FireStrider

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Everything posted by FireStrider

  1. I had already tried shifting the Docker container to the host network, which you'd think would eliminated all potential issues, but, for me at least, the problem still persisted. Not sure why. Out of curiosity, last night I tried moving it instead to the MacVLAN network that UNRAID provides, and that I already use for PiHole. And after an initial hiccup where it managed to connect but then kept repeatedly disconnecting and reconnecting, it managed to stay connected and has remained connected over night. I was able to successfully connect to the server, both with the Direct IP/Steam networking and the Join Code/PlayFab networking systems. Not sure why other solutions didn't work for me, or why the default Bridge network has been giving me issues, but if this is the solution to finally have it working then honestly at this point I don't care. I just want to play Valheim with my friends who have Xbox! Thanks for your time in trying to help me, it is very much appreciated!
  2. I really wish I knew, because this problem has been bothering me for well over a week at this point! It's weird that this is 'plug and play' for some and not others. And I'm honestly at a loss as to why. Sorry for the misunderstanding, I wasn't trying to compare the Dedicated server stuff to the other services I run. I was just pointing out how I use UNRAID, in an attempt to communicate that I haven't really messed with the OS in depth in a way that could potentially cause issues. I'm convinced that this isn't a NAT or Router issue, at least in terms of my actual physical network (not the Unraid Network) because I can host a Dedicated Server Session with Crossplay on my Windows machine and can connect to it without issue.
  3. I have the Game through Steam on Windows and can play on crossplay servers hosted by others no problem, so there isn't any issue with my game client connecting to them. So whilst your offer is much appreciated, it wouldn't really help much! This seems to be an issue with connectivity with the PlayFab system, and it only seems to be an issue whilst running on Unraid in a Docker Container. I've even tried Docker Images created by others and they also don't work, exhibiting the same printout in the logs. So there's something about my Unraid setup that is causing the issue, but I don't know what because other than running a bunch of services in Docker Containers (Plex, Tailscale, Wordpress and a few more, all of which work without problems) I haven't done anything with it. This whole situation is just plain weird.
  4. Hi @ich777, Like others in this thread I've also been having problems with the Valheim Dedicated Server, where when crossplay is enabled I can't successfully make any type of connection to the server. I've tried troubleshooting this myself, but just can't seem to make any headway in getting it functional. The server works without issues locally and over the internet without crossplay enabled so there isn't anything wrong with my port forwarding or weird network quirks. I even went as far as using my phone's hotspot to test the connection from another 'part' of the internet (it worked fine), and this has since also been confirmed as working by other friends who play on the Steam version who have had no problems connecting. The server sets up correctly with no issues or networking errors, but eventually just gets stuck endlessly printing this in the logs: 03/28/2023 20:01:10: Game server connected 03/28/2023 20:01:28: Server ' *servername* ' begin PlayFab create and join network for server 03/28/2023 20:01:28: PlayFab reconnect server '*servername*' 03/28/2023 20:06:10: Update PlayFab entity token Interestingly the dedicated server runs correctly on my gaming pc, and prints the above whilst getting a step further: 03/28/2023 20:03:10: Joined PlayFab Party network with ID "<UUID>" 03/28/2023 20:03:11: Created PlayFab lobby with ID "<ID>", ConnectionString "<redacted>" and owned by "<redacted>" 03/28/2023 20:03:11: Session "My server" registered with join code <joinCode> 03/28/2023 20:03:11: Retry join-code check 99 03/28/2023 20:03:12: Session "My server" with join code <joinCode> and IP <redacted>:2456 is active with 0 player(s) My theory was that there was something on my network that was perhaps blocking the PlayFab networking back end from working, but this pretty much rules that theory out. I've attached a screenshot of my container config, in case you want to take a look, but I'm pretty confident that there isn't anything wrong with it. As, like I said, it works fine until you add the '-crossplay' paramater to the GAME_PARAMS field. I'm completely stumped at this point, so if there's anything you can think of that would help I would be extremely grateful! Thanks in advance!