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Maxplosive

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  1. Really terrible at networking, how do I know if I'm behind a CG-NAT? I don't know much about my internet since it's included in the rent. I saw that I have DHCP enabled, does that affect anything? If add SkipNetwork, then it used to run previously but I think my friend couldn't connect, only I could. I don't know if you're familiar with it but my friend is connected to my server with Tailscale, can he connect through that since it only seems to work 'locally' for me? Edit: Actually I think it works now, have to have a friend double check but I connected to my phones hotspot so I was outside of the network and found the server on the list of dedicated servers and could connect! Yep now it works
  2. Like this? Left external host empty. Now I get the Failed to get public ip error again: { "IpAddress": "0.0.0.0", "GamePort": 8766, "QueryPort": 27016, "BlobSyncPort": 9700, "ServerName": "Test", "MaxPlayers": 8, "Password": "test", "LanOnly": false, "SaveSlot": 1, "SaveMode": "Continue", "GameMode": "Normal", "SaveInterval": 600, "IdleDayCycleSpeed": 0.0, "IdleTargetFramerate": 5, "ActiveTargetFramerate": 60, "LogFilesEnabled": false, "TimestampLogFilenames": true, "TimestampLogEntries": true, "SkipNetworkAccessibilityTest": false, "GameSettings": {}, "CustomGameModeSettings": {} } #DSL [Self-Tests] [Config] Dedicated Server configuration file is valid. #DSL [Self-Tests] [Networking] Testing public accessibility... 0060:fixme:nsi:ipv6_forward_enumerate_all not implemented 0060:fixme:nsi:ipv6_forward_enumerate_all not implemented 01b0:fixme:iphlpapi:NotifyAddrChange (Handle 0000000058B70218, overlapped 0000000058B70220): stub 01d0:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags 01d0:fixme:wbemprox:client_security_SetBlanket 000000006E7A0E80, 000000000266CAF0, 10, 0, (null), 3, 3, 0000000000000000, 0 01d0:fixme:wbemprox:client_security_Release 000000006E7A0E80 0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 01d0:fixme:wbemprox:enum_class_object_Next timeout not supported Setting breakpad minidump AppID = 1326470 0060:fixme:mountmgr:query_property Faking StorageDeviceProperty data 0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 0060:fixme:mountmgr:query_property Faking StorageDeviceProperty data 0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 01d8:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000005B42FE10 src\clientdll\steamengine.cpp (3114) : Assertion Failed: Attempt to call interface with invalid hSteamUser /+/ 1, appid=1326470, hpipe=131073, inprocess, thread=432 src\common\interfacemap.cpp (890) : Assertion Failed: IPC call to IClientHTTP::ReleaseHTTPRequest returned failure code 12 src\clientdll\steamengine.cpp (3114) : Assertion Failed: Attempt to call interface with invalid hSteamUser /+/ 1, appid=1326470, hpipe=131073, inprocess, thread=432 0024:fixme:iphlpapi:CancelIPChangeNotify (overlapped 0000000058B70220): stub src\common\interfacemap.cpp (890) : Assertion Failed: IPC call to IClientHTTP::ReleaseHTTPRequest returned failure code 12 CWorkThreadPool::~CWorkThreadPool: work complete queue not empty, 2 items discarded. CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 1 items discarded. #DSE Invalid public ip [0.0.0.0] #DSE [Self-Tests] [Networking] Failed to get public ip from Steam. #DSE [Self-Tests] Please restart the server.
  3. Time to eat some words, my friend couldn't connect to the server and then I removed the port forwarding rules from my router and restarted the server and it 'worked' just as before so my port forwarding hasn't been correct! This is what I need to input to add a port rule: Should I add 172.17...... 27016 to internal or external? And then I give the 192. to my friend to join the server, correct?
  4. Got it working Googled the issue and found the solution, port forwarding and everything was fine but if someone else has this problem the fix is simple, add :"SkipNetworkAccessibilityTest": true to your dedicatedserver.cfg
  5. Not that I'm aware of, the only thing that's related to my network is the tailscale plugin. I got the server running when I changed lanOnly to true so I guess there's gotta be something wrong with my network. It's weird how it worked when I first set it up, the only thing that's been out of the ordinary since then is that I had a power outage in my building so both server and internet went out. Port forwarding seems to still be up when I log into my router but maybe I should remove and add them again. Though would it work if I ran it in lanOnly and had my friends connect to my tailscale network?
  6. That's what I thought could be it but I didn't enter anything during setup and it's empty now as well:
  7. Can I troubleshoot if there's something wrong with my port forwarding by enabling LanOnly and see if the server start ups then?
  8. Haven't done any changes to my unraid server since I installed the sonsoftheforest image the first time and managed to connect to server. Nothing has been installed or changed since then, not in my port forwarding settings either..... I renamed the appdata folder and installed a new image from scratch but it still complains about the public IP. I have tailscale installed on my server but I did that before installing the image the first time. No clue why it suddenly stopped working... 01d0:fixme:wbemprox:enum_class_object_Next timeout not supported 0060:fixme:mountmgr:query_property Faking StorageDeviceProperty data #DSL [Self-Tests] [AppId] App ID is correct. #DSL [Self-Tests] [Settings] Validating game settings file format... 0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 01d8:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000005BC2FE10 #DSL [Self-Tests] [Settings] Game settings file is valid. 0060:fixme:mountmgr:query_property Faking StorageDeviceProperty data 0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled #DSL [Self-Tests] [Config] Validating server config file and command line arguments... src\clientdll\steamengine.cpp (3114) : Assertion Failed: Attempt to call interface with invalid hSteamUser /+/ 1, appid=1326470, hpipe=131073, inprocess, thread=432 src\common\interfacemap.cpp (890) : Assertion Failed: IPC call to IClientHTTP::ReleaseHTTPRequest returned failure code 12 0024:fixme:iphlpapi:CancelIPChangeNotify (overlapped 0000000058B70220): stub { "IpAddress": "0.0.0.0", "GamePort": 8766, "QueryPort": 27016, "BlobSyncPort": 9700, "ServerName": "Sons Of The Forest Docker Server", "MaxPlayers": 8, "Password": "Docker", "LanOnly": false, "SaveSlot": 1, "SaveMode": "Continue", "GameMode": "Normal", "SaveInterval": 600, "IdleDayCycleSpeed": 0.0, "IdleTargetFramerate": 5, "ActiveTargetFramerate": 60, "LogFilesEnabled": false, "TimestampLogFilenames": true, "TimestampLogEntries": true, "SkipNetworkAccessibilityTest": false, "GameSettings": {}, "CustomGameModeSettings": {} } #DSL [Self-Tests] [Config] Dedicated Server configuration file is valid. #DSL [Self-Tests] [Networking] Testing public accessibility... src\clientdll\steamengine.cpp (3114) : Assertion Failed: Attempt to call interface with invalid hSteamUser /+/ 1, appid=1326470, hpipe=131073, inprocess, thread=432 src\common\interfacemap.cpp (890) : Assertion Failed: IPC call to IClientHTTP::ReleaseHTTPRequest returned failure code 12 CWorkThreadPool::~CWorkThreadPool: work complete queue not empty, 2 items discarded. CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 1 items discarded. #DSE Invalid public ip [0.0.0.0] #DSE [Self-Tests] [Networking] Failed to get public ip from Steam. #DSE [Self-Tests] Please restart the server.
  9. Hi, set up a Sons of the forest server a few weeks ago just to see how easy it was, could connect to the server but then left it running without playing for weeks. Today I tried to connect but couldn't find the server so I thought that maybe it's that the game has updated which I fixed by restarting but it still doesn't work. When checking the logs I see that it's complaining about the public IP being 0.0.0.0: #DSL [Self-Tests] [Config] Dedicated Server configuration file is valid. #DSL [Self-Tests] [Networking] Testing public accessibility... 0060:fixme:nsi:ipv6_forward_enumerate_all not implemented 0060:fixme:nsi:ipv6_forward_enumerate_all not implemented 01b4:fixme:iphlpapi:NotifyAddrChange (Handle 0000000058B70218, overlapped 0000000058B70220): stub 01d4:fixme:wbemprox:wbem_locator_ConnectServer unsupported flags 01d4:fixme:wbemprox:client_security_SetBlanket 000000006E7A0E80, 000000000266CAF0, 10, 0, (null), 3, 3, 0000000000000000, 0 01d4:fixme:wbemprox:client_security_Release 000000006E7A0E80 0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 01d4:fixme:wbemprox:enum_class_object_Next timeout not supported 0060:fixme:mountmgr:query_property Faking StorageDeviceProperty data 0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled 0060:fixme:mountmgr:query_property Faking StorageDeviceProperty data 0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled Setting breakpad minidump AppID = 1326470 01dc:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000005B42FE10 src\clientdll\steamengine.cpp (3114) : Assertion Failed: Attempt to call interface with invalid hSteamUser /+/ 1, appid=1326470, hpipe=131073, inprocess, thread=436 src\common\interfacemap.cpp (890) : Assertion Failed: IPC call to IClientHTTP::ReleaseHTTPRequest returned failure code 12 src\clientdll\steamengine.cpp (3114) : Assertion Failed: Attempt to call interface with invalid hSteamUser /+/ 1, appid=1326470, hpipe=131073, inprocess, thread=436 0024:fixme:iphlpapi:CancelIPChangeNotify (overlapped 0000000058B70220): stub src\common\interfacemap.cpp (890) : Assertion Failed: IPC call to IClientHTTP::ReleaseHTTPRequest returned failure code 12 CWorkThreadPool::~CWorkThreadPool: work complete queue not empty, 2 items discarded. CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 1 items discarded. #DSE Invalid public ip [0.0.0.0] #DSE [Self-Tests] [Networking] Failed to get public ip from Steam. #DSE [Self-Tests] Please restart the server. I changed my dedicatedserver.cfg to my servers IP but is there some other place I need to change as well?
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