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Maitresinh

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Posts posted by Maitresinh

  1. ok so the error says "duplicate mount". 

    In other other words, i can't use the same path (data) as in Sonarr/Radarr as you suggest

     

    In Sonarr the path lead to "data" because it needs to get access both to /torrent and /media

    But the media are in the subpath  / media

     

    Plus, i docker configuration of Bazarr, you have to complete 2 different path (one of sonarr, one for radarr)

     

  2. thanks.

     

    I changed the path and lost my docker installation. Reinstalled.

    And now :

     

    ---------------------------------------------------------------------
    [custom-init] No custom files found, skipping...
    Bazarr starting...
    Bazarr exited.
    2024-05-15 05:45:38,970 - root                             (15169e179b08) :  ERROR (check_update:31) - Error trying to get releases from Github. Http error.
    2024-05-15 05:45:39,907 - flask_migrate                    (15169e179b08) :  ERROR (__init__:113) - Error: Can't locate revision identified by '452dd0f0b578'
    Bazarr starting...
    Bazarr exited.
    2024-05-15 05:45:46,337 - root                             (1526e9f04b08) :  ERROR (check_update:31) - Error trying to get releases from Github. Http error.
    2024-05-15 05:45:47,230 - flask_migrate                    (1526e9f04b08) :  ERROR (__init__:113) - Error: Can't locate revision identified by '452dd0f0b578'
    Connection to localhost (127.0.0.1) 6767 port [tcp/*] succeeded!
    [ls.io-init] done.
    Bazarr starting...
    Bazarr exited.

    -------------------------------------------------

  3. Hello,

     

    I've got a "path problem" error in Bazarr (linux version)

     

    I've using the regular trash guide folder structure

    https://trash-guides.info/Hardlinks/How-to-setup-for/Unraid/

     

    mnt/user/data

    /torrent

      /tv

      /movies

    /media

     / tv

      /movies

     

    Works fine with hardlinking with sonarr and radarr

     

    But now, i've got "path error" with bazar.

     

    attacehd, my bazarr path configuration in docker, and my sonarr path configuration

    Capture d'écran 2024-05-12 103115.png

    sonarr.png

  4. Not sure it the right place, but :

     

    I tried to change NPM setting (going back to bridge) and got an error. As NPM did not run anymore, i de-installed and try to re-installed it, but failed. Here is the error message.

     

    Quote

     

     --no-healthcheck 'jc21/nginx-proxy-manager'

    WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap.
    98c60d6d6be4fd57cfc5dd20fc7d962e7fb833787d34775246158ed96a0f0ee1
    docker: Error response from daemon: driver failed programming external connectivity on endpoint Nginx-Proxy-Manager-Official (1d609afd01515c77bae9847e65f6c81a83f60a5f143e625cdce205000b3537d9): Error starting userland proxy: listen tcp4 0.0.0.0:443: bind: address already in use.

     

     

    I made no change in my unraid, apart from changing Maclan (wich was causing instability with VM) to IPvlan for dockers.

     

  5. On 4/19/2024 at 2:51 PM, ich777 said:

    Why shouldn't it? Then it simply listens on all interfaces so to speak 0.0.0.0

     

    Port checkers are only able to check ports which are http or https based and since we are dealing with a game server here most port checking sites won't even detect if the ports are open.

     

     

    I've tried. Same result. No server showing. No connection.

    Could it be a probleme with the client ?

    I' ve noticied that the "Ip" file is not showing up.

     

    Maybe you can see the server (romero-popollo) ?

     

    I also saw here somehting about a -nosteam parameter

    https://pzwiki.net/wiki/Dedicated_server

     

     

     

    On 4/19/2024 at 2:51 PM, ich777 said:

     

    This is nothing to worry about.

     

    BTW Can you please put such a huge log file into a file and upload it here to not bloat the thread.

     

    Please unset your IP in the config file and leave it as is.

    I can only tell you that it is working fine over here and I can connect from my LAN and from my WAN to the dedicated server.

     

    Sorry

  6. Well, if i don't enter at least my IPv4, it cannot work. Or can it ?

    It would help to be able to download the default server file (as my has been modified already)

    I've posted my file earlier in the discussion, if you want to have a look on it or compare.

     

    Last but not least, i cannot access the docker on my brower, using 192.168.1.69:16261 or 16262

    So i've been check the ports, and they appear as closed.

     

    I've been check my router, and they seems open so far. Here is a screen capture

     

     

    Capture d'écran 2024-04-19 131649.png

  7. thanks

     

    - I had a look on the post. It said he solved it by entering both local ip and ipv4 ip on the server details.

    The problem is that i have no place to enter local IP on the server config in project zomboid.

     

    - I tried connecting through the internet (ie : not on my local network). Here is a capture

     

    Capture d'écran 2024-04-17 181152.png

  8. 3 hours ago, ich777 said:

    Have you yet tried to only enter your local IP?

     

    I did, in my brower (not into projet zomboid servers)

     

    3 hours ago, ich777 said:

    Are you sure that your NAT Reflection is working properly? If it is not working properly this would prevent you from connecting from your LAN to the server.

    Have you yet tried to connect to your server from outside your LAN to your server via the WAN IP/PORT?

     

    no.

    I will

    3 hours ago, ich777 said:

     

    Please also check your port forwarding if you've forwarded all ports which are listed in the Docker template with the appropriate protocol.

     

    Checked. Everyting is fine so far.

    1 hour ago, MassimoMx said:

    @ich777 Do you know if the zomboid server is shut down using the `quit` command in the console? 

    no.

     

    1 hour ago, MassimoMx said:


    Asking because I'm experiencing zombie respawning in my base after restarting the server after pressing the "stop" button on my container UI

    A few links with similiar related problems:
    https://theindiestone.com/forums/index.php?/topic/50007-4166-mp-server-restart-triggers-zombie-respawn-event/
    https://theindiestone.com/forums/index.php?/topic/45483-4165-multiplayer-zombies-respawn-on-server-reboot/
     - In this last link the user says: 


    Please let me know.

     

    what is the quit command . Is it worth the "pain" ? (regarding comment below)

     

    56 minutes ago, ich777 said:

    No a SIGINT is sent to the process which is basically the same as quit and the server is properly shutdown and saves before it exits.

    The linked posts are already two years old and I tested it myself and it works flawlessly over here.

     

    Project Zomboid saves every 10 minutes IIRC and after that period of time it should be also save to shutdown the server, if you are testing currently an stopping and starting the server frequently it can happen that you see this behavior but I have to say a dedicated server is meant to stay online and shouldn't be restarted that frequently.

    BTW you are the first one who is reporting that and my container exists now for almost 4 years.

     

    Is the issue with the port forwarding now solved?

     

    No :/

     Port forwarding seems good so far

     

     

  9. hi

     

    Just made a fresh install on Unraid. But cannot see the server showing up in the server list on Project Zomboid (public = true). I've tried to enter the server with my exdternal IP and port. Fail connection.

     

    i've tried reaching the local ip on my brower, with port. Nothing

     

    here are my logs. Any help welcome

     

    LOG  : General     , 1713344186350> 39,936,852> MOVABLES: E face defined more than once for group: (Low Hedge) sheet = f_bushes_2
    LOG  : General     , 1713344186350> 39,936,852> MOVABLES: S face defined more than once for group: (Low Hedge) sheet = f_bushes_2
    LOG  : General     , 1713344186350> 39,936,852> MOVABLES: E face defined more than once for group: (Tall Hedge) sheet = f_bushes_2
    LOG  : General     , 1713344186350> 39,936,852> MOVABLES: S face defined more than once for group: (Tall Hedge) sheet = f_bushes_2
    LOG  : General     , 1713344186350> 39,936,852> MOVABLES: N face defined more than once for group: (Low Corner Hedge) sheet = f_bushes_2
    LOG  : General     , 1713344186350> 39,936,852> MOVABLES: S face defined more than once for group: (Low Corner Hedge) sheet = f_bushes_2
    LOG  : General     , 1713344186350> 39,936,852> MOVABLES: N face defined more than once for group: (Tall Corner Hedge) sheet = f_bushes_2
    LOG  : General     , 1713344186350> 39,936,852> MOVABLES: S face defined more than once for group: (Tall Corner Hedge) sheet = f_bushes_2
    LOG  : General     , 1713344186351> 39,936,852> tiledef: loading /serverdata/serverfiles/media/tiledefinitions_apcom.tiles
    LOG  : General     , 1713344186352> 39,936,853> tiledef: loading /serverdata/serverfiles/media/tiledefinitions_overlays.tiles
    LOG  : General     , 1713344186358> 39,936,859> tiledef: loading /serverdata/serverfiles/media/tiledefinitions_noiseworks.patch.tiles
    LOG  : General     , 1713344186362> 39,936,864> MOVABLES: E face defined more than once for group: (Bar Wall Bar) sheet = location_restaurant_bar_01
    LOG  : General     , 1713344186363> 39,936,864> MOVABLES: S face defined more than once for group: (Bar Wall Bar) sheet = location_restaurant_bar_01
    LOG  : General     , 1713344186363> 39,936,864> MOVABLES: E face defined more than once for group: (Left Bar Wall Bar) sheet = location_restaurant_bar_01
    LOG  : General     , 1713344186363> 39,936,864> MOVABLES: S face defined more than once for group: (Left Bar Wall Bar) sheet = location_restaurant_bar_01
    LOG  : General     , 1713344186363> 39,936,864> MOVABLES: E face defined more than once for group: (Right Bar Wall Bar) sheet = location_restaurant_bar_01
    LOG  : General     , 1713344186363> 39,936,864> MOVABLES: S face defined more than once for group: (Right Bar Wall Bar) sheet = location_restaurant_bar_01
    LOG  : General     , 1713344186363> 39,936,864> MOVABLES: E face defined more than once for group: (Bar Tap Antique) sheet = location_restaurant_bar_01
    LOG  : General     , 1713344186363> 39,936,864> MOVABLES: Object has too many faces defined for group: (Bar Counter) sheet = location_restaurant_bar_01
    LOG  : General     , 1713344186363> 39,936,865> MOVABLES: Object has too many faces defined for group: (Bar Corner Counter) sheet = location_restaurant_bar_01
    LOG  : General     , 1713344186369> 39,936,871> MOVABLES: Object has only one face defined for group: (Streetname Sign) sheet = street_decoration_01
    LOG  : General     , 1713344186370> 39,936,871> MOVABLES: Not all members have a valid face defined for group: (Streetname Sign) sheet = street_decoration_01
    LOG  : General     , 1713344186390> 39,936,892> Loading Recorded Media:/serverdata/serverfiles/Zomboid/Saves/Multiplayer/servertest/recorded_media.bin
    LOG  : General     , 1713344186420> 39,936,921> Saving Recorded Media:/serverdata/serverfiles/Zomboid/Saves/Multiplayer/servertest/recorded_media.bin
    LOG  : General     , 1713344186517> 39,937,018> scriptmanager = zombie.radio.scripting.RadioScriptManager@1e98b788, isNewGame = false
    LOG  : General     , 1713344186517> 39,937,018> name = Automated Emergency Broadcast System, freq = 94800, cat = Emergency, uuid = EMRG-711984
    LOG  : General     , 1713344186518> 39,937,019> Radio Loading channels...
    LOG  : General     , 1713344186518> 39,937,020> Loading GlobalModData:/serverdata/serverfiles/Zomboid/Saves/Multiplayer/servertest/global_mod_data.bin
    LOG  : General     , 1713344186528> 39,937,030> WorldDictionary: Checking dictionary...
    LOG  : General     , 1713344186536> 39,937,037> Loading WorldDictionary:/serverdata/serverfiles/Zomboid/Saves/Multiplayer/servertest/WorldDictionary.bin
    LOG  : General     , 1713344186683> 39,937,184> IsoMetaGrid.Create: finished loading in 0.819 seconds
    LOG  : General     , 1713344186691> 39,937,193> Calculate weather front strength = 0.6563815
    LOG  : General     , 1713344186695> 39,937,196> Calculate weather front strength = 0.59830695
    LOG  : General     , 1713344186697> 39,937,199> Calculate weather front strength = 0.57753146
    LOG  : General     , 1713344186699> 39,937,200> Calculate weather front strength = 0.13856383
    LOG  : General     , 1713344186700> 39,937,202> Calculate weather front strength = 0.9246793
    LOG  : General     , 1713344186702> 39,937,203> Calculate weather front strength = 0.09449867
    LOG  : General     , 1713344186703> 39,937,204> Calculate weather front strength = 0.4057076
    LOG  : General     , 1713344186703> 39,937,205> Calculate weather front strength = 0.24940713
    LOG  : General     , 1713344186704> 39,937,206> Calculate weather front strength = 0.63669544
    LOG  : General     , 1713344186705> 39,937,207> Calculate weather front strength = 0.5161727
    LOG  : Lua         , 1713344186708> 39,937,209> Loading: media/maps/Muldraugh, KY/objects.lua
    LOG  : General     , 1713344186858> 39,937,359> ERROR: Mannequin zone missing properties in media/maps/Muldraugh, KY/objects.lua at 13583,1299,0
    LOG  : General     , 1713344187356> 39,937,858> loading 18906 zones from map_zone.bin
    LOG  : General     , 1713344187440> 39,937,942> Max #ZONES on one chunk is 11
    LOG  : General     , 1713344187517> 39,938,019> reanimate: loaded 0 zombies
    LOG  : Network     , 1713344187555> 39,938,057> Initialising RakNet...
    LOG  : Network     , 1713344187555> 39,938,057> [17-04-24 01:56:27.555] > ZNet: [-> CZombienet: RakNetPeerInterface_Init
    LOG  : Network     , 1713344187555> 39,938,057> [17-04-24 01:56:27.555] > ZNet: [-> CZombienet: RakNetPeerInterface_SetMaximumIncomingConnections
    LOG  : Network     , 1713344187555> 39,938,057> [17-04-24 01:56:27.555] > ZNet: [-> CZombienet: RakNetPeerInterface_SetServerPort
    LOG  : Network     , 1713344187759> 39,938,260> [17-04-24 01:56:27.758] > ZNet: [-> CZombienet: RakNetPeerInterface_SetIncomingPassword
    LOG  : Network     , 1713344187759> 39,938,260> [17-04-24 01:56:27.759] > ZNet: [-> CZombienet: RakNetPeerInterface_SetOccasionalPing
    LOG  : Network     , 1713344187759> 39,938,261> [17-04-24 01:56:27.759] > ZNet: [-> CZombienet: RakNetPeerInterface_Startup
    LOG  : Network     , 1713344187759> 39,938,261> [17-04-24 01:56:27.759] > ZNet: Startup version 41.78.16
    LOG  : Network     , 1713344187759> 39,938,261> [17-04-24 01:56:27.759] > ZNet: Zomboid Steam Server started, ports 16262 and 16261 must be open on the router
    LOG  : Network     , 1713344187770> 39,938,271> [17-04-24 01:56:27.770] > ZNet: SRakNet -> SZombienet: OnRakPeerStartup
    LOG  : Network     , 1713344187770> 39,938,272> [17-04-24 01:56:27.770] > ZNet: OnRakPeerStartup
    LOG  : Network     , 1713344187780> 39,938,282> [17-04-24 01:56:27.780] > ZNet: GetRakPeerInterface GetSockets receives 2 sockets
    LOG  : Network     , 1713344187780> 39,938,282> [17-04-24 01:56:27.780] > ZNet: SZombienet -> SSteamSDK: InitRelayNetworkAccess
    [S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded.
    LOG  : Network     , 1713344187781> 39,938,283> [17-04-24 01:56:27.781] > ZNet: SZombienet -> SRakNet: SetSocketLayerOverride this
    LOG  : Network     , 1713344187781> 39,938,283> RakNet.Startup() return code: 0 (0 means success)
    LOG  : Network     , 1713344187783> 39,938,284> *** SERVER STARTED ****
    LOG  : Network     , 1713344187783> 39,938,284> *** Steam is enabled
    LOG  : Network     , 1713344187783> 39,938,285> Server is listening on port 16261 (for Steam connection) and port 16262 (for UDPRakNet connection)
    LOG  : Network     , 1713344187783> 39,938,285> Clients should use 16261 port for connections
    LOG  : General     , 1713344187783> 39,938,285> LuaNet: Initializing...
    LOG  : General     , 1713344187783> 39,938,285> LuaNet: Registering server listener...
    LOG  : General     , 1713344187783> 39,938,285> LuaNet: Initialization [DONE], triggering events for 'LuaNet.onInitAdd'.
    LOG  : Network     , 1713344187784> 39,938,285> DISCORD: token not configured
    LOG  : Network     , 1713344187784> 39,938,285> *** DISCORD DISABLED ****
    LOG  : General     , 1713344187784> 39,938,285> ##########
    Server Steam ID 90197149233696796
    ##########
    LOG  : Multiplayer , 1713344187792> 39,938,294> [MPStatistics] mem usage notification threshold=8,160,437,760
    LOG  : General     , 1713344187795> 39,938,297> RCON: listening on port 27015
    LOG  : Network     , 1713344188186> 39,938,687> [17-04-24 01:56:28.186] > ZNet: SSteamSDK -> SZombienet: OnPolicyResponse
    LOG  : Network     , 1713344188186> 39,938,687> [17-04-24 01:56:28.186] > ZNet: OnPolicyResponse
    LOG  : Network     , 1713344188186> 39,938,687> [17-04-24 01:56:28.186] > ZNet: SZombienet -> SSteamSDK: BSecure
    LOG  : Network     , 1713344188186> 39,938,688> [17-04-24 01:56:28.186] > ZNet: Zomboid Server is VAC Secure
    LOG  : General     , 1713344787645> 40,538,147> SaveAll took 59.475075 ms
    LOG  : General     , 1713344787646> 40,538,148> reanimate: saved 0 zombies
    LOG  : General     , 1713344787655> 40,538,157> Saving GlobalModData
    LOG  : General     , 1713344787656> 40,538,158> Saving finish
    LOG  : General     , 1713344787656> 40,538,158> Saving took 70.806695 ms
    LOG  : General     , 1713345387703> 41,138,205> SaveAll took 20.266487 ms
    LOG  : General     , 1713345387703> 41,138,205> reanimate: saved 0 zombies
    LOG  : General     , 1713345387709> 41,138,210> Saving GlobalModData
    LOG  : General     , 1713345387710> 41,138,211> Saving finish
    LOG  : General     , 1713345387710> 41,138,211> Saving took 26.841157 ms

  10. 'jour

     

    Déterrage de topic.

    J'essaie de rendre moi aussi quelques applis (Kavita...) accessibles via mon nom de domaine, depuis l'extérieur.

    J'ai installé Nginx manager en suivant le tuto de superboki, mais apres avoir interrompu...j'ai perdu mon mdp Nginx. Desinstallé, resinstallé, toujours pas acces avec login/mdp de base.

     

    De plus le tuto pour installer le NDD est prévu pour une IP dynamique, alors que j'ai une IP fixe.

     

    Bref, de l'aide pas a pas serait bienvenue.

     

  11. ok, found it

     

    1/ you have to remove the #

    2/ using " " 

    3/ you can use the container path : "/temp" instead of absolute path

     

    BUT i still fail to enter the shares

     

     shares:
       directories: "/musique"

     

    Exception during deserialization: Invalid cast from 'System.String' to 'System.String[]'.

  12. Hey there.

     

    I just need a little help to configures shares on soulseek

     

    In option i'm trying to change in options

     

    # shares:
    #   directories:
    #     - ~

     

    to

     

    # shares:
    #   directories:
    #     - '/mnt/user/musique/'

     

    but i get an "Value cannot be null. (Parameter 'instance')"

     

    (yes, my skills are very limited in syntax...)

     

    Anyone ?

     

     

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