gastr0

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  1. Yes. Cache "only". steamcmd is on mnt/user as default install...should it also go to cache? Not enabled. Crashed at ~30 minutes. I wonder if it's when the game tries to save. No.
  2. Sorry..."will now" not "will not". Also will try disabling the auto update.
  3. Update. Can confirm deleting the container and only the Valheim directory followed by reinstall got it all working. Ran it for a few hours with no players - all good. With two players (one local, one not), it was stable for a few hours, but then things went a little goofy leading to a disconnect and the gameserver restarting. I think the network warnings are the ones that have already been discussed post-patch (?). The error is the same I was getting before the reinstall solution. I can't say for sure, but it seems to happen about an hour into playtime, so perhaps when it's checking for updates or doing the world save? The result is about 30-45 minutes of lost progress (buildings, ships/carts). We tried using the public listing in-game. Will not try direct IP connect (in-game). src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 93ms. This directly adds to delay of processing of network packets! src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 93ms. This directly adds to delay of processing of network packets! src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.cpp (1276) : Assertion Failed: SDR service thread gave up on lock after waiting 93ms. This directly adds to delay of processing of network packets! /opt/scripts/start-server.sh: line 140: 62 Killed ${SERVER_DIR}/valheim_server.x86_64 -name "${SRV_NAME}" -port ${GAME_PORT} -world "${WORLD_NAME}" -password "${SRV_PWD}" -public ${PUBLIC} ${GAME_PARAMS} > /dev/null
  4. Server name and password changed - all works. The only steps I did different from when it didn't work: 1. steamcmd was on mnt/cache instead of default mnt/user 2. On first install I didn't have steamcmd on the server at all. I did try to remove the image and delete both steamcmd and valheim directories before asking for help. However, this time (your advice) I only deleted the valheim directory and left the steamcmd director - then reinstalled the docker with default settings. Not sure if that makes a difference but now it works. Thanks for your response!
  5. Done as you wrote and with all default settings everything works. Public posting to server list and stable for a few hours. I'm going to start changing the server name, world name, password, one by one to see what happens. I did make sure the password was not the world name. Will report back if with results.
  6. Apologies if this a simple error on my part. First time adding a game server (Valheim). Clean install of the docker, default settings, both server and steamcmd paths set to the cache (no move). I keep getting the same error from the server log...last two lines below. I've let it run for approx 3 hours, this sequence repeats but the server itself doesn't seem to start. I haven't manually changed any of the files (eg. start-server.sh) ---Checking if UID: 99 matches user--- usermod: no changes ---Checking if GID: 100 matches user--- usermod: no changes ---Setting umask to 000--- ---Checking for optional scripts--- ---No optional script found, continuing--- ---Starting...--- usermod: no changes ---Checking if GID: 100 matches user--- usermod: no changes ---Setting umask to 000--- ---Checking for optional scripts--- ---No optional script found, continuing--- ---Starting...--- ---Update SteamCMD--- Redirecting stderr to '/serverdata/serverfiles/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for user info...OK ---Update Server--- ---Update Server--- Redirecting stderr to '/serverdata/serverfiles/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [----] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam API...OK. Connecting anonymously to Steam Public...Logged in OK Waiting for user info...OK Success! App '896660' already up to date. ---Prepare Server--- ---Server ready--- ---Starting Backup daemon--- ---Start Server--- /opt/scripts/start-server.sh: line 140: 60 Killed ${SERVER_DIR}/valheim_server.x86_64 -name "${SRV_NAME}" -port ${GAME_PORT} -world "${WORLD_NAME}" -password "${SRV_PWD}" -public ${PUBLIC} ${GAME_PARAMS} > /dev/null