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tommoore3290

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Everything posted by tommoore3290

  1. Good to know I'm ACTUALLY braindead. I was like theres no way.. But sure enough I always edited it while it was up\live and then restarted. Easy enough fix, Appreciate you taking the time to reply lol.
  2. I'm usually scouring the internet and cant find a rhyme or reason for this. Trying to edit the palworld server, navigated to \\UNRAID\appdata\palworld\Pal\Saved\Config\LinuxServer I've tried setting DeathPenalty to =1 or =0 with no dice, looked at the official doc https://tech.palworldgame.com/optimize-game-balance#:~:text=Dropped Items Multipiler-,DeathPenalty,-Death penalty None and even tried setting DeathPenalty=Item and nada, everytime I restart my server it reverts it, the odd part is that I set eggincubation to 0.000000 and it doesn't revert that and works correctly (eggs hatch instantly) Any idea what might be causing this? Thank you anyone! [/Script/Pal.PalGameWorldSettings] OptionSettings=(Difficulty=None,DayTimeSpeedRate=1.000000,NightTimeSpeedRate=1.000000,ExpRate=1.000000,PalCaptureRate=1.000000,PalSpawnNumRate=1.000000,PalDamageRateAttack=1.000000,PalDamageRateDefense=1.000000,PlayerDamageRateAttack=1.000000,PlayerDamageRateDefense=1.000000,PlayerStomachDecreaceRate=1.000000,PlayerStaminaDecreaceRate=1.000000,PlayerAutoHPRegeneRate=1.000000,PlayerAutoHpRegeneRateInSleep=1.000000,PalStomachDecreaceRate=1.000000,PalStaminaDecreaceRate=1.000000,PalAutoHPRegeneRate=1.000000,PalAutoHpRegeneRateInSleep=1.000000,BuildObjectDamageRate=1.000000,BuildObjectDeteriorationDamageRate=1.000000,CollectionDropRate=1.000000,CollectionObjectHpRate=1.000000,CollectionObjectRespawnSpeedRate=1.000000,EnemyDropItemRate=1.000000,DeathPenalty=All,bEnablePlayerToPlayerDamage=False,bEnableFriendlyFire=False,bEnableInvaderEnemy=True,bActiveUNKO=False,bEnableAimAssistPad=True,bEnableAimAssistKeyboard=False,DropItemMaxNum=3000,DropItemMaxNum_UNKO=100,BaseCampMaxNum=128,BaseCampWorkerMaxNum=15,DropItemAliveMaxHours=1.000000,bAutoResetGuildNoOnlinePlayers=False,AutoResetGuildTimeNoOnlinePlayers=72.000000,GuildPlayerMaxNum=20,PalEggDefaultHatchingTime=0.000000,WorkSpeedRate=1.000000,bIsMultiplay=False,bIsPvP=False,bCanPickupOtherGuildDeathPenaltyDrop=False,bEnableNonLoginPenalty=True,bEnableFastTravel=True,bIsStartLocationSelectByMap=True,bExistPlayerAfterLogout=False,bEnableDefenseOtherGuildPlayer=False,CoopPlayerMaxNum=4,ServerPlayerMaxNum=32,ServerName="Myserver",ServerDescription="How has Nintendo not sued yet?",AdminPassword="adminpassword",ServerPassword="password",PublicPort=8211,PublicIP="xxx.xx.xx.xxx",RCONEnabled=False,RCONPort=25575,Region="",bUseAuth=True,BanListURL="https://api.palworldgame.com/api/banlist.txt")
  3. Hey all, feel like im losing my mind over this. Trying to setup Vrising and tried quite a few things. 1) Deleted appdata/vrising and started fresh 2) Changed both appdata\vrising\VRisingServer_Data\StreamingAssets\Settings and appdata\vrising\save-data\Settings Serverhostsettings.json files to reflect the name I put in the docker container, the password and set both "ListOnSteam": true, "ListOnEOS": true, 3) Portforwarded both 9877 and 9876 - I even used playit.gg to create a tunnel for this port just incase. 4) Saw someone recommend to place 'false' (without quotes) in ENABLE_BEPINEX in the docker container. Here is what im getting in \appdata\vrising\logs\VRisingServer.log Any help would be appreciated, fairly new to this and just got the game for my friends so hoping to see if i can host it. Thanks in advance edit: wanted to mention as well that everytime i try to direct connect it times out. When I try to connect to the tunnel provided by playit.gg it wont allow me since the address ends in port 3215 VRisingServer.log
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