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Gaspode

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Posts posted by Gaspode

  1. On 8/1/2020 at 1:35 PM, ich777 said:

    you have to first install python3 in the container (this is only necessary on the first start or if you change anything in the template - not if you restart it)

     

    do a:

    apt-get update

    apt-get -y install --no-install-recommends python3

    Any idea why it keeps giving me this?

     

    Loading Steam API.../data/src/clientdll/applicationmanager.cpp (4137) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
    /data/src/clientdll/applicationmanager.cpp (4137) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index
    /data/src/clientdll/applicationmanager.cpp (4300) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0
    Warning: failed to init SDL thread priority manager: SDL not found

  2. 15 minutes ago, ich777 said:

    "virtual path" since you are in the container

    tryed it. but i gives me that: /opt/scripts/user.sh: /usr/bin/python3: bad interpreter: No such file or directory

     

    how can i get phyton into the container? wouldn't it disapear like nano?

     

    sorry. i only understand half or less of what im doing

  3. 11 minutes ago, ich777 said:

    Yep because I don't include it in the container, why are you using nano, just share the appdata directory and edit your files with Notpad++ or your favourite editor.

     

    You can do that yourself, create a user.sh somewhere on your Unraid server and link it with a path into the container to '/opt/scripts/user.sh' (this script will be executed on every restart of the container as root - one reason why I recommend doing that in another directory than where the gamefiles are - also don't forget to set the permission).

    great idea, will try right away. 

     

    do i have to use the virtual path (/serverdata/steamcmd/steamcmd.sh) or the real one (/appdata/steamcmd/steamcmd.sh)?

  4. 2 hours ago, ich777 said:

    Don't think that it overwrites the extra files that you've put in... works just like a normal Linux server.

    I could only imagine that it overwrites the files if you set VALIDATE to 'true'

    cool. just thought. nano kept disapearing after restarts, config changes. 

     

    if your ever horribly bored. here's a phyton script that gets the mods at steam workshop and does mostly all needed. would be a great addition to your allready great tool. https://gist.github.com/Freddo3000/a5cd0494f649db75e43611122c9c3f15

     

    :)

  5. 44 minutes ago, ich777 said:

    It's like a default Linux Server, the path's are a little different.

    I also have a ExileMod server in the CA app if you are interested in ExileMod.

    Ah. Ok. Will try that. I remember that i have to add the list of mods to some cfg file that holds the parameters for starting the server. a hint where I can find that?

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