BumbleCrap

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  1. This worked for every server, thank you so much. Any idea why this was required for Source games but other containers are fine with /mnt/user/appdata? I'm also running your Killing Floor 2 and Conan: Exiles servers and they are running perfectly using /mnt/user/appdata.
  2. Yes, I just installed the servers as-is and tried to run them without adding anything. I do have a cache drive, and I have the appdata folder set to 'Prefer' in the settings. I double-checked just to be sure. I also verified that all the files are actually on the cache disk and not on any array disk. I've tried three different servers so far, and there is one odd thing I noticed. Counter-Strike: Source and Left 4 Dead 2 both fail to start due to a segfault. Team Fortress 2 appears to run correctly but gives me a memory error: Setting breakpad minidump AppID = 232250 Using breakpad crash handler Loaded 9890 VPK file hashes from /serverdata/serverfiles/tf/tf2_textures.vpk for pure server operation. Loaded 9890 VPK file hashes from /serverdata/serverfiles/tf/tf2_textures.vpk for pure server operation. Loaded 474 VPK file hashes from /serverdata/serverfiles/tf/tf2_sound_vo_english.vpk for pure server operation. Loaded 474 VPK file hashes from /serverdata/serverfiles/tf/tf2_sound_vo_english.vpk for pure server operation. Loaded 1335 VPK file hashes from /serverdata/serverfiles/tf/tf2_sound_misc.vpk for pure server operation. Loaded 1335 VPK file hashes from /serverdata/serverfiles/tf/tf2_sound_misc.vpk for pure server operation. Loaded 2541 VPK file hashes from /serverdata/serverfiles/tf/tf2_misc.vpk for pure server operation. Loaded 2541 VPK file hashes from /serverdata/serverfiles/tf/tf2_misc.vpk for pure server operation. Loaded 2541 VPK file hashes from /serverdata/serverfiles/tf/tf2_misc.vpk for pure server operation. Loaded 1217 VPK file hashes from /serverdata/serverfiles/hl2/hl2_textures.vpk for pure server operation. Loaded 574 VPK file hashes from /serverdata/serverfiles/hl2/hl2_sound_vo_english.vpk for pure server operation. Loaded 383 VPK file hashes from /serverdata/serverfiles/hl2/hl2_sound_misc.vpk for pure server operation. Loaded 451 VPK file hashes from /serverdata/serverfiles/hl2/hl2_misc.vpk for pure server operation. Loaded 451 VPK file hashes from /serverdata/serverfiles/hl2/hl2_misc.vpk for pure server operation. Loaded 5 VPK file hashes from /serverdata/serverfiles/platform/platform_misc.vpk for pure server operation. Loaded 5 VPK file hashes from /serverdata/serverfiles/platform/platform_misc.vpk for pure server operation. Out of memory or address space. Texture quality setting may be too high. Based on some Googling this appears to be a client issue. I can't find any instances of this happening on the server side.
  3. Hey ich777, I love all the work you've done with getting game servers running in Docker. For the first time, I've run into an issue with Source-based games. So far I've tried the CS: Source and Team Fortress 2 containers and end up with a segfault that prevents the server from running: Setting breakpad minidump AppID = 232330 Using breakpad crash handler Segmentation fault Add "-debug" to the /serverdata/serverfiles/srcds_run command line to generate a debug.log to help with solving this problem Tue 14 Apr 2020 05:06:03 PM EDT: Server restart in 10 seconds I doubt the error is Docker-specific, but for the life of me I cannot figure out how to enable debug mode to see what is causing the segfault. I was hoping the GAME_PARAMS variable would do it, but the log output doesn't change and a debug.log is nowhere to be found, in the container or otherwise. I also tried running srcds_run from within the container and added the -debug flag myself, and the output wasn't any different. Any ideas?