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[Support] ich777 - Gameserver Dockers

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5 hours ago, ich777 said:

Just to be sure, you've set it up like that:

grafik.thumb.png.918c7b7a3c8fccff868faf8e808f0fef.png

 

As said, I only can tell you that is working fine over here... Maybe something is missconfigured, I really can't tell...

 

Please also double check the protocol, it's UDP only.

I really appreciate you going above and beyond docker related support. 

 

I tried multiple network options bridge, br0, host, etc. my opnsense forwarding it spot on. 

 

For giggles I fired up an ubuntu 22.03 server VM, did the steamcmd fun and changed my port forward destination to it's IP and my friends can get in. I copied the same palsettings.ini file from the saved directory and everything. 

 

I tried nc -u host port, and got success on the docker from a remote server. so I really don't know what's going on.

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9 hours ago, ich777 said:

I don't see any issue.

 

The warnings errors in the log are totally normal and won't prevent the server from running (this was answered multiple times on the last 10 pages).

I see in your log also that you already restarted it once but it was running fine on the first start and as long as the container doesn't restart constantly everything is fine.

Quick question. It's really not the first time I see the error in steam container, in fact I think all of them as it and it never bothered anything. I'm just wondering, they are offering a fix for it in their faq (https://tech.palworldgame.com/dedicated-server-guide#qa)

 

image.png.54e3fe7b2b8b5b582fd689b95d1c0067.png

  • Author
4 hours ago, Nodiaque said:

It's really not the first time I see the error in steam container, in fact I think all of them as it and it never bothered anything.

Because it's a warning, not an error however this directions are that you've posted require the Steam client to be installed which is not in my container <- this would make no sense for a dedicated server.

 

If you look closely in the logs you would actually see that it finds the file where it should be:

[S_API] SteamAPI_Init(): Loaded '/serverdata/.steam/sdk64/steamclient.so' OK.  (First tried local 'steamclient.so')


The first warning is only displayed because it tries to load the steamclient.so from the directory where the executable is located and I think this is what you are referring to:

dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory


However as said above, one line after this it finds the steamclient.so where it should be and continues. ;)

 

Hope that answers your question. :)

  • Author
9 hours ago, Rinny said:

Update - Fixed. Created a custom network called unraid and allocated the Docker to that. That seems to allow download.

That's odd, then there is most certainly something wrong with your network on Unraid but that is out of scope from this thread however I'm glad that it is now working for you.

  • Author
7 hours ago, thauch said:

Enshrouded

Please read this post:

 

  • Author
7 hours ago, ph.neutral said:

By the way, I use an OPNsense router for port sharing.

Please read this post:

 

  • Author
5 hours ago, Aegisnir said:

my log output seems to suggest a problem.

I don't see any issues and this was answered already multiple times:

 

Your container is started and waiting for connections. ;)

  • Author
5 hours ago, Knightwing19 said:

dose the game need to be owned on that account in order to run the server?

I think you are referring to CS2 correct? CS:GO was replaced with CS2.

 

The answer to your question is, no.

 

Please note that you have to only put in Steam credentials in the container template if they are not hidden away under the "Show more..." section and marked with the red asterisk.

  • Author
5 hours ago, Unoid said:

I tried nc -u host port, and got success on the docker from a remote server. so I really don't know what's going on.

Sorry but this seems to be a network issue where I can't help and have to figure out on your own.

 

The container is running just fine on my machine and people are able to connect just fine with my hostname and also with my public IP.

It is working for other people too and they have no issue connecting.

How to reset a player in Palworld?
In a tutorial ( Link )
-Stop server
-Delete the file:
Pal/Saved/SaveGames/0/XXXXXXXXXX/Players/XXX-PLAYER-ID-XXX.sav
-Start server

 

It`s works. You can recreate the player and it's level 1 but there are bugs. Pals don't drop items and you can't mine stones/wood.
You can add the saved player ID file back and the dropping and mining will work normally again...

any idea how to fix this to reset/delete a player?

Edited by EliteGroup

  • Author
10 minutes ago, EliteGroup said:

any idea how to fix this to reset/delete a player?

Try to set up a second server, connect to that, create a player, log out, copy the newly created sav file from the new dedicated server to the old one and start the old server again.

 

I would rather recommend not messing with save games because you will most certainly mess up something.

It's cool that they save the individual players but I'm not to sure if the player sav files are maybe linked to the world save file.

1 hour ago, ich777 said:

Try to set up a second server, connect to that, create a player, log out, copy the newly created sav file from the new dedicated server to the old one and start the old server again.

 

I would rather recommend not messing with save games because you will most certainly mess up something.

It's cool that they save the individual players but I'm not to sure if the player sav files are maybe linked to the world save file.


Unfortunately does not work. loading screen freezes. A pity. Then a player cannot be reset at the moment, thank you for your quick answer

  • Author
10 minutes ago, EliteGroup said:


Unfortunately does not work. loading screen freezes. A pity. Then a player cannot be reset at the moment, thank you for your quick answer

Maybe than this is a question for the developers themselves…?

 

They could implement this maybe as a admin command or allow the deletion from the file itself.

ich777, im having trouble getting your rcon plugin to connect to my palworld server. I can connect just fine with arrcon on windows

 

this error is returned

Quote

Peer: connection closed

(process:31882): GLib-CRITICAL **: 07:08:34.464: g_byte_array_remove_range: assertion 'index_ + length <= array->len' failed

 

  • Author
5 minutes ago, sage2050 said:

this error is returned

This is a known issue but if you use it like that it should work:

rcon -H SERVERIP -p 25575 -P YOURADMINPASSWORD info

 

You will get the same error but you can pair it with timeout like that to circumvent that (if you use timeout 1 it should also be enough) :

timeout 2 rcon -H SERVERIP -p 25575 -P YOURADMINPASSWORD info

if i include my admin password i get
 

Quote

Invalid auth reply, valid password?

i assumed i should leave it blank

 

using timeout prevents the error, but it doesn't return a response either

  • Author
5 minutes ago, sage2050 said:

if i include my admin password i get

Then you know that the password is wrong, are you sure that you are using the specified admin password?

 

It is working over here just fine:

grafik.png.70ea1496ec59b78fd0930d40fc395333.png

i am certain, like i said I was able to use rcon from the windows client. i even copy pasted from the config file to be sure.

solved:

 

I had special characters in my password, notably it started with a "$". i think that probably broke it. changed to simple letters and it worked

  • Author
20 minutes ago, sage2050 said:

$

Is used for variables in bash, you can try to wrap it in single quotes ' if you really want to use that symbol.

58 minutes ago, ich777 said:

Is used for variables in bash, you can try to wrap it in single quotes ' if you really want to use that symbol.

Ah I tried double quotes and didn't think to try single. Thanks again!

17 hours ago, ich777 said:

I'm really not sure, please give me a bit and check back in this post in a few minutes, will try to spin up Valheim on my server real quick and edit this post.

 

EDIT: It is just working fine over here on a Intel i5-10600:

grafik.thumb.png.cff74ba2bb633645b432c4d931fb8654.png

just thought i'd come back to this, 

after i enabled valheim plus / bepinex and found that log file - the game server is starting up. 

just seems it never feeds back into the main log files? 

 

[Info   : Unity Log] The shader Hidden/Dof/DepthOfFieldHdr (UnityEngine.Shader) on effect Main Camera (UnityStandardAssets.ImageEffects.DepthOfField) is not supported on this platform!
[Warning: Unity Log] The image effect Main Camera (UnityStandardAssets.ImageEffects.DepthOfField) has been disabled as it's not supported on the current platform.
[Info   : Unity Log] The shader Hidden/SunShaftsComposite (UnityEngine.Shader) on effect Main Camera (UnityStandardAssets.ImageEffects.SunShafts) is not supported on this platform!
[Info   : Unity Log] The shader Hidden/SimpleClear (UnityEngine.Shader) on effect Main Camera (UnityStandardAssets.ImageEffects.SunShafts) is not supported on this platform!
[Warning: Unity Log] The image effect Main Camera (UnityStandardAssets.ImageEffects.SunShafts) has been disabled as it's not supported on the current platform.
[Info   : Unity Log] 01/24/2024 14:24:00: Game server connected

 

and on another note thank you for your work on all these containers 

  • Author
1 minute ago, widz said:

just seems it never feeds back into the main log files? 

I thought the container was restarting...? At least I think I was asking if the container was stuck in a restart loop...

 

If it was not restarting it was most likely the case that it was started.

 

Yes that's a display issue that I can't do much about, sorry... Sometimes it shows and sometimes not.

Good morning ,

First of all thank you for all the work you do for the community.

I had a question regarding ram/processor usage for this docker.

For a Palword server of 4 people connected simultaneously, does 23GB of RAM seem abnormal?

image.thumb.png.10e6427cdce9f56cdaf2f211ca3f07da.png

 Unraid version : 6.12.6 - I5 : 6600K - MSI Z170-A PRO - 32 GiB DDR4

  • Author
7 minutes ago, Raks said:

For a Palword server of 4 people connected simultaneously, does 23GB of RAM seem abnormal?

Nope, just search for "Palword Dedicated Server RAM usage", keep in mind this is a Early Access game and the developers maybe have to fix a few things in order that the server is running fine.

 

There are many workarounds out there for preventing this but I don't want to implement a workaround since this can cause corrupt saves and other funny bugs.

 

However I would recommend that you restart the container once a day to lower the usage but I assume if you build more and more on the map the RAM usage will go up and up like it was back in the day the same for Valheim.

 

You could also limit the amount of RAM the container can utilize but if it reaches that utilization it will crash and restart, which is similar like if you restart it but this could also lead to a corrupt save game.

I've limited it to 20GB and experienced a crash yesterday with seven players on the server but it restarted just fine and a little progress was lost.

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