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Posts posted by Nightingale
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So I am having trouble getting Privoxy up and running now. I'm using the latest Deluge build.
I've changed to the new NextGen PIA ovpn files. Currently on ca-vancouver as I heard that still supports proxy endpoints but I have tried ca-montreal as well as switzerland and czech_republic. I'm also using the "strong" udp ovpn files from PIA from here. I've looked at the FAQ with no luck.
The current error I am getting is:
2020-12-01 20:22:20,343 DEBG 'watchdog-script' stdout output: [info] Attempting to start Privoxy... 2020-12-01 20:22:20,340 DEBG 'watchdog-script' stdout output: [info] Privoxy not running 2020-12-01 20:22:20,343 DEBG 'watchdog-script' stdout output: [info] Attempting to start Privoxy... 2020-12-01 20:22:32,453 DEBG 'watchdog-script' stdout output: [warn] Wait for Privoxy process to start aborted, too many retries [info] Showing output from command before exit...
and this just repeats indefinitely.
Any insight into this would be awesome!
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Quote10 hours ago, lionel.pereira85 said:
AWESOME!!! I got it working!! Thanks! I appreciate it!
@lionel.pereira85 I completely remade it and have it running only on LAN now. Did you leave the "serverIP" at 0.0.0.0? Did you forward your ports to the UnRaid machine or is there another IP I am not seeing?
Really not sure why I am having these issues, should be so simple.
EDIT: Turns out it was something really stupid. My router has port forwarding called "Port Forwarding" but apparently that is not doing the actual function of forwarding the ports. I had to also add them in a section called "Virtual Server" to forward the ports to my UnRaid box. Everything seems to work perfect now!
Thanks for entertaining my stupidity guys!
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On 9/29/2019 at 11:14 PM, ich777 said:
I will take a look into that when i got home.
But it should work fine if you forward all the ports from the container TCP/UDP in your router/firewall.
Please note that this container is BETA since it's running WINE it's a little buggy but should work fine.
I think I have the same or similar issue as @lionel.pereira85 Tried all night to install this server and it kept erroring out on something like "Wine: cannot find TheForestDedicatedServer.exe" so I reinstalled it and let it sit and still nothing. So I just downloaded those files from Steam and copied them to the location it was looking for, everything seemed to be discovered. Now I am having Steam Guard and login issues among other things. Temped to just turn off steam guard as it keeps asking me to enter the code, not sure how I can enter the steam guard code via console inside UnRaid though.
Thanks for any help on the matter!
Will attach what I have in my docker as well as paste below some output logs:
0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered 0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1 ---Update SteamCMD--- WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work. Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Logging in user 'USERNAME_OMITTED' to Steam Public ... This computer has not been authenticated for your account using Steam Guard. Please check your email for the message from Steam, and enter the Steam Guard code from that message. You can also enter this code at any time using 'set_steam_guard_code' at the console. Steam Guard code:FAILED login with result code Account Logon Denied ---Update Server--- ---Validating installation--- WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work. Redirecting stderr to '/serverdata/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. "@sSteamCmdForcePlatformType" = "windows" �[0mLogging in user 'USERNAME_OMITTED' to Steam Public ... This computer has not been authenticated for your account using Steam Guard. Please check your email for the message from Steam, and enter the Steam Guard code from that message. You can also enter this code at any time using 'set_steam_guard_code' at the console. Steam Guard code:FAILED login with result code Account Logon Denied ---Prepare Server--- ---Checking for 'saves' directory--- ---Directory 'saves' found!--- ---Checking for 'config.cfg'--- ---Server ready--- ---Start Server--- it looks like wine32 is missing, you should install it. multiarch needs to be enabled first. as root, please execute "dpkg --add-architecture i386 && apt-get update && apt-get install wine32" 0010:err:ole:marshal_object couldn't get IPSFactory buffer for interface {00000131-0000-0000-c000-000000000046} 0010:err:ole:marshal_object couldn't get IPSFactory buffer for interface {6d5140c1-7436-11ce-8034-00aa006009fa} 0010:err:ole:StdMarshalImpl_MarshalInterface Failed to create ifstub, hres=0x80004002 0010:err:ole:CoMarshalInterface Failed to marshal the interface {6d5140c1-7436-11ce-8034-00aa006009fa}, 80004002 0010:err:ole:get_local_server_stream Failed: 80004002 Mono path[0] = 'Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/Managed' Mono path[1] = 'Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/Mono' Mono config path = 'Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/Mono/etc' Player data archive not found at `Z:/serverdata/serverfiles/TheForestDedicatedServer_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.5p4 (10861494ddb7) GfxDevice: creating device client; threaded=0 0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) 0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) 0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23. 0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) 0009:err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1) 0009:err:d3d:wined3d_adapter_find_polyoffset_scale PolygonOffset scale factor detection failed, using fallback value 2^23. 0009:err:ole:CoGetClassObject class {4590f811-1d3a-11d0-891f-00aa004b2e24} not registered 0009:err:ole:CoGetClassObject no class object {4590f811-1d3a-11d0-891f-00aa004b2e24} could be created for context 0x1 Direct3D: Version: Direct3D 11.0 [level 10.1] Renderer: NVIDIA GeForce 8800 GTX (ID=0x191) Vendor: NVIDIA VRAM: 40289 MB D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) D3D shader create error for vertex shader [0x80070057] WARNING: Shader Unsupported: 'Hidden/Post FX/Temporal Anti-aliasing' - Pass '' has no vertex shader D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) D3D shader create error for vertex shader [0x80070057] ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed. (Filename: Line: 450) 0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered 0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered 0009:err:ole:create_server class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered 0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x17 0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered 0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1 0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered 0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1 0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered 0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1 0009:err:dsound:get_mmdevenum CoCreateInstance failed: 80040154 0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered 0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1 0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered 0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1 Begin MonoManager ReloadAssembly Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\SteamworksManaged.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\SteamworksManaged.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\AmplifyOcclusion.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.user.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\bolt.user.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.common.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.common.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\udpkit.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\RestSharp.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\RestSharp.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Commons.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Commons.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Modding.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\TheForest.Modding.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\PlayMaker.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\PlayMaker.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Core.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Core.dll into Unity Child Domain Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless) Loading Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain - Completed reload, in 0.183 seconds Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: Z:\serverdata\serverfiles\TheForestDedicatedServer_Data\Managed\System.dll (this message is harmless) OnLevelWasLoaded was found on FocusLostAudio This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) OnLevelWasLoaded was found on PlayMakerFSM This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 376) NullReferenceException: Object reference not set to an instance of an object at System.Guid.NewGuid () [0x00000] in <filename unknown>:0 at UniqueIdentifier..ctor () [0x00000] in <filename unknown>:0 at StoreInformation..ctor () [0x00000] in <filename unknown>:0 at PrefabIdentifier..ctor () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at System.Guid.NewGuid () [0x00000] in <filename unknown>:0 at UniqueIdentifier..ctor () [0x00000] in <filename unknown>:0 at StoreInformation..ctor () [0x00000] in <filename unknown>:0 at PrefabIdentifier..ctor () [0x00000] in <filename unknown>:0 (Filename: Line: -1) The referenced script on this Behaviour (Game Object 'VR System') is missing! (Filename: Line: 1744) UnloadTime: 3.855300 ms EntryPointNotFoundException: AttachConsole at (wrapper managed-to-native) Bolt.ConsoleWriter/PInvoke:AttachConsole (uint) at Bolt.ConsoleWriter.Open () [0x00000] in <filename unknown>:0 at CoopDedicatedBootstrap.ServerRoutine (System.String[] args) [0x00000] in <filename unknown>:0 at CoopDedicatedBootstrap.Awake () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 0009:err:ole:CoGetClassObject class {bcde0395-e52f-467c-8e3d-c4579291692e} not registered 0009:err:ole:CoGetClassObject no class object {bcde0395-e52f-467c-8e3d-c4579291692e} could be created for context 0x1
[Support] ich777 - Gameserver Dockers
in Docker Containers
Posted
I also get the same log output as you. Looking a bit further into it, I see the game is not creating save files or building worlds. If you modify the "serverconfig.xml" and change the "GameName" value to something different, this would normally trigger a new world to be built when the docker is restarted. As of right now, it's not building anything.
Experimental for a reason eh? Lol