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[SUPPORT] AMP (Application Management Panel) - CorneliousJD Repo

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This Community Application rocks!!! I was able to follow some of Blackout6vi6 steps above but instead installed Palworld and it works great (except for a memory leak issue, but that is a Palworld problem, not a Docker/AMP/Unraid problem). B/c of the memory leak, we have to restart the server every once in awhile so it doesn't crash my computer.

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  • MitchTalmadge
    MitchTalmadge

    It looks like the StartOnBoot command syntax changed. I'll need to find a workaround

  • MitchTalmadge
    MitchTalmadge

    Hello, if everyone experiencing the web UI problems could try out the following image, I think it will solve your problem:   mitchtalmadge/amp-dockerized:staging-startonboot   @xXMrZom

  • SFTP in AMP uses ports like 2223,2224,2225 ext.... doesn't use the standard port of 22. But the main AMP core service uses 2223 which can access all servers with that one. Just hope my research in thi

Posted Images

I've been using auto-m4b bit and it works well enough, but I notice is it is one the biggest containers in docker.img. Any idea how this can be reduced?

 

Name                                            Container                Writable                 Log

auto-m4b                                        5.67 GB                  4.51 GB                  20.9 MB
AMP                                             5.42 GB                  759 MB                   120 kB
calibre                                         2.26 GB                  327 kB                   4.31 kB
calibre-web                                     1.50 GB                  746 MB                   56.8 kB
binhex-prowlarr                                 1.44 GB                  219 MB                   129 kB
qbittorrent-vpn                                 1.34 GB                  1.16 MB                  7.58 MB
Krusader                                        1.11 GB                  3.12 MB                  67.5 kB
unifi-controller                                756 MB                   340 kB                   36.0 kB
audiobookshelf                                  626 MB                   0 B                      2.95 kB
Foundry                                         422 MB                   216 MB                   65.6 kB
plex                                            340 MB                   46.8 kB                  4.41 kB
nzbget                                          208 MB                   27.9 MB                  24.3 MB
tautulli                                        204 MB                   2.66 kB                  2.55 MB
sonarr                                          195 MB                   23.7 kB                  149 kB
Kitana                                          179 MB                   619 kB                   24.6 kB
Tailscale                                       73.8 MB                  209 B                    792 kB
Total size                                      21.7 GB                  6.48 GB                  56.8 MB

Leh sigh, can someone answer me this simple question please.

With this app, is it physically possible to either bind the ports for games without setting them manually in the docker container OR add ports to the docker container without restarting AMP? 

Because so far to play, lets take pal world for example, I have to add ports 8211 to the docker, which restarts amp, which shuts down every single one of my servers... I have to be missing something here. There is no universe in which I can imagine that I am doing this correctly.

To add a server I have to shut down EVERY single one of my servers atm.

5 hours ago, korinflakes said:

Leh sigh, can someone answer me this simple question please.

With this app, is it physically possible to either bind the ports for games without setting them manually in the docker container OR add ports to the docker container without restarting AMP? 

Because so far to play, lets take pal world for example, I have to add ports 8211 to the docker, which restarts amp, which shuts down every single one of my servers... I have to be missing something here. There is no universe in which I can imagine that I am doing this correctly.

To add a server I have to shut down EVERY single one of my servers atm.

 

Sounds correct, you have to edit the docker to add ports to the docker, you can add a bunch of ports one time to not have to stop it every time you add a new game server to Amp like 8200:8300 tcp and udp

  • Author
20 minutes ago, variants said:

 

Sounds correct, you have to edit the docker to add ports to the docker, you can add a bunch of ports one time to not have to stop it every time you add a new game server to Amp like 8200:8300 tcp and udp

 

Was just going to suggest adding ports ahead of time that you anticipate needing.

If you want to use default ports for games then yes, you need to edit the container every time to pass the correct ports through. 

If you're hosting *that* many games servers where AMP within Docker like this is problematic then perhaps a containerized AMP isn't the best solution for you? 

'Could not complete action. AMP was unable to start the application. Possible causes may include insufficient permissions to load the executable, or the file not being correctly flagged as being an executable file. Check AMPs logs for more information.' Does anyone have a solution for this issues? Usually this happen when upgrading instance or updating before starting the server (usually update break my server) Satisfactory, Project Zomboid and Palworld are the one I have this trouble with and I have no idea how to fix this

Amperrors.bmp

anyone able to start a space engineers server? it says it's recommended to run it dockerized due to SE needing wine and other dependencies but AMP is unable to run it dockerized as this is already a docker.

  • 1 month later...

Hello everyone. I tried to look for an answer to my question here but it seems it was never mentioned.

Why is it not possible to do this docker in host mode? This would solve the problem of opening the port every time we need to add a new set. I myself have a lot of hosted servers but only 1 is always on. All the servers use different ports and I find it rather tedious to have to add the port in the docker configuration and in the router settings. It would be much easier if I could link the docker to my machine's ip and make all the docker ports available on the machine without having to open them one by one from the configuration interface. I have a docker (Plex) that does this perfectly well. I don't know if what I'm saying is fesable.

 

image.png.1ba6bffc72a4828eb310b137e0f07ad1.png

 

  • 4 weeks later...
On 3/8/2024 at 2:29 AM, MDLuffy said:

Why is it not possible to do this docker in host mode?

 

It is thats what I do.

  • Author

Yeah, you can run it on host mode. Or give it its own IP too? Up to user discretion 

  • 5 weeks later...
On 4/3/2024 at 6:17 PM, CorneliousJD said:

Yeah, you can run it on host mode. Or give it its own IP too? Up to user discretion 

Any chance this could be updated to the recent version? Thank you.

  • 2 weeks later...
On 8/12/2023 at 6:17 PM, Dro said:

anyone have issues setting up a minecraft java server? I keep getting connection refused no matter what. It's driving me crazy. Everything appears to be setup properly. If i use another docker container with just a backend minecraft server i can connect to that server using the same exact settings i am using in AMP with zero issues.. If i then remove that server, then try to set it up in AMP i cannot connect.. So i know its not something simple like a firewall problem.. Any advice on whatelse to check? I've spent hours trying to figure this out.

Hey sir did you figure this out?  I have the same issue apparently and can't figure it out.  I posted a thread here about it too.  https://discourse.cubecoders.com/t/cant-connect-to-amp-minecraft-server-after-updating-to-new-paper-and-java-versions/12562

 

Anyone else have any ideas why I can't connect to my minecraft server either after reading the above thread?

  • 2 weeks later...
On 5/3/2024 at 10:11 AM, slimshizn said:

Any chance this could be updated to the recent version? Thank you.

From amp-dockerized GitHub readme:

A lack of commits & releases does not mean this project is dead. The image is configured by default to auto-update AMP on startup, meaning that new image releases are often not necessary. 

  • 1 month later...
On 5/14/2024 at 9:26 PM, simcole said:

Hey sir did you figure this out?  I have the same issue apparently and can't figure it out.  I posted a thread here about it too.  https://discourse.cubecoders.com/t/cant-connect-to-amp-minecraft-server-after-updating-to-new-paper-and-java-versions/12562

 

Anyone else have any ideas why I can't connect to my minecraft server either after reading the above thread?


I ended up having to build a Debian VM and installing it there. That is the officially supported method and it worked right away. Apparently the unRAID version isn’t supported. 

On 5/23/2024 at 3:18 AM, Collectathon said:

From amp-dockerized GitHub readme:

A lack of commits & releases does not mean this project is dead. The image is configured by default to auto-update AMP on startup, meaning that new image releases are often not necessary. 

Yeah I figured out how to update within the container. Thank you.

  • 1 month later...

Has anyone managed to reverse proxy AMP with traefik? I’ve reverse proxied a lot of containers but this one just will not play ball. 

  • 2 weeks later...

image.png.ef1742ded0e5181b1987bd48d610ce83.png

 

Is this normal? Is this a memory leak? This occurs when the server has low or no load and it occurs randomly.

  • 3 weeks later...

Kinda new to all this, i've been tinkering with AMP and I set up a new datastore however the owner got changed and AMP can't change/start anything in that data store, how do I go about sorting this as I set the owner to nobody but no luck with that one 

11 minutes ago, Tommy90 said:

Kinda new to all this, i've been tinkering with AMP and I set up a new datastore however the owner got changed and AMP can't change/start anything in that data store, how do I go about sorting this as I set the owner to nobody but no luck with that one 

I managed to fix it..... leaving this here for others I used the terminal to view the owner of the other amp files (for me it showed as 1000)  I then used chmod to change the owner to 1000 and it worked!   

I feel stupid for asking this but why am I not seeing this in the Community Apps? Am I missing something?

On 9/11/2024 at 11:24 PM, Joly0 said:

any chance to get amp installed in unraid? the only release i can find is from "imagegenius" and it already fails on starting the ADS instance by default Oo

On 9/14/2024 at 7:30 AM, Marcel Wolf said:

any chance to get amp installed in unraid? the only release i can find is from "imagegenius" and it already fails on starting the ADS instance by default Oo

I have requested to remove the dupliacte flag here

you could react to it maybe to raise importance for this (maybe even ping squid)

  • 4 weeks later...

Btw, this has been resolved. The amp template should be visible again in the CA

  • 5 weeks later...

Has anyone noticed higher idle CPU usage/spikes after the big Phobos update?

Here is what my CPU usage looks like with Netdata:

image.thumb.png.ed1d752a68d9113812f6bad8cf2df5cd.png

 

I only have one instance on AMP, and it's for Minecraft. This screenshot is with that instance turned off.

 

AMP logs seem unremarkable:
image.thumb.png.808b8348043307ee0868c062039b0524.png 

 

CPU usage looks the same with the instance on, but the Minecraft server not running, as well as with both the instance and the server running. My spikes are probably higher since I have a weaker CPU, but I'd like to see whether others are observing similar behavior.

 

Thanks, everyone!

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