February 9, 20251 yr Hello, I'm oromis95 and have worked closely with Henk717 to provide you a community application for KoboldCpp. KoboldCpp is a lightweight but powerful AI backend, bundled with KoboldAI Lite front-end, meant to provide a user interface to easily interact with LLM models. KoboldCpp is an easy-to-use AI text-generation software for GGML and GGUF models, inspired by the original KoboldAI. It's a single self-contained distributable from Concedo, that builds off llama.cpp and adds many additional powerful features. You can get an idea of KoboldAILite by visiting https://huggingface.co/spaces/KoboldAI/KoboldAI-Lite. You can find the original project at: https://github.com/LostRuins/koboldcpp. Or Henk's amazing docker at: https://hub.docker.com/r/koboldai/koboldcpp. Quick Start: Just install it from the Community Applications. Everything should already be set up for you. It comes with a very small llm to get you started. You can automatically place a bigger one in the appdata/koboldcpp/ folder once you figure out how it works by adding '--model https://MYWEBSITE/MYMODEL.gguf' to the KARGS variable. Just right click the docker once it starts and open the WebUI. Make sure '/mnt/user/appdata/koboldcpp' is in the 'Workspace' variable, assuming that is your appdata path. If running.it as cpu only, please remove '--gpus all' from Extra Parameters. Edited April 2, 20251 yr by oromis95
March 3, 20251 yr my heroes, you did precisely what i wanted to do . It work perfectly with my intel arc a750 when i add --usevulkan to KCPP_ARGS
May 31, 20251 yr if you want to specify the amount of gpu layers simply add --gpulayers number to KCPP_ARGS
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