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speeding_ant

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Everything posted by speeding_ant

  1. New version waiting for review on the App Store! A few bug fixes, and the addition of starting/stopping Parity Checks, as well as Wake On LAN support. Wake On LAN will be quite useful, allows you to start the server if it's turned off.
  2. Honestly, as much as I'd love to in a perfect world, I don't think that will happen. Even though the application only took me two weeks to complete, there was still at least 50 hours of development time lovingly hand crafting and coding the UI switches, interface design and polishing, business logic and conceptual design that has gone into the app. Not to mention support and potential feature additions for the future, dealing with Apple, and so on. So far I've calculated my hourly rate to be less than $1 USD. This is not a complaint (seriously) as I've thoroughly enjoyed making it, and it's certainly not my only source of income. Just to know some people are using it makes me happy. The sad state is that the App world is a race to the bottom, and I think $5 is quite cheap if you like what you see
  3. Precisely, I want to keep it as simple (but useful) as possible. The overall goal is to have feature parity between an iOS and Mac app.
  4. What would you prefer to see? I don't think whether a share is mounted on osx or anywhere else is of any added value for this app. I would like to see unraid specific info on the share, e.g. is it shared over nfs, afp, smb, all? Which disks does it span? What is the split level and allocation method? Maybe even how much data is allocated by the share. Thanks for the suggestions, will keep it in mind for a future release. Initially I was going to integrate 'auto mount' feature into the app, a replacement for my auto mount script. However, due to to Apple Sandbox, it's wasn't possible. I never went further than checking to see if they were mounted.
  5. Fair call. Well, I'm sure WOL will find its way into a future release soon!
  6. This worked great, did my.ip.address:90 and it worked. One thing I would suggest is that available size on disks is per TB, so even if only 50GB are taken on a 2TB drive it says it has 1tb free, i guess it does not specify to decimal places. Not sure if that is something that will be coming? Thanks for the heads up, that will be fixed in the next release.
  7. Hi! Please PM me with further details of your setup. Eg, OS version, unRAID version, connection details. It should revert to 'Connection Failed' after 5 seconds if there is no reply from the server. Thanks.
  8. Hi! Thanks for the comments. I'll fix the spin up / down issue in the next release. What would you prefer to see?
  9. I have built the data model, gathering logic and GUI around the potential for having multiple servers. This is pegged for a later release, however it wasn't on the list for 1.0. Cheers!
  10. Can you try: ip.of.your.server:90 If that doesn't work, I'll release a new version with the ability to change the port. Cheers!
  11. Port 80. It works the way it does because you don't have to install a helper app to get it working I wouldn't recommend opening your webGUI up to the internet.
  12. Fantastic! I'm glad you're enjoying it so far. The app sends OS X Notification Center notifications when something goes wrong. The next version will have coloured icons, alongside a few other small improvements. Cheers!
  13. Now available on the App Store! http://www.pixeleyes.co.nz/margarita/
  14. Ooo, yeah good point. Next version will be on the rocks :-) Wait, that came out wrong. Frozen? No.. It's neat.
  15. Welcome to Margarita! A refreshing new way of checking on your all important server. Available soon on the Mac App Store. http://www.pixeleyes.co.nz/margarita/
  16. Just a quick progress update! There is progress being made, and we're into the second round of beta testing. Latest release notes below: Features Added: • Detection of parity check, added percent complete in array status window • Shut down and restart server in menu item (only available if array is stopped) • Warning before turning off array, shutting down, or restarting server. • Auto-resize of window based on amount of disks /shares present. This will max out at 10 disks / shares, at this point you will need to scroll further. • Cache drive appears after Parity in Disks view Bug Fixes: • Fixed icon colour preference checkbox • Connecting view is more stateful • Now you cannot select tabs while in edit server or preferences view • Misc reliability improvements, and removal of debug code
  17. Almost there - I just need a couple of beta testers. My requirements are: • Arrays larger than 6 drives • Running 10.8, and 10.9 • unRAID 5+ Please PM me if your setup matches the details above, with an email address so I can contact you. Please do not be angry if I do not choose you, you'll get to use the app soon anyway. Cheers!
  18. Almost ready for beta testing.. http://www.pixeleyes.co.nz/unRAIDMenuItem.mov
  19. Works out of the box! If you have a password set via the webGUI, the app will require a password to be set up before the it can connect. Due to the fact unRAID does not use SSL, the credentials would be sent 'non securely' across the network via http. This is the same behaviour the browser would use if you authenticated to the webGUI. Without SSL on the server side, there is nothing more I could do here without adding a huge amount of complexity.
  20. Thanks for the comment! I'd rather not limit myself to Firefox users either ;-) I'm writing a native OS X App because: • I want to make something sexy • The code is relatively easy to port to iOS • I want it accessible anywhere, without the need for a browser • Cocoa is relatively lightweight, asynchronous and powerful, with ties to notification centre and other useful API's • I want to make something sexy I'm connecting in special ways that are fast :-)
  21. Yep! I'll fit in whatever makes sense as I don't want this app to be cluttered. Parity sync progress makes sense. Connected network IP's and stats, I don't see that ever making it to the app.
  22. Thanks for the post! There might be that stuff added later, but for now I'm going to keep things nice and simple. Stats are polled every 60 seconds, though I might make that editable.
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