Body Karate

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  1. OMG!! Thank you SO much!! It is July 2021, and this post saved me so much head ache!! I was experiencing this same issue, and deleting the codecs folder was the FIX! :-) Just wanted to express my appreciation!!
  2. I just wanted to shout out to @ich777 and @Cyd a Giant Thank You for your amazing work on The Ark Dockers!! Really really awesome!! They are way easier to setup than I was expecting and just work!! Love it!! Thanks so much!!
  3. @DBone-Unraid Oh My Goodness! You are THE MAN!! Thanks so much for this help. I went ahead and installed the User Scripts plugin, which is very awesome and easy to use.... I then created a script that removes all -i from the ini files and deletes them, and copies over my edited versions from a "Safe Folder" and reapplies the +i attribute... All my settings stick now, and it is as easy as running that plugin script from unraid after I edit the INI files from my safe folder Thanks so so much for helping me with this. a lot of hair pulling not happening now.
  4. Hi @DBone-Unraid Thank you so much for this response!! :-) This sounds like GOLD! I am going to try today, and get back to you.
  5. Hi @Cyd Ya. I only have Mechanical Disks in there at the moment. No Cache. That is why I changed it to user/appdata... I could look at picking up a 1TB SSD, and use that for a Cache Drive. Loading times are a bit slow without it, but performance is great! Although I did read that your disks are always spun up when using the array.... I wanted to use your whole Cluster Setup, but I didn't understand how to actually install your Docker Companion... I am pretty new to Linux and Unraid. Maybe you could write a little short paragraph on how to install the docker companion for dummies Or even for complete idiots!!
  6. @ich777 oh thank you lol... I am such a noob... I didn't even know how to "Tag" people @Cyd. Working now lol.
  7. Hi @Cyd, Can you please give me some ideas as to why my GameUserSettings.ini and Game.ini are always being overwritten upon server start? Maybe you can help me fix it? I am not using a complex setup or anything. Just ich777's Docker with pretty standard settings. I got the MODS working by adding the Volume Mappings that you mentioned in one of your posts... This was so that I could use -automanagedmods in the Extra Parameters, and it works like a charm.. All MODS being installed an updated on startup now. I appreciate that a lot. It was making me pull my hair out lol. These are all the mappings currently setup on my server. Right now only one server: /serverdata/steamcmd <-> /mnt/user/appdata/steamcmd /serverdata/serverfiles <-> /mnt/user/appdata/ark-se /serverdata/serverfiles/Engine/Binaries/ThirdParty/SteamCMD/Linux <-> /mnt/user/appdata/steamcmd /serverdata/Steam/steamapps <-> /mnt/user/appdata/steamcmd/steamapps /serverdata/serverfiles/Engine/Binaries/ThirdParty/SteamCMD/Linux/steamapps <-> /mnt/user/appdata/steamcmd/steamapps This is basically my next hurdle that I am trying to fix. Getting the GameUserSettings.ini and Game.ini settings to stick, and not be overwritten at launch. Help is very very appreciated. I will include the contents of my files right now, just in case there is something in the actual files causing it that you can see... Here it is: GameUserSettings.ini ********************* [/Script/ShooterGame.ShooterGameUserSettings] Version=5 [ServerSettings] ShowMapPlayerLocation=True AllowThirdPersonPlayer=True ServerCrosshair=True ServerPassword=chrisemery ServerAdminPassword=bacardi1977 RCONPort=27020 TheMaxStructuresInRange=10500.000000 OxygenSwimSpeedStatMultiplier=50 StructurePreventResourceRadiusMultiplier=1.000000 TribeNameChangeCooldown=15.000000 PlatformSaddleBuildAreaBoundsMultiplier=1.000000 StructurePickupTimeAfterPlacement=5.000000 StructurePickupHoldDuration=0.000000 AllowIntegratedSPlusStructures=False AllowHideDamageSourceFromLogs=False RaidDinoCharacterFoodDrainMultiplier=1.000000 PvEDinoDecayPeriodMultiplier=1.000000 KickIdlePlayersPeriod=3600.000000 PerPlatformMaxStructuresMultiplier=1.000000 AutoSavePeriodMinutes=15.000000 ListenServerTetherDistanceMultiplier=1.000000 MaxTamedDinos=8000.000000 ItemStackSizeMultiplier=100.000000 RCONServerGameLogBuffer=600.000000 AllowHitMarkers=True RCONEnabled=True alwaysNotifyPlayerJoined=True alwaysNotifyPlayerLeft=True globalVoiceChat=False noTributeDownloads=True serverPVE=True [SessionSettings] SessionName=AmityIsland-TestingPhase [/Script/Engine.GameSession] MaxPlayers=100 Game.ini ********* [/Script/ShooterGame.ShooterGameMode] bDisableStructurePlacementCollision=true bPvEDisableFriendlyFire=True bDisableFriendlyFire=True [/Script/Engine.GameSession] bRequiresPushToTalk=true Again, Thanks in advance
  8. Guys!! I fixed my issue where my server WAS visible on my LAN, but NOT visible outside of my LAN!! I forwarded the ports correctly on my router, etc.... BUT!! Stupid me didn't realize that I had a previous port forward entry from long ago, using a different IP address on the network but was using the SAME port in a range of ports... So once I deleted that old entry, it resolved the port conflict and VOILA!! I can now see my server! I just thought that I would post this in case somebody else ran into the same weird issue. :-) Totally my dumb mistake. I am just happy it is all working now.
  9. Thanks for the quick response Cyd I have checked these settings and confirmed. Do you have any other suggestions as to why my server is still showing on the LAN, but not on the WAN?
  10. Yep. I have definitely done that. Looking under "Unofficial", and "Show Password Protected" (Our Server currently is passworded). I also tried with mods and without. (Just in case something internally was considered a "MOD"), but just running bare bones at the moment with no mods.
  11. Yes. Thanks. In ARK, you just select "LAN", "Official Servers", "Unofficial", etc... In our case being "Unofficial". I was very careful to make sure the filters were set correctly. Did you tag Cyd? Sorry I am noobish in the forum dept. Hopefully "Cyd" knows the answer. I used to run clustered ARK Servers on Windows, but it was very easy and straigtforward, and I am not very familiar with the Linux Environment. UnRaid is just so easy, you don't really HAVE to know linux lol.
  12. @ich777 Hi There!! First off, Thanks so much for these awesome Dockers!! :-) I am having some problems with the ARK: Survival Evolved Server. Everything works great but only shows up on LAN. The game server is not visible on the public server list. Can you give me some advice on how to fix this? I have a Plex server running on Unraid, and it can be reached from the outside world with no issues. But for some reason, my ARK server will NOT show up in the in-game server list. I have forwarded all of the appropriate ports on my router. I have "Show Password Protected Servers" checked (In Game Client), because I know that will prevent your server from showing if it isn't checked, and there is a password. I am using the default "Bridge Mode", and my "Port Mappings" look like this in UNRAID: 172.17.0.2:27015/UDP <-> 192.168.0.135:27015 172.17.0.2:27020/TCP <-> 192.168.0.135:27020 172.17.0.2:7777/UDP <-> 192.168.0.135:7777 172.17.0.2:7778/UDP <-> 192.168.0.135:7778 I would really really appreciate your help on this one please ich777 :-) Thank You So Much in Advance.