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oxideSeven
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Posts posted by oxideSeven
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I'm trying to run a Conan Exiles server. When it was fresh with nothing on it, it loaded up fine.
So I gave it a reboot, logged in again, then shut down.
I then added a few mods. Nothing big like AoC or EEWA.
Now I get this after it has loaded tons of stuff. I have a ton of free ram.
LogMemory:Warning: Freeing 33554432 bytes from backup pool to handle out of memory. LogMemory:Warning: MemoryStats: AvailablePhysical 19807563776 AvailableVirtual 140737488158719 UsedPhysical 7747080192 PeakUsedPhysical 7750664192 UsedVirtual 7725981696 PeakUsedVirtual 7725981696 00f8:err:sync:RtlpWaitForCriticalSection section 00000000029D2480 "?" wait timed out in thread 00f8, blocked by 0104, retrying (60 sec) 010c:err:sync:RtlpWaitForCriticalSection section 00000000029D2480 "?" wait timed out in thread 010c, blocked by 0104, retrying (60 sec)
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I can't change any settings in scrutiny via the webapp.
All the options like trying to get manufacturer info is grayed out.
It's also not really registering errors in a real way. One of my drives should be failing but scrutiny says it passes.
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Satisfactory server can now be run on the early access branch instead of experimental. How would I go about changing that on my end? Just change the appID?
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8 minutes ago, BoxOfSnoo said:
Just put 19132 in both port fields. 19133 is only for IPV6, if you want that you should probably have another line anyway.
Either way gives the same result, and ranges work fine, no need for separate lines.
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6 minutes ago, binhex said:
yes, as long...
...connect over 3G/4G/5G (assuming that is how you are connecting).
I've used mobile, another computer at another house, and I've checked with port detector sites (some people recommended a site that would declare refused if set up correctly instead of timed out. I only ever get timed out)
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4 minutes ago, binhex said:
I can confirm the docker image is not the issue, I use this myself and can access internally and externally over the internet via Minecraft PE on my android phone.
I'm more concerned about configuration of the docker. I agree that the docker image can't be the issue considering no one else is having a problem. There's clearly an issue somewhere that isn't my network though. That works. It works for an image added before and one added after also needing port forwarding.
There is a lot of talk about weird port forwarding issues with bedrock all over the internet though, but nothing I've found was a solution for me unfortunately.
If I install the docker image fully default with no other changes to any configs or anything included with it, it should work externally?
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8 minutes ago, BoxOfSnoo said:
You're gonna need to post a picture of your port forwarding setup, probably.
I can post something when I get home, but considering the port forwarding for the other server, and like 7 other things all work, I don't think that's the issue.
I'll get a screenshot in a few hours.
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1 hour ago, BoxOfSnoo said:
If it runs correctly internally, then it's probably not the Docker...
Do you have UDP forwarded or just TCP?
I tried all 3 methods. UDP, TCP, and both. No difference that I noticed. Never connected.
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I've got no external access.
I've got this server as x.x.x.61 and port forwarding is set correctly to this address.
I can access it on the network, but not outside.
I've also got mineOS on x.x.x.60 and port forwarding for that one is also set the same way. These are different ports than the above docker.
This one is accessible inside and outside of my network without any problems.
Because of that, I'm assuming everything is correctly setup except maybe something with this docker... I did nothing after using apps to install it at default settings.
[Support] ich777 - Gameserver Dockers
in Docker Containers
Posted
Fair enough haha! I'll setup a VM for it, since I guess Funcom doesn't even support linux servers anyway.
Thanks ich777!