Gaspode

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Everything posted by Gaspode

  1. Any idea why it keeps giving me this? Loading Steam API.../data/src/clientdll/applicationmanager.cpp (4137) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index /data/src/clientdll/applicationmanager.cpp (4137) : Assertion Failed: CApplicationManager::GetMountVolume: invalid index /data/src/clientdll/applicationmanager.cpp (4300) : Assertion Failed: m_vecInstallBaseFolders.Count() > 0 Warning: failed to init SDL thread priority manager: SDL not found
  2. tryed it. but i gives me that: /opt/scripts/user.sh: /usr/bin/python3: bad interpreter: No such file or directory how can i get phyton into the container? wouldn't it disapear like nano? sorry. i only understand half or less of what im doing
  3. great idea, will try right away. do i have to use the virtual path (/serverdata/steamcmd/steamcmd.sh) or the real one (/appdata/steamcmd/steamcmd.sh)?
  4. cool. just thought. nano kept disapearing after restarts, config changes. if your ever horribly bored. here's a phyton script that gets the mods at steam workshop and does mostly all needed. would be a great addition to your allready great tool. https://gist.github.com/Freddo3000/a5cd0494f649db75e43611122c9c3f15
  5. yepp. there it was. works like a charm. thanks. one question. what happens if i update the thing? will it overwrite folders or files? if so. can i prevent that?
  6. Ah. Ok. Will try that. I remember that i have to add the list of mods to some cfg file that holds the parameters for starting the server. a hint where I can find that?
  7. Hi, first i have to say. thanks. works realy nicely and easy. had my arma 3 vanilla server up an running in no time. now im trying to figure out how to get mods running. anybody keen to give me tipps? thanks in advance