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IppoKun

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  1. I have an issue with Heimdall that I can't figure out why is it happening and how could I fix it. Basically, I have a reverse proxy with NPMplus pointing to Heimdall (https://sub.domain.xx) and when I access it, Heimdall takes around 8-10 seconds to load. This just happens with Heimdall, all other docker applications using NPMplus don't have this slowness. I edited .env file to include the "https://sub.domain.xx" on APP_URL, but it didn't make any difference. Any ideas?
  2. I rebooted the server and everything is now working fine. 😅
  3. Attaching the logs, same behaviour. kamogawa-srv-diagnostics-20250112-0103.zip
  4. Like the title says, I have two new SSD drives and I want to add these to an existing RAID-0 btrfs pool that already contained two other SSD. All of these drives are 1TB SSD. While trying to find a free hdd slot in my server I disconnected the two existing SSD from the pool, plus other HDD from the main array. I connected all back again in the same slot and I found two free slots to insert my two new SSDs. At this point, all drives that I disconnected and the ones I added were in the unmounted section. I stopped the array, I changed the pool number of disks from 2 to 4, added the two new SSDs in that pool and I started the array back. Now the "fun" happens, one of my HDD from the array was emulated and currently while I'm writing this, the rebuild process is taking care of that issue. But the main issue that I don't know how to solve is that ALL my 4 SSDs from the pool have the "Unmountable: Unsupported or no file system" message: There's also the option of formatting these Unmountable drives, which I DID NOT click: I'm assuming the normal behaviour would be just for the two new drives to appear in this list and just only then I could format using this option. ---- In short now I'm stuck, I cannot go back from 4 to 2 drives in the pool like I used to have in a way to recover my data, nor I know how to proceeed to resolve this issue. I've attached the diagnostiscs file, keep in mind that I have a current rebuild running for one of the HDD drives in the array that I disconnected by mistake. kamogawa-srv-diagnostics-20250110-1731.zip
  5. 7DTD, I thought the message wasn't there before. Yesterday there was an update on 7D7D so I had to restart the container to update the server and it kinda got stuck for a while before starting updating the server files.
  6. There was a steam update 1-2 days ago, I also noticed this message appearing. The server still runs anyway.
  7. Yes, for everyone else this is the easier way, I was doing it via shell because I was trying other stuff and it was faster doing it that way 😁
  8. Actually it works, it just that the log viewer doesn't get updated anymore.
  9. @ich777 Used the unraid console feature and used this command: And it didn't get stuck. Weirdly enough it didn't work when I edited out the start-server.sh file to include these flags.
  10. I'm trying to test out 7DaysToDie version 21, but on a clear install the docker after starting gets stuck with the CPU at 100%. This is the output log: Mono path[0] = '/serverdata/serverfiles/7DaysToDieServer_Data/Managed' Mono config path = '/serverdata/serverfiles/7DaysToDieServer_Data/MonoBleedingEdge/etc' Preloaded 'libEOSSDK-Linux-Shipping.so' Preloaded 'libMagick.so' Preloaded 'lib_burst_generated.so' Preloaded 'libgetrss.so' Preloaded 'libsteam_api.so' Preloaded 'steamclient.so' Unable to preload the following plugins: libMouseLib.so Loading player data from /serverdata/serverfiles/7DaysToDieServer_Data/data.unity3d PlayerPrefs - Creating folder: /serverdata/.config/unity3d/The Fun Pimps PlayerPrefs - Creating folder: /serverdata/.config/unity3d/The Fun Pimps/7 Days To Die - Dedicated Unable to load player prefs Desktop is 0 x 0 @ 0 Hz This is the console log: Success! App '294420' fully installed. ---Prepare Server--- ---Moving SaveGameFolder location--- ---Savegame location found--- ---Moving UserDataFolder location--- ---UserDataFolder location found--- ---Server ready--- ---Start Server--- [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=4194304" "memorysetup-bucket-allocator-block-count=1" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=4194304" "memorysetup-profiler-bucket-allocator-block-count=1" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=4194304" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gfx=262144" Any ideas?
  11. These ports should be free, since no other docker image is using them. I even tried out host network, added -port 27030 on the GAME_PARAMS, edited also the GAME_PORT just in case and I get the following image (attached). I'm out of ideas it simply does not want to work.
  12. Is it possible that the steamcmd that I re-used (from one of your 7dtd servers) is making something break?
  13. I just tried out two other ports, the default one and 27100. With the default one it works, with the other it doesn't show up. Not sure why.
  14. I did change the default port and I also changed the GAME_PORT. I'll attach some screenshots of the config. I also added the "+sv_setsteamaccount YOURTOKEN" in GAME_PARAMS. I only opened port 28015 (UDP) in my router, but it still doesn't show the server online. If I try to connect manually via console on the game using "connect IP:PORT", I get a message "server only accepting connections from game lobby IP:20715" which I find it weird since I changed the port.

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