h0tic3

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  1. Hier die Logs von Sons of the forest: 0024:fixme:file:parse_samba_dos_attrib_data Unhandled user.DOSATTRIB extended attribute value. 0024:fixme:nls:GetFileMUIPath stub: 0x10, L"C:\\windows\\system32\\tzres.dll", (null), 000000000010E698, 00000000505F3770, 000000000010E690, 000000000010E630 0024:fixme:nls:GetFileMUIPath stub: 0x10, L"C:\\windows\\system32\\tzres.dll", (null), 000000000010E698, 00000000505F3770, 000000000010E690, 000000000010E630 0024:fixme:nls:GetFileMUIPath stub: 0x10, L"C:\\windows\\system32\\tzres.dll", (null), 000000000010E698, 00000000505F3770, 000000000010E690, 000000000010E630 ALSA lib confmisc.c:855:(parse_card) cannot find card '0' ALSA lib conf.c:5180:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings ALSA lib conf.c:5180:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name ALSA lib conf.c:5180:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory ALSA lib conf.c:5703:(snd_config_expand) Evaluate error: No such file or directory ALSA lib pcm.c:2666:(snd_pcm_open_noupdate) Unknown PCM default ALSA lib confmisc.c:855:(parse_card) cannot find card '0' ALSA lib conf.c:5180:(_snd_config_evaluate) function snd_func_card_inum returned error: No such file or directory ALSA lib confmisc.c:422:(snd_func_concat) error evaluating strings ALSA lib conf.c:5180:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory ALSA lib confmisc.c:1334:(snd_func_refer) error evaluating name ALSA lib conf.c:5180:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory ALSA lib conf.c:5703:(snd_config_expand) Evaluate error: No such file or directory ALSA lib pcm.c:2666:(snd_pcm_open_noupdate) Unknown PCM default 017c:fixme:ver:GetCurrentPackageId (00000000521EFE10 0000000000000000): stub 0024:err:vulkan:wine_vk_init Failed to load libvulkan.so.1. 0024:fixme:d3d:wined3d_guess_card No card selector available for card vendor 0000 (using GL_RENDERER "llvmpipe (LLVM 15.0.6, 256 bits)"). 0024:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0000000053C334D0, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 000000000010EA60, modes 0000000000000000 partial stub! 0024:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0000000053C334D0, format DXGI_FORMAT_R8G8B8A8_UNORM, flags 0, mode_count 000000000010EA60, modes 0000149260000010 partial stub! 0024:fixme:system:QueryDisplayConfig (00000002 000000000010EA60 0000149260000010 000000000010EA68 0000149260000070 0000000000000000): semi-stub 0024:fixme:system:QueryDisplayConfig (00000002 000000000010EB10 0000149260000010 000000000010EB18 0000149260000070 0000000000000000): semi-stub 0024:fixme:system:QueryDisplayConfig (00000002 000000000010EB10 0000149260000010 000000000010EB18 0000149260000070 0000000000000000): semi-stub 0024:fixme:system:QueryDisplayConfig (00000002 000000000010EB10 0000149260000010 000000000010EB18 0000149260000070 0000000000000000): semi-stub 0024:fixme:system:QueryDisplayConfig (00000002 000000000010EB10 0000149260000010 000000000010EB18 0000149260000070 0000000000000000): semi-stub 0024:fixme:wbemprox:client_security_SetBlanket 000000006E7A0E80, 0000000002669F80, 10, 0, (null), 3, 3, 0000000000000000, 0 0024:fixme:wbemprox:client_security_Release 000000006E7A0E80 0024:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x30 0024:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x30 0024:fixme:imm:ImeSetActiveContext (0000000000010052, 1): stub 0024:fixme:imm:ImmReleaseContext (0000000000030046, 0000000000010052): stub 0024:fixme:dwmapi:DwmGetWindowAttribute (0000000000030046 9 000000000010E590 16) stub 0024:fixme:system:NtUserGetDisplayConfigBufferSizes only returning active paths 0024:fixme:system:QueryDisplayConfig (00000004 000000000010E640 0000149260000010 000000000010E168 0000149260000070 000000000010E1E8): semi-stub 0024:fixme:system:QueryDisplayConfig only returning active paths 0024:fixme:system:QueryDisplayConfig setting toplogyid to DISPLAYCONFIG_TOPOLOGY_INTERNAL WARNING: Shader Unsupported: 'HDRP/DefaultFogVolume' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Sons/HDRPLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/VoxelizeShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding. Texture2DArray is not supported on this platform/GPU UnityEngine.Texture2DArray:Internal_Create(Texture2DArray, Int32, Int32, Int32, Int32, GraphicsFormat, TextureCreationFlags) UnityEngine.Texture2DArray:.ctor(Int32, Int32, Int32, TextureFormat, Int32, Boolean, Boolean) UnityEngine.Texture2DArray:.ctor(Int32, Int32, Int32, TextureFormat, Boolean, Boolean) Crest.TextureArrayHelpers:CreateTexture2DArray(Texture2D) Crest.TextureArrayHelpers:CreateBlackTexArray() Crest.TextureArrayHelpers:InitStatics() [ line 1109160] UnityException: Failed to create 2D array texture because of invalid parameters. at UnityEngine.Texture2DArray.Internal_Create (UnityEngine.Texture2DArray mono, System.Int32 w, System.Int32 h, System.Int32 d, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Texture2DArray..ctor (System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.Boolean linear, System.Boolean createUninitialized) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Texture2DArray..ctor (System.Int32 width, System.Int32 height, System.Int32 depth, UnityEngine.TextureFormat textureFormat, System.Boolean mipChain, System.Boolean linear) [0x00000] in <00000000000000000000000000000000>:0 at Crest.TextureArrayHelpers.CreateTexture2DArray (UnityEngine.Texture2D texture) [0x00000] in <00000000000000000000000000000000>:0 at Crest.TextureArrayHelpers.CreateBlackTexArray () [0x00000] in <00000000000000000000000000000000>:0 at Crest.TextureArrayHelpers.InitStatics () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TypeInitializationException: The type initializer for 'Crest.TextureArrayHelpers' threw an exception. HeadlessLoggingManager: Hooking UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Endnight.Utilities.Dedicated.HeadlessLoggingManager:Hook() Setting up stack trace logging... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Endnight.Utilities.Dedicated.HeadlessLoggingManager:Hook() #DSL [EnvironmentArgs] ... {"-userdatapath":"/serverdata/serverfiles/userdata"} #DSL User data path is overriden to: Z:\serverdata\serverfiles\userdata ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) UnloadTime: 0.967500 ms #DSL [Self-Tests] Running self tests... #DSL [Self-Tests] [AppId] App ID is correct. #DSL [Self-Tests] [Settings] Validating game settings file format... #DSL [Self-Tests] [Settings] Game settings file is valid. #DSL [Self-Tests] [Config] Validating server config file and command line arguments... #DSE [Self-Tests] [Config] Dedicated Server configuration file is invalid. #DSE [Self-Tests] [Config] The configuration couldn't be read without error. #DSE [Self-Tests] Please restart the server.
  2. Danke dir für die Erklärung. Ich glaube jetzt habe ich ein paar Fehler entdeckt. Hier die Logs von Enshrouded: [savedata] Compression of Blob 0x00000000::USER took 116.00 us MaxClientComponents: 1 Snapshot took 1.03 ms: Entities: 691 (281,984 bytes) Storages: 37 (120,768 bytes) Chunks: 39 (290,633 / 2,555,904 bytes) ClientComps: 8,168 bytes Templates: 1,992 TotalSize: ~2,978,096 VoxelSaveSize: 0 [ecss] writeEntitySerializationContext: [ecss] Templates: 1 (97 bytes) Components: 4 (1,344 bytes) Size: 1,441 [ecss] Entities: 1 (0 children) [savexxx] SAVE 0 bases 0 entities size 1,754 [server] Save Serialization took 50.91 ms over 4 Ticks [server] Saved [savedata] Compression of Blob 0x00000000::KNOW took 168.00 us [savedata] Compression of Blob 0x00000539::SRSG took 271.00 us [server] Start Saving [savedata] Compression of Blob 0x00000000::USER took 235.00 us [savedata] Compression of Blob 0x00000000::KNOW took 269.00 us MaxClientComponents: 1 Snapshot took 1.17 ms: Entities: 691 (281,984 bytes) Storages: 37 (120,768 bytes) Chunks: 39 (290,633 / 2,555,904 bytes) ClientComps: 8,168 bytes Templates: 1,992 TotalSize: ~2,978,096 VoxelSaveSize: 0 [ecss] writeEntitySerializationContext: [ecss] Templates: 1 (97 bytes) Components: 4 (1,344 bytes) Size: 1,441 [ecss] Entities: 1 (0 children) [savexxx] SAVE 0 bases 0 entities size 1,754 [server] Save Serialization took 49.14 ms over 4 Ticks [server] Saved [savedata] Compression of Blob 0x00000539::SRSG took 168.00 us [server] Start Saving [savedata] Compression of Blob 0x00000000::USER took 146.00 us MaxClientComponents: 1 Snapshot took 919.00 us: Entities: 691 (281,984 bytes) Storages: 37 (120,768 bytes) Chunks: 39 (290,633 / 2,555,904 bytes) ClientComps: 8,168 bytes Templates: 1,992 TotalSize: ~2,978,096 VoxelSaveSize: 0 [ecss] writeEntitySerializationContext: [ecss] Templates: 1 (97 bytes) Components: 4 (1,344 bytes) Size: 1,441 [ecss] Entities: 1 (0 children) [savexxx] SAVE 0 bases 0 entities size 1,754 [server] Save Serialization took 51.89 ms over 4 Ticks [server] Saved [savedata] Compression of Blob 0x00000000::KNOW took 149.00 us [savedata] Compression of Blob 0x00000539::SRSG took 166.00 us [server] Start Saving [savedata] Compression of Blob 0x00000000::USER took 215.00 us [savedata] Compression of Blob 0x00000000::KNOW took 86.00 us MaxClientComponents: 1 Snapshot took 950.00 us: Entities: 691 (281,984 bytes) Storages: 37 (120,768 bytes) Chunks: 39 (290,633 / 2,555,904 bytes) ClientComps: 8,168 bytes Templates: 1,992 TotalSize: ~2,978,096 VoxelSaveSize: 0 [ecss] writeEntitySerializationContext: [ecss] Templates: 1 (97 bytes) Components: 4 (1,344 bytes) Size: 1,441 [ecss] Entities: 1 (0 children) [savexxx] SAVE 0 bases 0 entities size 1,754 [server] Save Serialization took 49.63 ms over 4 Ticks [server] Saved [savedata] Compression of Blob 0x00000539::SRSG took 256.00 us [server] Start Saving [savedata] Compression of Blob 0x00000000::USER took 161.00 us MaxClientComponents: 1 Snapshot took 768.00 us: Entities: 691 (281,984 bytes) Storages: 37 (120,768 bytes) Chunks: 39 (290,633 / 2,555,904 bytes) ClientComps: 8,168 bytes Templates: 1,992 TotalSize: ~2,978,096 VoxelSaveSize: 0 [ecss] writeEntitySerializationContext: [ecss] Templates: 1 (97 bytes) Components: 4 (1,344 bytes) Size: 1,441 [ecss] Entities: 1 (0 children) [savexxx] SAVE 0 bases 0 entities size 1,754 [server] Save Serialization took 47.16 ms over 4 Ticks [savedata] [server] Saved Compression of Blob 0x00000000::KNOW took 71.00 us [savedata] Compression of Blob 0x00000539::SRSG took 117.00 us [server] Start Saving [savedata] Compression of Blob 0x00000000::USER took 189.00 us [savedata] Compression of Blob 0x00000000::KNOW took 175.00 us MaxClientComponents: 1 Snapshot took 851.00 us: Entities: 691 (281,984 bytes) Storages: 37 (120,768 bytes) Chunks: 39 (290,633 / 2,555,904 bytes) ClientComps: 8,168 bytes Templates: 1,992 TotalSize: ~2,978,096 VoxelSaveSize: 0 [ecss] writeEntitySerializationContext: [ecss] Templates: 1 (97 bytes) Components: 4 (1,344 bytes) Size: 1,441 [ecss] Entities: 1 (0 children) [savexxx] SAVE 0 bases 0 entities size 1,754 [savedata] Compression of Blob 0x00000539::SRSG took 147.00 us [server] Save Serialization took 51.73 ms over 4 Ticks [server] Saved [server] Start Saving [savedata] Compression of Blob 0x00000000::USER took 164.00 us [savedata] Compression of Blob 0x00000000::KNOW took 170.00 us MaxClientComponents: 1 Snapshot took 962.00 us: Entities: 691 (281,984 bytes) Storages: 37 (120,768 bytes) Chunks: 39 (290,633 / 2,555,904 bytes) ClientComps: 8,168 bytes Templates: 1,992 TotalSize: ~2,978,096 VoxelSaveSize: 0 [ecss] writeEntitySerializationContext: [ecss] Templates: 1 (97 bytes) Components: 4 (1,344 bytes) Size: 1,441 [ecss] Entities: 1 (0 children) [savexxx] SAVE 0 bases 0 entities size 1,754 [server] Save Serialization took 48.11 ms over 4 Ticks [server] Saved [savedata] Compression of Blob 0x00000539::SRSG took 177.00 us
  3. Also der Enshrouded Server heißt: Mettwoch Massaker Der Sons of the forest Server heißt: Mettvernichter Wo bekomme ich denn die Logs her? Bin mit dem kompletten System noch nicht wirklich vertraut. Beim Zyxel mesh System sollte eigentlich alles passen. Mein Aufbau ist wie folgt: Koax Anschluss an der Fritzbox, von dort per LAN an das Zyxel und am Zyxel ist der Server direkt angeschlossen. Alle anderen Geräte per WLAN oder über den managed Switch. Ich finde die Idee mit der NAT reflection gar nicht so abwegig. Das könnte wirklich logisch sein. Sonst muss ich noch warten bis mein zweiter Anschluss bereit ist und es dann mit einer komplett anderen IP versuchen. Das wäre auch eine Möglichkeit.
  4. Hallo, habe gerade beides versucht. Leider klappt das auch nicht.
  5. Also im Steam Server browser habe ich beide Server auch nicht gefunden. Die Kerne sind jetzt bei beiden auf 4 gesetzt.
  6. Ach das mit den Kernen habe ich nicht gecheckt. Ich dachte ich marke 3 damit alle genutzt werden. Versuche das gerade zu verstehen. Dafür erstmal ganz lieben Dank!!!!!!!!!!! Ich könnte mir ne static IP von Vodafone schalten lassen, das wäre kein Problem. Auch als IPv4. Bei der Weiterleitung habe ich auch UDP genutzt. Das mache ich in meinem Job fast jeden Tag. Also FW-Requests. Da weiß ich zumindest was ich mache. Trotzdem eine berechtigte Nachfrage. Finde es sehr nett das du alles langsam durchgehst. Das hilft mir garantiert. Ich suche mal den Server browser von Steam. Vielen lieben Danke schonmal. Ich melde mich mit dem Ergebnis.
  7. Oh, sorry wegen dem doppelten Post. Danke für das löschen. Habe es nicht gesehen das er den ersten Post bereits durchgeführt hat. Ja, die Ports habe ich weitergeleitet. Ich habe keine Statische IP, sollte das bereits das Problem sein? Aber über meinen ISP habe ich fast ne statische IP, die ändert sich, wegen Koax, nicht so häufig. Um ehrlich zu sein habe ich nur die beiden Gameserver installiert. Sonst brauche ich eigentlich nichts anderes. Den Rest mache ich über mein NAS. In den Templates habe ich nichts geändert. Der Steam Server browser sagt mir so nichts. Werde ich mal bei Google suchen. Danke dir. Enschrouded Server: Sons of the Forest Server: Vielen Dank für deine Mühe.
  8. Hallo zusammen, ich bin langsam echt massiv ratlos. Ich habe einfach die Gameserver von Sons of the forest und Enshrouded installiert und konfiguriert. Jedoch gibt es für mich keine Möglichkeit diese zu nutzen. Sie lassen sich ganz normal starten und alles. Dennoch werden diese, auch nach mehreren Tagen, nicht in der Serverliste anzeigen. Firewall ist frei in meinem Zyxel mesh System und der FritzBox, welche nur noch als Modem fungiert. Ich bin langsam echt verzweifelt. Ich würde mich sehr freuen wenn mir jemand helfen könnte. Vielen lieben Dank. ;)