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InvicTech

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Posts posted by InvicTech

  1. 3 hours ago, EDACerton said:

     

    I think I figured out what's happening in the Unraid scripts....

     

    Try setting "Enable NetBIOS" to No in the SMB settings.

    You're a legend mate! Hopefully, I don't have any devices that still rely on SMBv1 (Looking at you old Samsung Printer/Scanner)

  2. On 7/26/2023 at 1:48 AM, EDACerton said:

    1. Just open the Unraid console and run:

     

    tailscale set --advertise-routes=192.168.0.0/24

     

    2. There have been problems with SMB on some of the more recent Unraid builds.... please generate plugin diagnostics (from the Help page in Tailscale settings) and I can take a look at what your server is doing.

    @EDACerton Have you been able to remidy the issue concerning the SMB not working over Tailscale? Just switched to the plugin  version and now my host "tower" is not accesible via SMB using Tailscale. I can work around it by exposing the IP as a sub-route but that is sub-optimal. Seems to work fine with all other services though.

    Tower-tailscale-diag-20230807-103715.zip

    • Upvote 1
  3. On 5/18/2022 at 2:22 PM, tjb_altf4 said:

    Any updates for 6.10 ?
    I like my custom dark-on-dark theme, but the text for the upc/myservers plugin is a new element that needs to be added/configured to the plugin.

     

    image.png.5e280c0337325d3e905a0e9003132374.png

    I was able to fix it by setting the following values in "Display Settings"
    image.png.2b405faaea7b9759255acffd6015de66.png
    Looks like this now:
    image.png.07e89ae8356a89f5510bb20c4112a966.png

    • Like 1
    • Thanks 1
  4. I know it's an older thread but essentially, changing the port number of your SSH isn't doing much in terms of security. It just makes it a tiny bit harder to determine the right port. You do discourage very simple attacks that scan very broadly and don't bother with alternate ports but changing the default port does nothing for targeted attacks and also not much for more sophisticated, automated attacks, once an attacker figures out your true ssh port, you will get brute-forced just like normal.

    If you are still looking for a very simple and elegant solution for remote ssh access, give Tailscale a try. It's FOSS, based on WireGuard, doesn't require port forwarding and has clients for basically all platforms under the sun.

  5. 3 minutes ago, ich777 said:

    I tested this now...

     

    If you set Public to 1 which means that is available on the in game server list an well publicly available and try to remove the password option completely the server won't start and loop over and over again: valheimpublic1.log

     

    But if you set Public to 0 which means that the server is not listed in the server list and with the next part I'm not 100% sure but it can be that you can't actually connect over the Internet, but I couldn't imagine that... and remove the password entry completely you can connect without a password but have to enter the whole IP:SERVERPORT+1 (I only tested this in my local network because it's getting pretty late here).

     

    I don't know if I should implement this now to run a server without a password, eventually the developers will fix it anyways and it's not worth the effort... Hope this makes sense to you...

    Thank you very much for testing it and yes, you're right,  it doesn't make a lot of sense to add a workaround now because the server shouldn't ask for a password in the first place if you give it null or an empty string...

  6. 1 minute ago, ich777 said:

    From my testing yes.

    Have you seen a server without a password yet?

     

    The Public/Non-Public parameter also wasn't working and the fixed it with the last update...

    I can test it again if you want to, but I think all server in the ingame serverlist are listed with a password.

    It would be highly appreciated if you can spare the time needed. It's working just fine with the password. Actually, I wasn't aware of this limitation when I posted my initial question, so it's up to you :)

  7. Just now, ich777 said:

    I thought the server is non functional and would loop if you start it without a password...

     

    I know the manual from creating the container and from my testing when you put in no password it would not start.

    Does this also happen if you leave out the "-password" option all together from the launch command?

  8. @ich777 Can you change the Unraid Docker for Valheim so the password is optional? I'm asking because you can set a whitelist in the configs of the server and there is no need to use a password after enabling that. Also you can use the Steam Launch Options to directly connect to a server. 

    tldr; would allow to directly connect to a server without a password promp and without having to fear griefing from randoms.

    Valheim Dedicated Server Manual.pdf

  9. Update:

    After fiddling around with reverse proxies and ssl, I apparently got Nextcloud working as intended....

     

    I setup the "Nginx Proxy Manager"-Docker and added the SSL-Certificates and the host proxies and now everything seems to be working great.
    + I can use subdomains on a single port instead of having everything port forwarded :D

  10. On 10/13/2018 at 11:29 PM, debit lagos said:

    Strangely enough, I've noticed this as well.  First I thought it had something to do with the bonding I have set up with my 4 intel NICs.  I've dropped them, rebuilt them, moved them around my switch, switch switches, and tested connecting 1, 2, and all 4, directly to my home's core switch.  Same results.  I'm debating on rolling back, but I have hesitations doing so.

     

    Nevertheless, I'm extremely interested in any resolutions to this situation. 

     

    Oh yeah, I too have 1Gbps service to my residence.  Can confirm all other devices on the network can achieve at least 850+Mbps...

    Same thing here! I have a Gigabit Internet Connection which works on all devices. But to add more confusion to the whole situation my setup behaves in strange ways...

    • Nextcloud (Docker installation, bridge mode)
      • Downloads: Gigabit speed internally (server with local ip --> client pc)
      • Downloads: only 30 mbit/s over the internet (public ip --> client pc)
    • Plex Media Server (Docker installtion, bridge mode)
      • Sync works at over 100 mbit/s over internet
    • Speedtest plugin
      • The same 30 - 40 mbit/s for upload (like Nextcloud Docker)
      • and only around 500 mbit/s for download
      • image.thumb.png.e517cc83bf986efad4a28470bdb33f1a.png
    • Windows 10 (VM)
      • gets Gigabit speeds in speed tests over the same bloody network interface
    • FTP
      • 300 to 400 Mbit/s via Internet
      • Gigabit via local network

    And to reply to the most common responses beforehand...

    • Yes, my ISP speeds are indeed confirmed working via Speedtests and external testing
    • The network infrastructure is working (otherwise I woudn't be getting 1000 mbit/s internally when using FTP/SMB)
    • The system is not under-powered 
      • i7-4790k
      • 24 GB of RAM
      • Gigabit Ethernet Port
      • SSD for Cache (pretty much empty)
    • Docker Image and all appdata is on an unassigned SSD

     

    So with all of this out of the way...where on earth is the damn bottleneck in my system?!

    • Like 2
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