jagr200

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Posts posted by jagr200

  1. On 1/28/2021 at 3:03 PM, egtrev said:

     

    I haven't used Wireguard for a while but I had the same issue and I believe I fixed it my manually adding DNS on the config. See screenshot of my config.

    Worth a try if you haven't already.

     

    wire.png.ea10637e86034bd62389af86d623ad1e.png

     

    Bumping this up for others. This is a great idea. I keep having to change from 8.8.8.8 to 192.168.1.1 for my wireguard to work. It will work for weeks on one or the other and then it stops. So I use OpenVPN to get back in(server is remote 100% of the time) and I change it to the other and wireguard works again. OpenVPN is depreciated so I was worried eventually that workaround wouldn't work. Made this change and it seems to be working well.

  2. 2 hours ago, BBLV said:

    I'm also suddenly unable to access the webGUI and have made no changes to anything on the server. Thoughts?

     

    Here is a snippet from my log. 🤔

     

    
    2021-07-20 17:07:49,482 DEBG 'start-script' stdout output:
    2021-07-20 17:07:49 VERIFY ERROR: depth=1, error=unable to get local issuer certificate: C=CA, ST=ON, L=Toronto, O=Windscribe Limited, OU=Systems, CN=Windscribe Node CA X2, serial=1
    
    2021-07-20 17:07:49 OpenSSL: error:1416F086:SSL routines:tls_process_server_certificate:certificate verify failed
    
    2021-07-20 17:07:49 TLS_ERROR: BIO read tls_read_plaintext error
    
    2021-07-20 17:07:49 TLS Error: TLS object -> incoming plaintext read error
    
    2021-07-20 17:07:49 TLS Error: TLS handshake failed
    
    
    2021-07-20 17:07:49,482 DEBG 'start-script' stdout output:
    2021-07-20 17:07:49 SIGHUP[soft,tls-error] received, process restarting
    
    
    2021-07-20 17:07:49,483 DEBG 'start-script' stdout output:
    2021-07-20 17:07:49 WARNING: Compression for receiving enabled. Compression has been used in the past to break encryption. Sent packets are not compressed unless "allow-compression yes" is also set.
    
    
    2021-07-20 17:07:49,483 DEBG 'start-script' stdout output:
    2021-07-20 17:07:49 DEPRECATED OPTION: --cipher set to 'AES-256-CBC' but missing in --data-ciphers (AES-256-GCM:AES-128-GCM). Future OpenVPN version will ignore --cipher for cipher negotiations. Add 'AES-256-CBC' to --data-ciphers or change --cipher 'AES-256-CBC' to --data-ciphers-fallback 'AES-256-CBC' to silence this warning.
    
    
    2021-07-20 17:07:49,483 DEBG 'start-script' stdout output:
    2021-07-20 17:07:49 WARNING: file 'credentials.conf' is group or others accessible
    

     

     

     

    Same as well. Unable to access WebUI. Absolutely no changes. Haven't tried to use it in about a week as it was on autopilot until now. Works fine with VPN off..... So this is yet again a problem with PIA.

  3. On 1/8/2021 at 4:29 PM, wyattbest said:

    Thanks for all the work @ich777. I've successfully setup Rust and Ark servers thanks to you. Any chance you could setup one for Pixark? I tried for a brief period to set one up myself, but I think I messed up getting WINE setup correctly. If not no worries I'm sure you are plenty busy.

     

    Any chance you can share your Rust port forwarding? I can't get mine to connect to the rust server browser. 

  4. 25 minutes ago, Cyd said:

    If you are connecting via internet ip than it is likely the port forward setting in your router being set to “both” rather than “udp”. If you are connecting using your lan ip it is likely that your routers port forwards are not set at all.

     

    So you are saying I should have it set to UDP? Because I do. I can connect on the local network. But I am unable to connect via outside connection. It isn't publishing to the Rust server browser. Do you have experience with a Rust server docker?

  5. New update. So going in the Steam Server browser I could find it. I can also add it as a favorite and then go into Rust and find it in my favorite servers and connect that way. The second I delete it from my favorites I can not find it again except for in my History.

     

    So it doesn't look to be out on the open server list. Which is what I would like. I would also like to figure out how to add the RCON to be able to see server stats etc.

     

    I would also love to get this working with the Rust+ Companion Application.

     

    I appreciate your help.

  6. 2 minutes ago, ich777 said:

    What does the log say?

    I will look into this tomorrow, it's getting pretty late here and I also have to install the game.

     

    No worries.

     

    Nothing abnormal from what I can see. 

     

    Spawning 50814 entities
    33432 / 50814
    done.
    Enforcing SpawnPopulation Limits
    done.
    Initializing 55837 entity links
    done.
    Initializing 752 stability supports
    done.
    Initializing 50858 entity save caches
    done.
    Gamemode Convar :
    No Gamemode.
    [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
    CAppInfoCacheReadFromDiskThread took 2 milliseconds to initialize
    CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread)
    RecordSteamInterfaceCreation (PID 105): SteamGameServer013 /
    RecordSteamInterfaceCreation (PID 105): SteamUtils010 /
    Setting breakpad minidump AppID = 252490
    RecordSteamInterfaceCreation (PID 105): SteamGameServer013 /
    RecordSteamInterfaceCreation (PID 105): SteamUtils010 /
    RecordSteamInterfaceCreation (PID 105): SteamNetworking006 /
    RecordSteamInterfaceCreation (PID 105): SteamGameServerStats001 /
    RecordSteamInterfaceCreation (PID 105): STEAMINVENTORY_INTERFACE_V003 /
    RecordSteamInterfaceCreation (PID 105): STEAMUGC_INTERFACE_VERSION015 /
    Missing interface adapter for STEAMUGC_INTERFACE_VERSION015
    RecordSteamInterfaceCreation (PID 105): STEAMAPPS_INTERFACE_VERSION008 /
    [S_API FAIL] Tried to access Steam interface SteamNetworkingUtils003 before SteamAPI_Init succeeded.
    RecordSteamInterfaceCreation (PID 105): SteamNetworkingUtils003 /
    RecordSteamInterfaceCreation (PID 105): SteamNetworkingSockets009 /
    Warning: failed to init SDL thread priority manager: SDL not found
    SteamServer Initialized
    IP address from external API: IDELETEDTHISIP
    Server startup complete
    SteamServer Connected
    BradleyAPC Spawned at :(751.9, 36.2, 1076.3)
    Checking for new Steam Item Definitions..

  7. 2 hours ago, ich777 said:

    I don't think you need that much ports for Rust or am I wrong, when I created the template only one port (28015 UDP) was enough.

    Also please keep in mind that some games don't like it when you open TCP & UDP if they only need one of the two protocols...

     

    Have you tried to connect directly through the in game console or the Steam Server Browser?

     

    So I tried to connect on the LAN via steam server browser and it doesnt show up. So Im not sure what is happening.

  8. 2 hours ago, ich777 said:

    Then I guess it works fine...

     

    Most developers give no support for mods because this is really difficulty to support...

     

    Eventually they are outdated or not compatible with the game any longer... that is only a guess and I really can't help because I don't know anything about mods for Factorio.

     

    It isn't support for mods. It is support for their basic docker that they have created and maintained. It just isn't accessing the mods folder. Why? I don't know. Literally nobody on earth knows. Nobody has tried to figure it out. I can put any mod I want into the local client files. And it just works. Because it is a simple system. But for some reason the docker image isn't pulling those mods from within the mod folder. It is overwritting the mod-settings.json file every time the server is shut down though.....

     

    So is it working? To a point. But it isn't working correctly. Because for well over a year it worked. And with the full release of the game it is no longer working. And it is so incredibly frustrating that NOBODY cares.

     

    The mod system for factorio is so incredibly simple. It is literally a zipped folder inside of a "mods" folder in the directory. That is it. It should then populate those mods and create a mods-settings.json that tells the client which mods are active and inactive. I can put the correct json in. Start the server and the mods aren't active. But the json is correct. Shut down the server and the json has been overwritten only showing the base game as active and nothing else listed. 

  9. 12 hours ago, ich777 said:

    You've already posted on the Github of the creator of this Container or am I wrong?

    Have you also made a post in the Factorium Forums?

     

    This is a question for the creators Github and the main problem is that everything is working in the case you just want to run a simple Factorio server without mods or am I wrong?

     

    But even if you create a bigger world it should not take that long I think...

     

    Yes, that should be possible. to import the map, the main folders are the Saves folder and the User folder that is located in your 'appdata/7dtd' directory, just be sure to stop the Container before importing the map.

     

     

    Posted on the github and on the factorio forums. Github maintainer said they don't provide support or assistance. Game loads as normal. But mods do not work. They used to work. At this point I'm not sure why they maintain it because they won't offer any support for issues.....

  10. 2 minutes ago, ich777 said:

    Please at least try on Github itself, since I officially don't support any mods, I only create the base Containers everything else is up to the user and since I'm made many of the Containers by request I can't play every game and test if it works with every mod... :)

     

    Ya I posted in their github. As you saw. They answered the one question kind of. But skipped the other. Oh well. Guess I'll just give up. I've been trying to get this to work for over 24 hours now and haven't gotten it to work.

  11. 20 minutes ago, ich777 said:

    Sorry I'm really unfamiliar how mods work on Factorio...

     

    I only play the vanilla variant or better speaking played the vanilla Factorio, the forum is almost a full time job. ^^

     

     

    Factorio itself has a great mod manager built in. You literally go and click install. It puts them in  \appdata\roaming\factorio\mods

     

    I have always just taken them from there and moved them over to the mods folder at \mnt\user\appdata\factorio\mods and it has worked. Well now it isn't working and I don't know why. Sad. Vanilla version is so boring once you install some of these mods.

     

    I really appreciate all the help. I know you don't get paid for this so it is awesome that you continue to update all of these.

     

  12. 4 minutes ago, ich777 said:

    No, just for the mods folder, that can mess up your whole permissions.

     

    No because with this command you allow the user/group/others to read/write/execute the files that are inside the folder...

     

    Unfortunately that didn't work. I tried to drop the new file into that folder and it didnt work.

  13. 4 minutes ago, ich777 said:

    Try to use: 'chmod -R 777 WHATEVERDIRYOUWANT', that is the "Ultimate" permission... :D

     

    EDIT: But don't use that on the whole server just one directory! USE WITH CAUTION!

     

    I can only think that it can't read the files and empty's the file again.

     

     

    So should I use that command on the entire factorio directory? So /mnt/user/appdata/factorio or just the mods folder? Also do I do the chown first at that link and then use the command you said or should I do just your command?

  14. Just now, ich777 said:

    Is the Server working without any mods or better speaking can you connect to it without mods?

    Sorry I'm not too familiar with mods...

     

    Yes it works without the mods. I can connect to it via direct ip or through the server browser.

     

    When I add the mods into the mod folder at /mnt/user/appdata/factorio/mods it won't let me add them because of permissions. So I used THIS(changed to factorio) to change the permissions. I could then add them all to the folder. When I start the server it creates a mod-settings.json file. That file is supposed to have all the mods listed. But it creates it with just a base mod file. When I drag my correct version from my local device over that has all the mods enabled it saves in the folder correctly. But soon as I start the server it just overwrites that file again. So it wont activate the mods. Looking at the log as the server starts it used to show that it was starting every mod. It doesn't do that now.

  15. 1 minute ago, ich777 said:

    This is a issue that is about mods, just to let you know go into the template and click on 'Add another Path, Port, Variable, Label or Device', select 'Variable' from the dropdown, at Key enter 'UPDATE_MODS_ON_START' and at Value 'true', click on 'Add' and then on 'Apply' I already posted that on Github. :)

     

    I saw your response. Thank you.

     

    Now my issue is that when I start the server it shows up. It connects to factorio and I can see the server in the server browser. But even with all the mods in the mod folder it will not add them to the game. They do not show up.

  16. 4 minutes ago, ich777 said:

    Can you give me a link to your Github issue?

    The container is again obsolete? :D

    Sorry but I can only laugh...

    This is the second time that it would become obsolete and I have to change to another repo, but I can't imagine that since on DockerHub the last update was pushed about 2 days ago...

     

    Well ever since the last couple of factorio updates it doesn't work. It won't connect to the factorio servers or it won't load mods. It overwrites the .json files with blank files every time it starts. So something is weird now. So I would say that it is infact obsolete as it does not work. Is that your fault? No. But the people maintaining that github don't seem to care too much.

     

    They had an issue with incorrect version numbers and they said that they literally don't care....

     

    https://github.com/factoriotools/factorio-docker/issues/369

  17. On 2/6/2021 at 10:53 AM, ich777 said:

    Sadly this is something for the Factorio forums since this is not my container and I can't do anything to change that... :/

     

    EDIT: Or even better opten up a Github Issue: Click

     

    They just passed over my question. Looks like this docker is obsolete. Because setting it up it doesn't work any longer. And I've used it for over a year up until this point.