kftX

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  1. I am running the Matrix docker by CorneliousJD (I've looked but not Support Thread for that docker either or I'd have asked there) and it is and has been running absolutely great. However, ever since set-up I've been wondering how to set-up bridges like Discord and Instagram but the documentation online doesn't seem to aim towards unRAID at all and there seem to be no unRAID-based guides as to how to add them. I spent the better part of 1h-1h30 Googling/Startpaging solution but nothing seems to exist for our use case. Has anyone here done it/knows how to do it? Any help would be appreciated! Thanks in advance!
  2. Ok I got it to work thanks to your help! My friends are in the server and everything is a-OK. I am not 100% sure since I messed with a couple things, but the solution was to move the server from an unraid network tunnel to "host". Thanks so much!
  3. Thank you very much I will check back again tomorrow! (and try to get this to work in the meantime)
  4. Now that I think about what you said, it makes perfect sense and I was just overcomplicating. Of course Mordhau would see my server no matter what, the docker itself makes it show up, not some weird nginx redirect. *facepalm* Talk about going about things absolutely wrong. I took down everything, followed your advice and opened ports on my router and now I get a different error and the log does show a connection. It still fails but I'm thinking Mordhau is also having issues since many servers are failing to connect. I may be missing ports so I'll just double check-that. Thanks for the help, I'll re-post if I need anything more! Edit: this is what appears when a connection happens, before failing with a timeout on the game's end. Does this log help? [2023.04.15-20.01.31:206][228]LogInit: BSD IPv4/6: Socket queue. Rx: 262144 (config 131072) Tx: 262144 (config 131072) [2023.04.15-20.01.31:206][228]LogNet: Created socket for bind address: 0.0.0.0 on port 7778 [2023.04.15-20.01.31:206][228]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) [2023.04.15-20.01.31:206][228]LogNet: GameNetDriver IpNetDriver_2147482553 IpNetDriver listening on port 7778 [2023.04.15-20.01.31:206][228]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Mordhau/Maps/ThePit/ThePit) is flushing async loading [2023.04.15-20.01.31:206][228]LogPakFile: New pak file ../../../Mordhau/Content/Paks/pakchunk34-LinuxServer.pak added to pak precacher. [2023.04.15-20.01.31:271][228]LogWorld: Bringing World /Game/Mordhau/Maps/ThePit/FFA_ThePit.FFA_ThePit up for play (max tick rate 60) at 2023.04.15-21.01.31 [2023.04.15-20.01.31:271][228]LogOnlineIdentity: Error: OSS: FMordhauOnlineIdentity::AutoLogin failed, already logged into playfab & do not need to refresh playfab token [2023.04.15-20.01.31:271][228]LogWorld: Bringing up level for play took: 0.000925 [2023.04.15-20.01.31:274][228]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart [2023.04.15-20.01.31:275][228]LogGameState: Match State Changed from EnteringMap to WaitingToStart [2023.04.15-20.01.31:275][228]LogLoad: Took 0.081384 seconds to LoadMap(/Game/Mordhau/Maps/ThePit/FFA_ThePit) [2023.04.15-20.01.37:276][589]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver. [2023.04.15-20.01.37:276][589]LogNetCore: DDoS detection status: detection enabled: 1 analytics enabled: 1 [2023.04.15-20.01.37:276][589]LogInit: BSD IPv4/6: Socket queue. Rx: 262144 (config 131072) Tx: 262144 (config 131072) [2023.04.15-20.01.37:276][589]LogNet: Created socket for bind address: 0.0.0.0 on port 15000 [2023.04.15-20.01.37:276][589]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) [2023.04.15-20.01.37:276][589]LogNet: IpNetDriver_2147482464 IpNetDriver_2147482464 IpNetDriver listening on port 15000 [2023.04.15-20.01.37:276][589]LogMordhauGameSession: Session GameSession successfully created [2023.04.15-20.01.37:592][609]LogPlayFabAPI: Error: RegisterGameServer: Duplicate server (1099 JavascriptException) [2023.04.15-20.01.53:359][554]LogNet: NotifyAcceptingConnection: Server OnlineBeaconHost_2147482465 accept [2023.04.15-20.01.53:359][554]LogNet: NotifyAcceptingConnection accepted from: 94.60.187.157:58520 [2023.04.15-20.01.53:376][555]LogNet: NotifyAcceptingConnection: Server OnlineBeaconHost_2147482465 accept [2023.04.15-20.01.53:376][555]LogNet: NotifyAcceptingConnection accepted from: 94.60.187.157:58520 [2023.04.15-20.01.53:376][555]LogNet: Server accepting post-challenge connection from: 94.60.187.157:58520 [2023.04.15-20.01.53:376][555]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent) [2023.04.15-20.01.53:376][555]LogNet: NotifyAcceptedConnection: Name: OnlineBeaconHost_2147482465, TimeStamp: 04/15/23 21:01:53, [UNetConnection] RemoteAddr: 94.60.187.157:58520, Name: IpConnection_2147482462, Driver: IpNetDriver_2147482464 IpNetDriver_2147482464, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID [2023.04.15-20.01.53:376][555]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 94.60.187.157:58520, Name: IpConnection_2147482462, Driver: IpNetDriver_2147482464 IpNetDriver_2147482464, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID [2023.04.15-20.01.53:393][556]LogNet: NotifyAcceptingChannel Control 0 server OnlineBeaconHost /Game/Mordhau/Maps/ThePit/FFA_ThePit.FFA_ThePit:PersistentLevel.OnlineBeaconHost_2147482465: Accepted [2023.04.15-20.01.53:393][556]LogNet: Remote platform little endian=1 [2023.04.15-20.01.53:393][556]LogNet: This platform little endian=1 [2023.04.15-20.01.53:393][556]LogBeacon: Beacon Hello [2023.04.15-20.01.53:409][557]LogBeacon: Client netspeed is 100000
  5. Unsure if this is where I should ask, but I might as well give it a try. I created a custom Mordhau server for me and my mates, put it behind an NGINX redirect so it'll show up on Mordhau (and it does show up on the server list with my name and password accepted -- I think) but no matter what I do it fails to connect and logs show no attempt to do so either. I also tried duckdns with Let's Encrypt and no luck as well. Does anyone have any ideas? I'm slightly stumped. (for reference I would call myself an intermediate unRAID user and run tons of dockers with NGINX and stuff and never had any issues with any)
  6. I can vouch for this, it worked for me after your help. It's not amazing but for an open-source option it's not the worst. A quick question: atm I'm using the -25 version but apparently 26 is out. Are you going to make a new branch for people who want to keep up with the latest version? Just curious. Thanks for your time!
  7. Yup, I'm gonna play with that next and that's why the red message go to me. I've never played with cron so it's just another chance to learn. In any case, it seems fixed! Thanks for your help
  8. After running this I was still getting the same error, so I went to the cron settings on a whim and changed from AJAX to Cron And now the error has gone away, so is it fixed or did I just do something to make it not trigger? I changed back to AJAX afterwards and I still get: So now I'm very confused lol
  9. If you mean the container template then sure: Else you might need to tell me exactly what you need Hopefully this is it tho! Usually I don't mess much with templates unless absolutely needed (like going for the :25 version of yours and ports)
  10. I did that and NextCloud still works, but the message is still there telling me to chmod the folder. I did stop the docker, run the command and then start the docker again to make sure it'd work.
  11. Unraid 6.11.5 How do I change the perms from terminal? I remember trying to do that initially and only breaking it further. Also do I do it from within the nextcloud container or just as unraid root? Thanks for your time!
  12. I'm wondering, every time I start my server I get the "your directory is readable by other users" error. After bashing into the container and running chown -R www-data: /var/www/html the docker becomes useable normally but if I go to my admin panel I see this: And I can't get it to go away, which would be nice to get the Recognize app working. Any idea how I can solve this? Edit: For clarification's sake, I've had this error ever since I installed the docker, even though it only works with a unraid share that's limited to one hard drive only.
  13. <initial issue fixed, new issue however.> EDIT 2: Second issue also fixed, it was my HTTPS everywhere add-on for firefox messing with nextcloud, all is running and working. Now I just need to get the reverse proxy working and should be good!
  14. Well I was playing around some more with the XML after what you told me, and got Linux to bypass what I called the "VM check", for future reference if anyone needs it this is what I used in the XML to bypass it: <cpu mode='host-passthrough' check='none' migratable='on'> <topology sockets='1' dies='1' cores='7' threads='2'/> <cache mode='passthrough'/> <feature policy='require' name='topoext'/> <feature policy='require' name='invtsc'/> </cpu> <clock offset='localtime'> <timer name='rtc' present='no' tickpolicy='catchup'/> <timer name='pit' present='no' tickpolicy='delay'/> <timer name='hpet' present='no'/> <timer name='kvmclock' present='no'/> <timer name='hypervclock' present='yes'/> </clock> Thanks everyone here for the help!
  15. The best explanation I can give you, is that some game developers code a check into their games that checks if you're running inside a virtualised environment, if you are, the game either gives an error "You can't run this game inside a VM" (Genshin Impact) or just closes itself (Halo Infinite). Installing the Hyper-V feature of Windows allows Windows to report as "virtualization-capable" and therefore the anti-VM check in these games is bypassed and games work as normal.