kristian221
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Posts posted by kristian221
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1 hour ago, ich777 said:
Actually I really can't do something with the backup files.
To what value have you set 'Minimum free space' for your appdata directory in the Share section?
My Cache never get's full, if the Cache get's full and the 'Minimum free space' isn't set or to a low value this can/will cause problems because it don't know when it has to create or at least copy a file to the Array instead to the Cache because there is too less space available on the Cache.
It's set to 0. My cache is too small to be very useful to me at this point (pretty much outgrown it), so I'm going to work on just removing it for now until I can justify an upgrade.
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6 hours ago, ich777 said:
This seems very strange to me since some backups are not complete and some you can't even open...
Can you please make sure that your Cache drive isn't full at any given time?
Please also check if you got on some array disk a folder named appdata with old backups in it.
My cache certainly gets full, though I thought that was normal? It's never caused problems before. I do also have backups from the last time our world experienced this issue, if that's what you wanted.
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Uploaded my backup files if that helps you at all: https://drive.google.com/file/d/1keRyh5NYPyOwRrtsiNXwT0hPwDNJGqkv/view?usp=sharing
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1 hour ago, ich777 said:
This is really strange and this shouldn't happen...
I will look into this again...
If you find anything out let me know, thanks for all your fine work!
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3 minutes ago, ich777 said:
I think it's after the contianer is restarted but I could maybe wrong about that, this is the first report about that the server doesn't saves the world at some point right without the container being restarted or do I understand this wrong?
You can also bump the number of backups to keep in the template to 48 or even 72...
Actually no, it's before the restart. The restart was at 6:00AM, but the backup from 5:00AM also has the ".new" file in it. Also, there seems to be a gap in backups from 9:50PM to 5:00AM. Funnily enough, 9:50PM is the last usable backup of the world.
EDIT: We were playing from around 7:00PM to 2:30AM no problem too. It's the changes from 9:50PM (last usable backup) to 2:30AM that were lost.
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23 minutes ago, ich777 said:
I think you mean CA Backup? CA Auto-Update only will stop it when there is an update available and my containers will need not much updates because they handle the updates on it's own when they are started/restarted.
You can disable it to stop the container when they are backed up by going into the CA Backup and click on the bottom on 'Show Advanced Settings' and there you can click the little slider icon to don't stop it.
I would recommend this to prevent the world destroy bug or at least to look out for the "WorldName.db.new" so you can always go back to an earlier backup because you should have the backups of a whole day...
Also I've read about that the world destroy bug was fixed but I'm not sure if the only talking of the game itself and haven't fixed it in the dedicated server but that would be a question for the Valheim Discord/Forums/Steam Community Hub.
This should be the right setting.
Yeah, the backups that contain the ".new" file don't work. The ".db" file is old data, from a previous save. It's like at some point it just quits saving to the ".db" file and starts writing to the ".new" file instead, which I've tried to load but is unusable. It's a very odd bug.
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2 minutes ago, ich777 said:
I don't recommend that because the world destroyer bug is still out there as far as I know.
Are you restarting it with a script?
Go to your share settings and click on the appdata share and look what the setting 'Use Cache Drive' says.
It restarts due to CA auto-update, so I'll disable the auto-update on it for now. Also, it is set to "Preferred".
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1 minute ago, ich777 said:
Are you restarting the Container frequently?
Have you enabled to move your appdata directory off of the cache to the Array?
It restarts every day, and I'm not sure honestly. My cache is pretty small, I haven't messed with it much. Where would I check that?
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I'm getting this weird bug where my Valheim world is generating a "WorldName.db.new" file, and only that is being updated, while the actual world file isn't being saved to. This means even the backups have that problem. We are losing our progress every couple days to this bug.
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I used my windows file browser to add a file to the appdata for a docker, so it gave that file the permissions of my user account. Since the docker has the "nobody" permissions, however, it can't access the file I put in. I know I could just chmod it, but I was wondering if there was a way just from my Windows file browser to give it "nobody" owner.
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Last question: How do I use an existing world? I dropped in a world with the same name as the one specified in the config file, but it's still generating a new world with the same name and overriding the existing one.
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24 minutes ago, ich777 said:
I don't recomend to do it that way.
Some games won't work if you do it like that or can make problems (almost every Source game won't work, you can see it but you can't connect).
Best way is to set the gameconfig to 7776 then delete the 7777 entry in the template and at last create a new entry with host and container port set to the same port as in the gameconfig.
Alright, did as you said and it works like a charm! Thanks again
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8 minutes ago, ich777 said:
@kristian221 If you set another port in the gameconfig you have to delete the old port in the container template and create a new port entry with the host and container port set to the corresponding port from the game config (also make sure that you choose the right protocol).
Ok, interesting. I probably don't understand how some of this works, but if I leave the port as 7777 in the gameconfig, but then set the container port to 7776 in the docker settings, it connects to both just fine!
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3 minutes ago, ich777 said:
Have you deleted the old port and created a new one with the right protocoll and container and host port set to 7776?
I created a new container with the host port set to 7776, but I didn't delete the old one because I wanted both servers running.
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Hey, thanks for all the hard work! Trying to get a second Terraria server running. I created a new container using yours as a template, change the port to 7776 both in the container settings and the server config file. Server boots up, generates the world, says it's listening on port 7776, but for the life of me I can't connect to it, locally or remotely. I have both ports forwarded, and the server using port 7777 connects just fine.
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So I can connect to the OpenVPN server from a remote network, however I don't seem to have access to anything on my local network, such as the UnRAID server. Any clue why that would be? It claims it has internet access. The error that comes up in Chrome when I use my server ip is that it took too long to respond. I can attach a server log once I get home.
EDIT: Attached the diagnostics file.
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I have CrashPlan set to autorun upon startup but it remains off and I have to turn it on manually, any idea on why that is? It starts up automatically when I start the array manually, but not when the array is automatically started from a reboot.
[Support] ich777 - Gameserver Dockers
in Docker Containers
Posted
Oh no...so will this matter for the time being since I'm removing the cache drive?