August 26, 20169 yr Running Windows 10 Professional under UNRAID 6.2 with a dedicated GPU, and that all works great. If I plug my Oculus Rift in and enable the many (many) USB pass-throughs, everything other than the Rift Sensor is detected - the headset, the Rift controller, the XBOne controller, the Rift audio. The sensor just isn't detected at all by the Rift software. I've tried all my USB 3.0 ports (that's a hassle), I've even tried a separate PCI-E USB3.0 card* which I've configured UNRAID to "ignore", but the moment I plug anything into it, the VM crashes, and if I plug anything in before booting the VM, the VM refuses to boot. Is anyone successfully using the Rift with a VM? Build ===== Mobo: Gigabyte G1.Sniper Z170 CPU: Core i7-6700K RAM: 32GB Corsair Dominator Platinum Cache: 2x Samsung 850 EVO 500GB Array: 3x WD Red 3TB *PCI-E USB 3.0 card: Inateck KT4005 4-port PCI-E to USB 3.0 (Windows reports it as being a Renesas chipset) UNRAID: 6.2.0-rc3 (rc4 is downloading as I type this...) VM is configured with 4 CPU cores (2 real, 2 HT), 16GB RAM. gamingnas-diagnostics-20160826-2044.zip
November 3, 20169 yr Hey pmuk, Just wanting to give you my two cents on this topic. I have an Oculus Rift that is working inside a Windows 10 VM. Inateck KT4005: This card uses the Renesas chipset and as you might have found out by now, that is "not supported" by Oculus Home even on a bare metal setup or at least that is what others have reported. My Solution: I ended up passing through my onboard USB Controller and using my extra PCIe USB 3.0 card for the unRaid thumb drive; this is a little cumbersome, but effective. Another Solution: You can try the Inateck card that is recommended by Oculus on their forums: https://www.amazon.com/Inateck-Superspeed-Ports-PCI-E-Expansion/dp/B00FPIMICA Let me know if I can help with getting this working for ya! Thanks!
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