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TrollingJoker

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  1. Gotcha! Thanks for the answers. One additional question. When using select-apps and showing the library based on your account, it doesn't show 3DMark for example or Wallpaper Engine which are tools. As select-apps is a prefill function, is that an issue there or still a Lancache/Steam thing? In any case I'll be making an issue and such like you suggested.
  2. Hello @ich777, I was curious if you had a method you'd use to validate if all games are really downloaded. According to select-apps status I am missing multiple tools and the sizes of each download doesn't correspond with what Steam tells me the game size actually is. Any idea if prefill or simply Lancache doesn't support tools or DLC for example?
  3. Yeah no problem and thank you for looking into it! I was expecting this to be more user error than anything else and as I was experiencing it through prefill I hoped you would have some insights. Thank you very much and I'll look into increasing my knowledge around this :).
  4. Aside from the lancache settings you mentioned I think that I'm running the cache on my HDD array. I was doing this because I wanted my largest storage to hold it and I assumed I couldn't set it up so that it downloads to the SSD and promptly transfers it to the HDD afterwards. Is there a way of caching via SSD but redirecting it for storage on the HDD or should I generally just use a SSD with lancache?
  5. Hey there, hope you don't mind me bugging you about this but I've been experiencing embarrassingly slow speeds with the prefill docker. I have lancache and lancache-dns active and I also have Gigabit internet speeds, which my unRAID server seems to validate via speedtest. Problem is that the prefill docker is getting 200 megabits per second at best and 30 at worst averaging around 130. I do have some games like Half Life which for some reason touched the 600 megabits per second but I'm unsure what the cause is. Do you have some insights perhaps? If you need any additional info please let me know.

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