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MrG

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  1. Yes, it's totally possible to get around the issue by using commands in-game, I believe TShock also supports RCON and has a REST API so it's low impact. I appreciate your work. Thank you for creating these containers. It saves me tons of time.
  2. This happens "all the time" more or less. The server seems to write out some status message about the number of players / world name / IP:Port on a fixed interval. I do have mods currently. Vanillafied and Protector. I just tried it with a second unmodded container and got the same results. The behavior when hitting return is inconsistent. Sometimes if I hit return it will immediately react, usually by telling me that the command I entered was incorrect even if I didn't type any text. Sometimes it hangs and doesn't do anything for a while until the next status message is written. It will un-hang if all players exit the server though. I noticed that the status output thing only happens if a player is in game. Otherwise the console seems to work fine. If you can't replicate it, I can live with it. It's fine enough to run commands in game for me.
  3. While you're waiting on an official answer, could it be the case that you need to login to steam in order to download the server for that game? It looks like you should be able to add ENV variables called USERNAME and PASSWRD to the allow it to log into Steam. See here.
  4. In regards to the Terraria Tshock server: For me the formatting of the WebUI ocassionally gets messed up in a way that makes me unable to send commands over the WebUI. I'm not sure what the issue is but my guess is that some message is getting sent with formatting that breaks the WebUI. The second picture is from the container's logs. It's clear something has gone wrong but I am not sure what and I'm unsure of what to do about it.
  5. After starting from a fresh install the zfs pool has to be manually imported after each boot. Should I be adding it somehow in the GUI so it auto-imports? Also for some reason my docker containers no longer show the edit option in the GUI.
  6. I've booted into safe mode and the array didn't try to start by default but it ran into the same error when I tried to start the array manually. The ZFS pool seems totally fine all the data is present and accessible. I'm at a loss for where to start troubleshooting.
  7. After a reboot my array won't start. I have a zpool set up with a topology that isn't supported by the UI, but it hasn't been a problem until now. The array just shows that it is in the "Starting" state, but it never finishes. nas-syslog-20230902-1521.zip
  8. MrG

    Unable to boot

    Eventually the server did boot so the crisis is averted for now. If anyone knows why it took so long to come up please let me know, otherwise I am good to go.
  9. MrG

    Unable to boot

    Here is the config zip from the diagnostics tool. config-202356-12127.zip
  10. Hi. I'm not quite sure what I did wrong but after rebooting my Unraid server today I'm unable to get it to boot outside of safe mode. While booting it seems to get stuck after doing a curl? How can I get more info about what is causing the issue?
  11. Hello and thank you in advance. For some reason, after removing a docker container, my Unraid instance is a bit broken. I'm not sure if removing the container is what did it, but that's when I noticed the issues. I'm attaching a couple images. One is what the add container UI shows, and the other is a screenshot of the CPU usage after trying to add the container. Before adding the container CPU usage was minimal. nas-diagnostics-20220227-1352.zip
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