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truetype

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Posts posted by truetype

  1. On 3/19/2024 at 12:29 AM, shredswithpiks said:

      


    Same issue on my end. Logs have the following errors over and over and over:

     


    Either a database problem or a mapping problem. I *think* they may have added in a /config path that didn't used to be defined or expected, so Sonarr can't find the config files. Maybe?

    edit: seems to be a database problem :(

    edit 2: decently easy fix in my case.

    sonarr creates periodic backups and drops them in /config/Backups (or from Unraid host - /path/to/appdata/sonarr/Backups... in most cases that's probably /mnt/user/appdata/sonarr/Backups by default). Moved /mnt/user/appdata/sonarr/sonarr.db to /mnt/user/appdata/sonarr/sonarr.db_old, unzipped the second-to-most-recent backup and moved it's sonarr.db to /mnt/user/appdata/sonarr/sonarr.db
    . Started right up after that.

     

    I had issued as well, found the logs as you mentioned it was database error. Found an earlier backup from 2 weeks (before the errors in the logs started) and restored from that in the UI, worked like a flaw.

     

  2. 5 hours ago, Archonw said:

    Similar here. The drag and drop field flickers and i can not place any files on it for upload. Upload via "+" icon is still possible.

     

    I have this security warning: 19179 errors in the logs since 7. Dezember 2023

    and the protocol pages is completely empty.

    Yeah same problem for me with the flickering also.

    Holy smoke, that alot of errors, I have 22 errors (since 7 december) and counting right now, was 10 when I posted my first reply here.
    And same here the Log page in Admin menu is completely Blank, can't even find the Errors in the AppData for Nextcloud.
     

  3. I have just updated to Version 28 and now I cannot upload files via Web anymore, the uploading bar is displayed as if the file is being uploaded but then when it's complete it does not appear in the directory. Uploading with Windows Client works fine.

    Also noticed I cannot use the drag & drop function (web) anymore either. Using latests Chrome, but also tried Firefox. It worked before the update. Anyone else having issues?

  4. 1 hour ago, ich777 said:

    I also don't think so, I only can imagine that your CPU is too slow, but I'm not 100% sure about that since it's relatively dated in today standards.

    I found out the cause of the problem. In the logs the Public IP that Steam fetched is not the correct public ip but instead is the VPN I am using and the SDR is using this IP when relaying through the Steam Network somehow. When I deactivated my VPN the V Rising server showed correct IP (my public IP) and it was possible to connect to it like magic. So now I am trying to figure out if there is a way to bypass only V Risings Ports from the VPN in opnSense... :)

    • Like 1
  5. On 8/18/2023 at 10:06 PM, ich777 said:

    Always use anonymous except it is advised differently in the template.

     

    If you don't have a bond, disable it.

     

    Boradwell had issues with SpeedStep back in the days and caused various things on Windows on Linux (crashes,...).

    I disabled bond, updated BIOS aswell and saw that SpeedStep was inactivated already, tried to activate it instead, made no difference. :/ Wrote in V-Risings discord and they believe it might be some firewall issue, but I don't see how it would be.

  6. On 6/12/2022 at 10:36 AM, Kvo1087 said:

    I restarted and redownloaded the container to start from scratch. I noticed that when the server initially launches that this error is displayed. 

    src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (774) : Assertion Failed: GetBestInterfaceEx failed with result 3 for address '000.000.00.000:0' - my ip

    My upload is 15Mbps, nothing running in the background. made sure to test late at night when no streams were running on my plex docker. 

    I am in the process of creating another unraid server right now and I could use an intel processor on that one. Is Intel more stable for V rising?

    Did you solve this? I have the same things in my log..

  7. 14 hours ago, ich777 said:

    Isn‘t this Broadwell? Please try to dosable SpeedStep in the BIOS and see if that helps.

     

    On my i5-10600 everything is working as expected. Can‘t tell if it‘s a hardware or software issue…

     

    I assume you are on a recent Unraid version correct?

     

    EDIT: do you really use a bond for your network interface? I don't know if that can also be the cause of the issue since I don't use a bond on my system.

    Yes I believe it's broadwell, will look into SpeedStep, never heard of it.

    Hmm ok, thanks for testing for me!

    Yes, latest Unraid 6.12.3.

    It's always been bond for me since I set it up for about 7 years ago. But I will look into that aswell, don't know why it's bond or why it might matter.

     

    I just read about SDR (https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay) and I wonder if the issue might be because my unraid is behind a vpn.. Will try this aswell.

     

    EDIT: Did you login into your steam account in the docker or use anonymous? I have always used anonymous login.

  8. 2 hours ago, ich777 said:

    On what machine are you running the container? Did yoh pin cores to the container? I have now again tried it and I don‘t see any of those issue (I think I was playing for about 15min).

    See attached screenshots for machine specs and a dump of install. Nope I did not pin any cores, should I do that you think?
    Thanks for trying, very strange this one...

    vrisinginstall.png

    unraidspecs.png

  9. 2 hours ago, ich777 said:

    I have a second instance on my server but not running, you just have to change the path to the game files if you want to test a second instance, of course the name and also make sure the first instance is not running because otherwise you will have a port conflict.

    Maybe you also have to allow installations from multiple instances from a template in the CA App Settings (you find that directly in the CA App on the left menu where it says Settings).

     

    No, this would make no difference if you pull a fresh copy from the CA App. But anyways, this would also change nothing because the template never changed since I've made it back then I think.

    I set a new name for serverdata/serverfiles and it downloaded the vrising game files yet again and I waited for it to boot up. My friend could join but only for like 1 min, he could create a character but then after 10 sec in game got disconnected and met with AuthenticationError, then everytime he tries to connect it's the same error.

    I post the serverlog in the attachment on this reply. Getting alot of strange SteamCMD errors such as "thread starvation" etc..

    VRisingServer.log

  10. 23 minutes ago, ich777 said:

    I have now tried it and I can connect just fine, please note that I connected directly to my public IP and that I not waited to search in the server list for the server to appear.

     

    What I did was:

    1. Install a fresh copy from the CA App and let everything by default
    2. Wait for the download to finish
    3. Forward both UDP ports 9876 & 9877 in my Firewall
    4. Disconnect my Ethernet connection (physically pulled the Fiber from my PC)
    5. Made a Hotspot with my mobile phone and connect to the Hotspot with my PC (to simulate access from the outside world)
    6. Start the game and clicked on Direct Connection
    7. Play

     

    Here is also the log from the connection:

    SteamNetworking - SteamNetConnections.ConnectionUpdate: k_ESteamNetworkingConnectionState_Connected, 2759670019, 131073
    SteamServerTransport - Update 2759670019 - k_ESteamNetworkingConnectionState_Connected
    SteamPlatformSystem - BeginAuthSession for SteamID: 76561197963117432 Result: k_EBeginAuthSessionResultOK
    NetEndPoint '{Steam 2759670019}' reconnect was approved. approvedUserIndex: 0 HasLocalCharacter: True Hail Message Size: 273 Version: 5 PlatformId: 76561197963117432 UserIndex: 0 ShouldCreateCharacter: False IsAdmin: False Length: 273
    SteamPlatformSystem - OnValidateAuthTicketResponse for SteamID: 76561197963117432, Response: k_EAuthSessionResponseOK
    SteamPlatformSystem - UserHasLicenseForApp for SteamID: 76561197963117432, Result: k_EUserHasLicenseResultHasLicense, UserContentFlags: None
    User '{Steam 2759670019}' '76561197963117432', approvedUserIndex: 0, Character: 'chips' connected as ID '0,1', Entity '487945,91'.
    SteamLog [SDR k_ESteamNetworkingSocketsDebugOutputType_Msg] [#2759670019 UDP steamid:[email protected]:11082] closed by peer (1003): Application closed connection
    SteamNetworking - SteamNetConnections.ConnectionUpdate: k_ESteamNetworkingConnectionState_ClosedByPeer, 2759670019, 131073
    SteamServerTransport - Update 2759670019 - k_ESteamNetworkingConnectionState_ClosedByPeer
    User '{Steam 2759670019}' disconnected. approvedUserIndex: 0 Reason: Timeout k_ESteamNetworkingConnectionState_ClosedByPeer
    SteamPlatformSystem - EndAuthSession platformId: 76561197963117432
    SteamNetworking - SteamNetConnections.ConnectionUpdate: k_ESteamNetworkingConnectionState_None, 2759670019, 131073
    SteamServerTransport - Update 2759670019 - k_ESteamNetworkingConnectionState_None

     

    Thanks for testing. But strangely I tried that yesterday aswell.. So how did you make the fresh install when you had a previous install? Did you delete the old V-rising Docker template on the USB aswell? But I will give it another go again in about 2-3 hours.

  11. 6 hours ago, ich777 said:

    I will try that when I got home from work today and report back.

    Thanks  @ich777 I even tried renaming both SteamCMD folder and vrising folder so the Docker would redownload everything from scratch, but that did not solve it unfortunately. Running the V Rising Dedicated Server from Steam on my main Windows 11 PC works. So my spontaneus guess is that it has something todo with Linux SteamCMD, but I don't know. Please report back when you can, add me on Discord if you like to troubleshoot together. #truetype @ discord.  

  12. Anyone else having issues with V Rising since last major GLOOMROT update?

    I had a server with this docker running about a year ago and now wanted to give it a go again with the new update. I can join from LAN however my friends cannot join from WAN. Only getting "Authentication Error" and in log file from docker i see "src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (794) : Assertion Failed: GetBestRoute2 failed with result 50 for address 'XX.XX.XX.XX:0'" Ip redacted with XX.

     

    Have tried multiple different settings but nothing that solves it. Any ideas?

  13. On 9/12/2022 at 1:28 AM, catapultam_habeo said:

    Can we get java 8 included in this image for older versions of MC?


    Nevermind, it is there already, Crafty just doesn't see it as an alternative java version. Maybe that could be fixed, idk if that's a docker image issue or a crafty issue.

     

    usr/lib/jvm/java-8-openjdk/jre/bin/java

     

     

    If someone else had struggles with this, as I, I just got it working with the setting "Do not override" and just enter in my case:

    ""/usr/lib/jvm/java-8-openjdk/jre/bin/java" -Xms12000M -Xmx12000M -jar /opt/crafty/servers/3ad84b4d-4ca6-443e-8b0a-e6edeec4f292/forge-1.12.2-14.23.5.2860.jar nogui"

    Into the server execution command. Then it worked.

    image.png.106c1101aab28ab65ca59e1c4f3aeb5b.png

  14. Anyone got Java 1.18 working? I got it to show up in terminal atleast when i do "Java -version" it says:

    # java -version
    java version "18.0.1.1" 2022-04-22
    Java(TM) SE Runtime Environment (build 18.0.1.1+2-6)
    Java HotSpot(TM) 64-Bit Server VM (build 18.0.1.1+2-6, mixed mode, sharing)

     

    But still don't get the server to do anything when I press start button.

     

    I can run the server on my PC with Java 1.18 but not 1.17. So the problem with this logic must be that java 1.18 is not getting applied in MineOS for me.
    But I don’t know if I change java the right way in MineOS docker, it says version 1.18 when I do java -version but nothing still happens when I press start button. Only thing I get in logs when I press start is:

    2022-05-02 21:44:56,443 INFO reaped unknown pid 326
    2022-05-02 21:44:56,443 INFO reaped unknown pid 325
    2022-05-02 21:44:56,443 INFO reaped unknown pid 326

     

  15. On 12/23/2021 at 9:14 PM, dglb99 said:

    Here is he solution I found. 

    https://github.com/hexparrot/mineos-node/issues/450#issuecomment-989127314

    In the docker console run

    apt-get update && apt-get install -y openjdk-17-jre-headless

    and then restart the docker container.

     

    Now we need Java 1.18 in order to fix the Log4J vulnerability..

     

    Trying to install java 1.18 gives this error:

     

    # apt install openjdk-18-jre-headless
    Reading package lists... Done
    Building dependency tree       
    Reading state information... Done
    E: Unable to locate package openjdk-18-jre-headless

     

  16. On 1/22/2022 at 10:59 PM, SpuriousIndices said:

    Not sure if this will be helpful for any future people, found this post while doing my own troubleshooting when this came up.

     

    After removing the package and turning DNS to "manual" then back to "auto" seems to resolve it. (can also change it back to manual and works fine)

     

     

    This is helpful! Back to manual/auto in unraid or in pfsense?

     

    Though I have problem that I cannot get reverse proxy with swag to work with name resolution to nextcloud. I have to use IP-adress instead of "nextcloud" in the proxy-conf file.. I think this is related somehow

  17. 15 hours ago, ich777 said:

    Yes you can run them from inside the container with this command: '${STEAMCMD_DIR}/steamcmd.sh +login anonymous +force_install_dir ${SERVER_DIR} +app_update ${GAME_ID} +quit'

     

    But keep in mind that you are having a hard time to update a running game and the update will fail.

     

    Btw have you read this, if we are talking about Valheim:

     

     

    For example here: Click

     

    The log and the configuration looks good and indicate a successfull startup.

     

    If your Router/Firewall doesn't support NAT Reflection then you can't connect from your local network with your PUBLICIP:2457, I would first try to connect to with your LOCALIP:2457

     

    If you forwarded the ports correctly in your Router/Firewall 2456-2458 UDP (and only UDP) then you should be able to connect to the server from outside with PUBLICIP:2457

     

     

    Was the server running before because I see you are using a old template, version of the Container, if it was running before eventually you are affected by the world destroy bug (I built in a backup function in the Container so that you can restore the world if needed - see the second recommended post in this thread on the top for more information).

     

    Peeerfect! Very much appreciated! :D

  18. On 3/2/2021 at 5:55 PM, ich777 said:

    That wouldn't work because of two things:

    1. You have to restart the container to check for updates
    2. You can't update a game that is running since it replaces files

    The best thing is to restart the container and it will check for updates and install them.

     

    If you want a auto update you have to talk to the game developers (Discord/Forums/Steam Community Hub).

     

    Thanks Ich777, but is there really no way to run SteamCMD commands in your dockers as there is in the normal SteamCMD when u run it on a PC?

  19. Hey, I want a script to have Valheim automatically to update if there's an update available. How can I get to simply run the "app_update 896660" command regurlarly? I cannot get the commands to respond. Trying "docker exec -it Valheim app_update 896660" does not work. 

  20. When I start a PaperMC server it says in the logs:

     * Please update the version of Java you use to run Paper
    
     * to at least Java 11. When Paper for Minecraft 1.17 is
    
     * released support for versions of Java before 11 will
    
     * be dropped.
    
     * 
    
     * Current Java version: 1.8.0_265

     

    Any idea if he's going to update the java version?

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