck at this point. Anyone got an idea what could be the issue ?
 

 

I'm also seeing this. I don't know if it's connect to this. They posted it in the official discord just over an hour ago

 

"Server Outage Notice:

As the number of concurrent players across all platforms exceeded 1.3 million, the Epic Online Service is currently experiencing outages due to an unusually high load worldwide.

This is causing connectivity issues with co-op and servers.
Singleplayer is unaffected by this server outage.

We are sorry for this inconvenience and we are working to recover stable operation as soon as possible.

Thank you for your patience"

  • Author
14 minutes ago, Pascual said:

I'm also seeing this.

This is good that you see the messages, this means that the server is up and running. ;)

 

14 minutes ago, Pascual said:

I don't know if it's connect to this. They posted it in the official discord just over an hour ago

I would recommend that you don't create a community server at the moment and connect via direct connect with your IP/Hostname and Port, how to do that is described here:

 

image.thumb.png.4dce443b2098b73383dae35a4dbb9a8e.pngNeed help with this...... cant seem to figure out how to log in with 2fa when container starts.... trying to host palworld.

Are there instructions on how to start the palworld server docker? I downloaded the docker, and it auto started in my docker tab. Are there anymore instructions?

 

Also, is there a way to transfer the save file from my dedicated server that is hosted on my windows PC to this docker server?

Edited by mohammedv183

  • Author
1 hour ago, BryanS said:

Need help with this...... cant seem to figure out how to log in with 2fa when container starts.... trying to host palworld.

Why do you even want to log in? You don't need credentials.

 

The Steam credentials are only needed if they are not hidden away under the Show more... settings and marked with the red asterisk.

 

Please start over, delete the template, delete the directory for palworld and then pull a fresh copy from the CA App without entering credentials.

  • Author
16 minutes ago, mohammedv183 said:

Are there instructions on how to start the palworld server docker? I downloaded the docker, and it auto started in my docker tab. Are there anymore instructions?

I answered almost every single question in terms for Palworld on the last five pages (starting at the very bottom of page 365).

Please read these pages first if you have questions.

 

Just deploy the container and you are good to go.

 

Please also note that the server list is completely borked currently and the Epic servers can't keep up with 1.3 Million servers. :D

 

Anyways, here are instructions on how to set up a non community server and how to direct connect:

 

18 minutes ago, mohammedv183 said:

Also, is there a way to transfer the save file from my dedicated server that is hosted on my windows PC to this docker server?

I'm not sure if that's possible. Sorry, maybe someone else can answer this question.


Thank you very much to @ich777 for creating the Docker version server for Palworld. May I ask if it's possible to add some scheduled memory cleaning/optimization functions to the Docker container? It seems that this game has significant optimization issues, as it can easily consume the entire 16GB of memory, leading to crashes. Thank you very much!

Edited by Liviter

  • Author
1 hour ago, Liviter said:

May I ask if it's possible to add some scheduled memory cleaning/optimization functions to the Docker container?

No because how should I do that?

This is something the develops have to fix…

 

Also a bit more details on your specific container/setup would be nice.

How many players are on your server, for how long is it running and so on.

 

EDIT: There are currently six players on my server and it consumes about 11GB which seems fine to me for that player count, if it is empty it hovers around 2GB and 3GB.

Hoi, wanted to test palworld game host, but got this error:

 

---Ensuring UID: 99 matches user---
---Ensuring GID: 100 matches user---
---Setting umask to 000---
---Checking for optional scripts---
---No optional script found, continuing---
---Taking ownership of data...---
---Starting...---
---Update SteamCMD---
tid(33) burning pthread_key_t == 0 so we never use it
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1705108307
-- type 'quit' to exit --
Loading Steam API...dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 1 items discarded.
---Update Server---
tid(57) burning pthread_key_t == 0 so we never use it
Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
Logging directory: '/serverdata/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1705108307
-- type 'quit' to exit --
Loading Steam API...dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Success! App '2394010' already up to date.
---Checking if configuration is in place---
---Configuration found, continuing...---
---Checking if PublicIP is in place---
---Nothing to do, PublicIP: *ip* still up-to-date!---
---Prepare Server---
---Server ready---
---Start Server---
setrlimit() failed with error 22 (Invalid argument)
- Max per-process value allowed is 0 (we wanted infinity).
sh: 1: xdg-user-dir: not found
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Loaded '/serverdata/.steam/sdk64/steamclient.so' OK.  (First tried local 'steamclient.so')
CAppInfoCacheReadFromDiskThread took 4 milliseconds to initialize
Setting breakpad minidump AppID = 2394010
[S_API FAIL] Tried to access Steam interface SteamUser021 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamFriends017 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface STEAMAPPS_INTERFACE_VERSION008 before SteamAPI_Init succeeded.
[S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.

  • Author
Just now, Duckers said:

Hoi, wanted to test palworld game host, but got this error:

An what is the error?

 

These messages tells you that the server is running fine. ;)

 

I answered almost every single question in terms for Palworld on the last five pages (starting at the very bottom of page 365).

Please read these pages first if you have questions.

 

Please also note that the server list is completely borked currently and the Epic servers can't keep up with 1.3 Million servers.

 

Here are instructions on how to set up a non community server and how to direct connect:

 

1 hour ago, ich777 said:

No because how should I do that?

This is something the develops have to fix…

 

Also a bit more details on your specific container/setup would be nice.

How many players are on your server, for how long is it running and so on.

 

EDIT: There are currently six players on my server and it consumes about 11GB which seems fine to me for that player count, if it is empty it hovers around 2GB and 3GB.

Thanks, currently my server has 4 players, and after running for approximately 1-2 hours, it consumes the entire 16GB of memory and then crashes. However, from some instructions of other users using the PC server, I've seen that using a scheduled memory cleaning program called 'men reduct' can significantly slow down the speed of game crashes. So I would like to inquire whether it's possible to add a similar processing program to the Palworld Docker container?

  • Author
2 minutes ago, Liviter said:

Thanks, currently my server has 4 players, and after running for approximately 1-2 hours, it consumes the entire 16GB of memory and then crashes.

Sorry but I can't reproduce this at all, the server is running now almost 6 hours. However it could be possible that there's a memory leak but I would strongly recommend that you report that to the developers.

 

BTW 16GB for a server with game servers on it is really not much... Most game server consume about 1-2GB per connected player, for example ARK in the early days consumed the whole time about 8GB of RAM and on top for each player about 1-2GB of RAM.

 

4 minutes ago, Liviter said:

I've seen that using a scheduled memory cleaning program called 'men reduct' can significantly slow down the speed of game crashes.

Sorry but I won't implement something like that into the container because that's really risky since you can cause corrupt save files and other funky behavior, again please report that to the developers.

 

On what hardware do your run the server, it could be also possible that your CPU can't keep up and one leads to the other and you consume more RAM than usual.

 

6 minutes ago, Liviter said:

So I would like to inquire whether it's possible to add a similar processing program to the Palworld Docker container?

It would be possible but that's a really hacky workaround and not a solution to a problem which the developers should fix.

I won't implement that because of the above reasons.

14 minutes ago, ich777 said:

I won't implement that because of the above reasons.

OK,thanks😥

  • Author
1 minute ago, Liviter said:

OK,thanks😥

Keep in mind the "solution" that you are asking for is not a solution, it's a workaround a pretty hacky one too and as said I would not like to risk the savegames from users from my container.

 

You should really contact the developers.

 

However, you still haven't said what hardware are you using.

2 minutes ago, ich777 said:

However, you still haven't said what hardware are you using.

12th Gen Intel® Core™ i5-12400

Is there something wrong with the satisfactory image? I don't think it's downloading the game files properly or something:

 

Quote

2024-01-21T14:30:54.713819834-05:00 ---Ensuring UID: 99 matches user---
2024-01-21T14:30:56.137601776-05:00 ---Ensuring GID: 100 matches user---
2024-01-21T14:30:56.205909873-05:00 ---Setting umask to 000---
2024-01-21T14:30:56.205933307-05:00 ---Checking for optional scripts---
2024-01-21T14:30:56.208368508-05:00 ---No optional script found, continuing---
2024-01-21T14:30:56.208389079-05:00 ---Taking ownership of data...---
2024-01-21T14:30:56.639076796-05:00 ---Starting...---
2024-01-21T14:30:56.643995014-05:00 SteamCMD not found!
2024-01-21T14:30:56.725962681-05:00 steamcmd.sh
2024-01-21T14:30:56.725998090-05:00 linux32/steamcmd
2024-01-21T14:30:56.756284683-05:00 linux32/steamerrorreporter
2024-01-21T14:30:56.757237373-05:00 linux32/libstdc++.so.6
2024-01-21T14:30:56.762432366-05:00 linux32/crashhandler.so
2024-01-21T14:30:56.766220082-05:00 ---Update SteamCMD---
2024-01-21T14:31:09.228719328-05:00 Redirecting stderr to '/serverdata/serverfiles/Steam/logs/stderr.txt'
2024-01-21T14:31:09.228868629-05:00 ILocalize::AddFile() failed to load file "public/steambootstrapper_english.txt".
2024-01-21T14:31:09.228908722-05:00 [  0%] Checking for available update...
2024-01-21T14:31:09.228939435-05:00 [----] Downloading update (0 of 59,782 KB)...
2024-01-21T14:31:09.228970063-05:00 [  0%] Downloading update (0 of 59,782 KB)...
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2024-01-21T14:31:09.230109065-05:00 [100%] Download Complete.
2024-01-21T14:31:09.230155370-05:00 [----] Applying update...
2024-01-21T14:31:09.230186312-05:00 [----] Extracting package...
2024-01-21T14:31:09.230216139-05:00 [----] Extracting package...
2024-01-21T14:31:09.230245559-05:00 [----] Extracting package...
2024-01-21T14:31:09.230275095-05:00 [----] Extracting package...
2024-01-21T14:31:09.230304306-05:00 [----] Installing update...
2024-01-21T14:31:09.230333676-05:00 [----] Installing update...
2024-01-21T14:31:09.230379869-05:00 [----] Installing update...
2024-01-21T14:31:09.230410864-05:00 [----] Installing update...
2024-01-21T14:31:09.230440226-05:00 [----] Installing update...
2024-01-21T14:31:09.230469720-05:00 [----] Installing update...
2024-01-21T14:31:09.230498947-05:00 [----] Installing update...
2024-01-21T14:31:09.230528331-05:00 [----] Installing update...
2024-01-21T14:31:09.230557641-05:00 [----] Cleaning up...
2024-01-21T14:31:09.230604261-05:00 [----] Update complete, launching...
2024-01-21T14:31:13.342223576-05:00 tid(49) burning pthread_key_t == 0 so we never use it
2024-01-21T14:31:13.342274615-05:00 Redirecting stderr to '/serverdata/serverfiles/Steam/logs/stderr.txt'
2024-01-21T14:31:13.342293800-05:00 Logging directory: '/serverdata/serverfiles/Steam/logs'
2024-01-21T14:31:13.342314433-05:00 /tmp/dumps insufficient permissions - delete and recreate
2024-01-21T14:31:13.342351064-05:00 [  0%] Checking for available updates...
2024-01-21T14:31:13.342365086-05:00 [----] Verifying installation...
2024-01-21T14:31:13.342377223-05:00 [  0%] Downloading update...
2024-01-21T14:31:13.342389221-05:00 [  0%] Checking for available updates...
2024-01-21T14:31:13.342401189-05:00 [----] Download complete.
2024-01-21T14:31:13.342413100-05:00 [----] Extracting package...
2024-01-21T14:31:13.342425201-05:00 [----] Extracting package...
2024-01-21T14:31:13.342444819-05:00 [----] Extracting package...
2024-01-21T14:31:13.342457426-05:00 [----] Extracting package...
2024-01-21T14:31:13.342469379-05:00 [----] Installing update...
2024-01-21T14:31:13.342481294-05:00 [----] Installing update...
2024-01-21T14:31:13.342493207-05:00 [----] Installing update...
2024-01-21T14:31:13.342505134-05:00 [----] Installing update...
2024-01-21T14:31:13.342517259-05:00 [----] Installing update...
2024-01-21T14:31:13.342536730-05:00 [----] Installing update...
2024-01-21T14:31:13.342549562-05:00 [----] Installing update...
2024-01-21T14:31:13.342561591-05:00 [----] Installing update...
2024-01-21T14:31:13.342574163-05:00 [----] Cleaning up...
2024-01-21T14:31:13.342586224-05:00 [----] Update complete, launching Steamcmd...
2024-01-21T14:31:14.382405391-05:00 tid(61) burning pthread_key_t == 0 so we never use it
2024-01-21T14:31:14.382433594-05:00 Redirecting stderr to '/serverdata/serverfiles/Steam/logs/stderr.txt'
2024-01-21T14:31:14.382441038-05:00 Logging directory: '/serverdata/serverfiles/Steam/logs'
2024-01-21T14:31:14.382447648-05:00 [  0%] Checking for available updates...
2024-01-21T14:31:14.382453957-05:00 [----] Verifying installation...
2024-01-21T14:31:14.382460090-05:00 Steam Console Client (c) Valve Corporation - version 1705108307
2024-01-21T14:31:14.382466238-05:00 -- type 'quit' to exit --
2024-01-21T14:31:14.605867347-05:00 Loading Steam API...dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
2024-01-21T14:31:14.605895884-05:00 OK
2024-01-21T14:31:14.605907572-05:00
2024-01-21T14:31:16.762897827-05:00 Connecting anonymously to Steam Public...OK
2024-01-21T14:31:16.763058089-05:00 Waiting for client config...OK
2024-01-21T14:31:19.661696027-05:00 Waiting for user info...OK
2024-01-21T14:31:19.867538229-05:00 ---Update Server---
2024-01-21T14:31:20.945630350-05:00 tid(85) burning pthread_key_t == 0 so we never use it
2024-01-21T14:31:20.945663338-05:00 Redirecting stderr to '/serverdata/serverfiles/Steam/logs/stderr.txt'
2024-01-21T14:31:20.945670932-05:00 Logging directory: '/serverdata/serverfiles/Steam/logs'
2024-01-21T14:31:20.945677207-05:00 [  0%] Checking for available updates...
2024-01-21T14:31:20.945683090-05:00 [----] Verifying installation...
2024-01-21T14:31:20.945697800-05:00 Steam Console Client (c) Valve Corporation - version 1705108307
2024-01-21T14:31:20.945704326-05:00 -- type 'quit' to exit --
2024-01-21T14:31:21.086650145-05:00 Loading Steam API...dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
2024-01-21T14:31:21.086672115-05:00 OK
2024-01-21T14:31:21.086679504-05:00
2024-01-21T14:31:23.320488829-05:00 Connecting anonymously to Steam Public...OK
2024-01-21T14:31:23.320582969-05:00 Waiting for client config...OK
2024-01-21T14:31:23.799260068-05:00 Waiting for user info...OK
2024-01-21T14:31:23.954063353-05:00 ---Prepare Server---
2024-01-21T14:31:23.987853219-05:00 ---Server ready---
2024-01-21T14:31:23.987880194-05:00 ---Start Server---
2024-01-21T14:31:23.987944844-05:00 /opt/scripts/start-server.sh: line 77: cd: /serverdata/serverfiles/Engine/Binaries/Linux: No such file or directory
2024-01-21T14:31:23.987986978-05:00 --ERROR: Couldn't find a game executable, something went probably wrong with the download!---

 

I haven't overridden any of the ENV variables. Any help would be appreciated :)

  • Author
Just now, Liviter said:

12th Gen Intel® Core™ i5-12400

Okay, this should do the job just fine.

I'm not entirely sure what is going on on your system since I'm using a Intel i5-10600, are you sure that you have a fast enough SSD where the game files are on?

  • Author
8 minutes ago, jeerful said:

Is there something wrong with the satisfactory image?

Nope, it is just working fine.

 

You are using TrueNAS correct?

 

I'm not sure if you have to do a chmod again on your directory where you actually download the game files.

Is this a new installation or a existing one?

Are files in the actual directory or not?

 

Please note that the ENV variables also contains the UID and GID which are by default 99 and 100 which maybe are not matching your UID and GID.

7 minutes ago, ich777 said:

Okay, this should do the job just fine.

I'm not entirely sure what is going on on your system since I'm using a Intel i5-10600, are you sure that you have a fast enough SSD where the game files are on?

The game data is stored in a Samsung 970 on an M.2 interface, Initially, the server ran normally for an entire day, but I’m unsure what happened to cause abnormal memory usage. Now, when I start the container, it consumes all memory within 1-2 hours until the container crashes. I really don’t want to delete the save and start over. Therefore, I’m currently restarting the container every hour to continue playing.

I'm just getting the following and I'm not sure why. Any ideas?

 

cp: cannot stat '/serverdata/serverfiles/linux64/*': No such file or directorySession terminated, killing shell...kill: usage: kill [-s sigspec | -n signum | -sigspec] pid | jobspec ... or kill -l [sigspec]---Ensuring UID: 99 matches user------Ensuring GID: 100 matches user------Setting umask to 000------Checking for optional scripts------No optional script found, continuing------Taking ownership of data...------Starting...------Update SteamCMD------Update Server------Checking if configuration is in place------Configuration found, continuing...------Checking if PublicIP is in place------PublicIP in PalWorldSettings.ini found: x.x.x.x---Prepare Server------Server ready------Start Server------Something went wrong, can't find the executable, putting container into sleep mode!---

 

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