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Miykael13

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Posts posted by Miykael13

  1. 2 minutes ago, Spectral Force said:

    Anything on cache is not covered by parity. if you search cimmunity apps for appdata backup you can schedule backs of said directory & save those to the array. This process does shutdoen & restart the containers.

     

    1 minute ago, ich777 said:

    I don't know how you configured your server but I use a BTRFS Cache Pool that consists of two drives so to speak mirrored and that means it is protected.

     

    If you only have one Cache drive then yes, it is unprotected but I would strongly recommend that you put in a second Cache driver so that it's not unprotected and leave the appdata share on the cache, with that you allow that the Array can go to sleep and save some energy.

     

     

    Thank you both for the guidance! Hope you guys have a good day!

    • Like 1
  2. 24 minutes ago, ich777 said:

    And exactly that is the issue here, you see in the above screenshot that /mnt/cache/appdata/... is specified but you moved that data to the Array, that can't work, please read that post:

     



    Thanks for the help! So, leaving on the cache and not moving to array means that the data for the server is unprotected as far as parity goes, if my understanding is correct? 

  3. 18 minutes ago, ich777 said:

    Hmmm, have you changed anything in the config? If yes, what did you change? It did run correct?

    Can you post screenshots from your Docker template?

     

    Are you sure that your appdata share stays on the cache if you are using /mnt/cache/appdata/...?

    I do have my cache moving to my array. Still new to unraid so im guessing thats poor practice.

    Palworld config is entirely default other than I enabled backups. image.thumb.png.46a43da09d928c96c1919a094b8e9393.png

     

    image.thumb.png.df6f15216b4c795834ad629d5b51017a.png

  4. 7 hours ago, ich777 said:

    Stop the container, open the logs and post the output here.

    Thanks for that tip! Here are the logs

     

    Connecting anonymously to Steam Public...OK
    Waiting for client config...OK
    Waiting for user info...OK
    Success! App '2394010' already up to date.
    ---Checking if configuration is in place---
    ---Configuration found, continuing...---
    ---Checking if PublicIP is in place---
    ---PublicIP in PalWorldSettings.ini found: 172.101.190.180
    ---Prepare Server---
    ---Server ready---
    ---Starting Backup daemon---
    ---Start Server---
    ---Ensuring UID: 99 matches user---
    usermod: no changes
    ---Ensuring GID: 100 matches user---
    usermod: no changes
    ---Setting umask to 000---
    ---Checking for optional scripts---
    ---No optional script found, continuing---
    ---Taking ownership of data...---
    ---Starting...---
    ---Update SteamCMD---
    tid(21) burning pthread_key_t == 0 so we never use it
    Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
    Logging directory: '/serverdata/Steam/logs'
    [  0%] Checking for available updates...
    [----] Verifying installation...
    Steam Console Client (c) Valve Corporation - version 1705108307
    -- type 'quit' to exit --
    Loading Steam API...dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
    OK
    
    Connecting anonymously to Steam Public...OK
    Waiting for client config...OK
    Waiting for user info...OK
    ---Update Server---
    tid(43) burning pthread_key_t == 0 so we never use it
    Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
    Logging directory: '/serverdata/Steam/logs'
    [  0%] Checking for available updates...
    [----] Verifying installation...
    Steam Console Client (c) Valve Corporation - version 1705108307
    -- type 'quit' to exit --
    Loading Steam API...dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory
    OK
    
    Connecting anonymously to Steam Public...OK
    Waiting for client config...OK
    Waiting for user info...OK
    Success! App '2394010' already up to date.
    ---Checking if configuration is in place---
    ---Configuration found, continuing...---
    ---Checking if PublicIP is in place---
    ---PublicIP in PalWorldSettings.ini found: 172.101.190.180
    ---Prepare Server---
    ---Server ready---
    ---Starting Backup daemon---
    ---Start Server---
    ---Ensuring UID: 99 matches user---
    usermod: no changes
    ---Ensuring GID: 100 matches user---
    usermod: no changes
    ---Setting umask to 000---
    ---Checking for optional scripts---
    ---No optional script found, continuing---
    ---Taking ownership of data...---
    ---Starting...---
    ---Update SteamCMD---

     

  5. Hello, I tried searching for my issue, perhaps i missed it though...

    I setup a palworld yesterday evening and it was running with no issues. my friends and I played on it, then this morning I had to unplug my unraid box (i did a clean shutdown first). Now when the game tries to boot, it gets stuck in a loop. i try to watch the log to see where the error occurs, but it loops to quick to see.

    And because i saw someone had a similar issue to me, but the suspicion was old hardware, here is my CPU:
    AMD Ryzen 5 5600X 6-Core @ 3700 MHz
    I'd suspect not hardware since it ran fine for hours.. right?

    any suggestions appreciated!

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