Natcoso9955

Members
  • Posts

    87
  • Joined

  • Last visited

Posts posted by Natcoso9955

  1. Bumping this thread, Having the same issue today. decided to try restarting my vm service as my 2 vm's where SUPER slow (which i think is due to libvirt image being on disk in the array)(took 24hr+ for a windows 2016 install to finalize)
    Set "Enable VMs" to yes and check log to see the same output of libvirt in use, and like all before, pids line up with my dockers.

  2. Did you get anywhere with this, im not sure if im having the same issue or something similar, just trying to install windows server 2016 took like 24+ hrs with it finalizing config and the entire time i couldnt load the vm tab in unraid.

  3. On 2/13/2022 at 12:56 PM, Cornflake said:

     

    hey, you could try this, it should work:

     

        {
            "comment": "project zomboid",
            "type": "gamedigquery",
            "game": "przomboid",
            "address": "YOUR GAME SERVER IP HERE",
            "port": YOUR PORT HERE,      (should be 16261 if i am not wrong)
            "channel":  YOUR CHANNEL ID HERE,
            "locked": false
            }

     

    query info's are always using udp for what i am knowing. you need to make sure youre port is forwarded if you hosting it locally

    So it turns out my issues was i had looked at this before it was on community apps, I had my old config file still there and didnt realise some stuff had changed.

    • Haha 1
  4. Awesome docker, i notice from your dashboard screenshot you had multiple servers, when i expand the extra params i see we can set a ookla ID, but im guessing only 1, is this correct?

    EDIT: when i try multiple it doesnt use any, is this by design is my question.

  5. On 5/12/2021 at 3:11 PM, Anym001 said:

    Can anyone help me?

    Unfortunately, no data from Promtail and Loki arrive at Grafana.

    Here are my configurations:

     

    Promtail config.yml in /mnt/user/appdata/promtail/config.yml

     

    Promtail.thumb.jpg.d3ffa734840f8e2144b894e4290723ec.jpg

     

    Loki local-config.yaml in /mnt/user/appdata/loki/conf/local-config.yaml

     

    Loki.thumb.jpg.131e0bf9c4c829af1891d05777fa05de.jpg

    So i want to confirm, 1) you have setup something to send snmp logs to promtail?
    2) you have added the data source to grafana and grafana is able to detect the loki source?

  6. On 3/21/2021 at 1:48 AM, xtrap225 said:

     

    did you figure it out? i am not even sure this one is the right one for me yet, but i am currently trying to setup Barracuda Drive behind reverse proxy (swag) and its not going so well.  im just looking for a good way to allow my family to upload old family photos to my server so we can back them up.  i want it to be easy and i don't want it to databasify them (meaning i want the files to retain their original names and format).

     

    Are you saying you cant figure out how to use: 

    Also since this issue doesnt relate to pwndrop your probably better asking in the relevant forum, either on the linked sub, or on Barracuda Drive sub. This sub is for pwndrop support.

    • Like 1
  7. Hmmm, i think i changed the port because i had seen that 5009 was an open port and just confused that as being the one needed specifically for Fire TV.

    Reverted them both to 5555 and everything is working.

     

    you mentioned having it configured to change source etc, any chance you can share the additional code you used for that?

    I set it to get_sources but it doesn't seem to be getting all of them.

  8. Okay figured out what it needs.

     

    Strangely after getting prompt on firetv logs repeat the following and HA log says device isnt connected which is confirmed with below.

    Static ip setup and confirmed is still correct.

     

    adb I 01-10 13:06:39 8 8 auth.cpp:437] adb_auth_init...
    adb I 01-10 13:06:39 8 8 auth.cpp:412] adb_auth_inotify_init...
    adb I 01-10 13:06:49 8 17 transport.cpp:283] 192.168.1.222:8009: read thread spawning
    adb I 01-10 13:06:49 8 18 transport.cpp:296] 192.168.1.222:8009: write thread spawning
    failed to connect to 192.168.1.222:8009
    
    adb I 01-10 13:07:29 8 23 transport.cpp:271] BlockingConnectionAdapter(): destructing
    adb I 01-10 13:07:29 8 23 transport.cpp:346] BlockingConnectionAdapter(): not started
    already connected to 192.168.1.222:8009
    adb I 01-10 13:07:49 8 17 transport.cpp:287] 192.168.1.222:8009: read failed: Success
    
    adb I 01-10 13:07:49 8 17 transport.cpp:695] 192.168.1.222:8009: connection terminated: read failed
    
    adb I 01-10 13:07:49 8 8 adb.cpp:110] 192.168.1.222:8009: already offline
    adb I 01-10 13:07:49 8 8 transport.cpp:779] destroying transport 192.168.1.222:8009
    adb I 01-10 13:07:49 8 8 transport.cpp:359] BlockingConnectionAdapter(192.168.1.222:8009): stopping
    adb I 01-10 13:07:49 8 8 transport.cpp:377] BlockingConnectionAdapter(192.168.1.222:8009): stopped
    adb I 01-10 13:07:50 8 9 transport.cpp:271] BlockingConnectionAdapter(192.168.1.222:8009): destructing
    adb I 01-10 13:07:50 8 9 transport.cpp:351] BlockingConnectionAdapter(192.168.1.222:8009): already stopped
    adb I 01-10 13:07:50 8 26 transport.cpp:296] 192.168.1.222:8009: write thread spawning
    adb I 01-10 13:07:50 8 25 transport.cpp:283] 192.168.1.222:8009: read thread spawning
    adb I 01-10 13:07:59 8 30 transport.cpp:271] BlockingConnectionAdapter(): destructing
    adb I 01-10 13:07:59 8 30 transport.cpp:346] BlockingConnectionAdapter(): not started
    already connected to 192.168.1.222:8009

     

  9. On 4/2/2020 at 1:23 PM, vurt said:

    Hi all, sorry I have a really dumb question: Am I suppose to be able to read an ebook with the Calibre-Web interface? I've read about the function but I'm not seeing it in the UI after clicking on a book. I see: Mark as read, Edit metadata, Download, and Send to Kindle. I also tried clicking and double-clicking on the book cover. And I've tried this with Firefox and Safari.

    I too am coming across this issue, thought it was because i only had .mobi files, so i grabbed the .epub files and let calibre merge them, now i can see both files types and get the option to download both types, but i dont get a read book button click on any of my titles.

     

    I am using the linuxio calibre docker image.

    Checked the FAQ's and github nothing really about how to troubleshoot the inability to read through calibre-web.

     

    Thanks in advance.

    • Like 1
  10. On 8/18/2020 at 7:14 PM, ich777 said:

    Please update the container or delete and repull it from the CA App, now it should work without any issues.

    I think I made a mistake the last time I updated the container and deleted one line in the startup script... :P

     

    Please report back.

    Still looks to be having issues, updated container, deleted games files, let it download again, and this is what im getting (sorry its been a few days)

    arma_log.txt

  11. 6 minutes ago, ich777 said:

    Please be sure to set in the settings of the share itself to use only disk2 (or disk whatever you want to use).

    Otherwise it will eventually spread the files over more disks or place it on a completely different disk.

     

    Hope this helps ;)

    Yeah it is set, its the only disk used in that share, all my game server stuff goes on disk2 as its a hybrid drive with a faster RPM.

    Ive never had issues with other images (terraria, 7d2d, killing floor) all have the files on disk2, just arma being strange. hahaha

     

    Still appears to be looping the following:

    /opt/scripts/start-server.sh: line 54: 65 Segmentation fault ./arma3server ${GAME_PARAMS}
    ---Checking if UID: 99 matches user---
    usermod: no changes
    ---Checking if GID: 100 matches user---
    usermod: no changes
    ---Setting umask to 000---
    ---Checking for optional scripts---
    ---No optional script found, continuing---
    ---Starting...---
    ---Update SteamCMD---
    ---Update SteamCMD---
    Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
    [ 0%] Checking for available updates...
    [----] Verifying installation...
    Steam Console Client (c) Valve Corporation
    -- type 'quit' to exit --
    Loading Steam API...Warning: failed to init SDL thread priority manager: SDL not found
    
    OK.
    Logging in user 'unreal_server9955' to Steam Public ...
    Logged in OK
    Waiting for user info...OK
    ---Update Server---
    Redirecting stderr to '/serverdata/Steam/logs/stderr.txt'
    [ 0%] Checking for available updates...
    [----] Verifying installation...
    Steam Console Client (c) Valve Corporation
    -- type 'quit' to exit --
    Loading Steam API...Warning: failed to init SDL thread priority manager: SDL not found
    
    OK.
    Logging in user 'unreal_server9955' to Steam Public ...
    Logged in OK
    Logged in OK
    Waiting for user info...OK
    Success! App '233780' already up to date.
    Waiting for user info...OK
    Success! App '233780' already up to date.
    ---Prepare Server---
    ---server.cfg found...
    ---Start Server---
    18:23:41 Could not enable linux core dumps. Error 1 - �