Blacklistgames

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  1. Still Getting the same error i have checked all other disks dont see any of the files/folders in them only on disk1. at one point it asked for the token so i added it and then now its showing. setrlimit: Operation not permitted Warning: core dumps may be truncated or non-existent [00:00:00]: PersistRootStorage is now /serverdata/.klei//DoNotStarveTogether/Cluster_1/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 490729 [00:00:00]: Current time: Fri Dec 31 17:18:46 2021 [00:00:00]: System Name: Linux [00:00:00]: Host Name: 3c1646661e9d [00:00:00]: Release(Kernel) Version: 5.10.28-Unraid [00:00:00]: Kernel Build Timestamp: #1 SMP Wed Apr 7 08:23:18 PDT 2021 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 490729 LINUX [00:00:00]: Build Date: 7543 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -shard Master [00:00:00]: Initializing distribution platform [00:00:00]: ....Done [00:00:00]: THREAD - started 'GAClient' (694070080) [00:00:00]: Mounting file system databundles/klump.zip skipped. [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/shaders.zip skipped. [00:00:00]: Mounting file system databundles/fonts.zip skipped. [00:00:00]: Mounting file system databundles/anim_dynamic.zip skipped. [00:00:00]: Mounting file system databundles/bigportraits.zip skipped. [00:00:00]: Mounting file system databundles/images.zip skipped. [00:00:00]: Mounting file system databundles/scripts.zip skipped. [00:00:00]: [Steam] SteamGameServer_Init(10890, 27016) [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK. CAppInfoCacheReadFromDiskThread took 4 milliseconds to initialize CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread) RecordSteamInterfaceCreation (PID 65): SteamGameServer013 / RecordSteamInterfaceCreation (PID 65): SteamUtils010 / CreateBoundSocket: ::bind couldn't find an open port between 27016 and 27016 [00:00:00]: [Steam] SteamGameServer_Init(10890, 27017) [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK. RecordSteamInterfaceCreation (PID 65): SteamGameServer013 / RecordSteamInterfaceCreation (PID 65): SteamUtils010 / Setting breakpad minidump AppID = 322330 [00:00:00]: [Steam] SteamGameServer_Init success RecordSteamInterfaceCreation (PID 65): SteamGameServer013 / RecordSteamInterfaceCreation (PID 65): STEAMUGC_INTERFACE_VERSION015 / [00:00:00]: ProfileIndex:5.13 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: THREAD - started 'Ping Job Thread' (637524800) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: OnLoadPermissionList: /serverdata/.klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure) [00:00:00]: THREAD - started 'StreamInput' (633338688) [00:00:00]: OnLoadPermissionList: /serverdata/.klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Success) [00:00:00]: Error string decoding Steam Net ID [00:00:00]: OnLoadUserIdList: /serverdata/.klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure) [00:00:00]: Token retrieved from: /serverdata/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: Token retrieved from: /serverdata/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: AppVersion::GetArchitecture() x32 [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile Could not load lua file scripts/main.lua [00:00:00]: Error loading main.lua [00:00:00]: Failed mSimulation->Reset() [00:00:00]: Error during game initialization! Updates 0Seconds elapsed: 0.139476 fps:0 Saving Dedicated server data... [00:00:00]: attempt to call a nil value LUA ERROR stack traceback: [00:00:00]: attempt to call a nil value LUA ERROR stack traceback: [00:00:00]: Collecting garbage... [00:00:00]: lua_gc took 0.00 seconds [00:00:00]: ~ShardLuaProxy() [00:00:00]: ~cEventLeaderboardProxy() [00:00:00]: ~ItemServerLuaProxy() [00:00:00]: ~InventoryLuaProxy() [00:00:00]: ~NetworkLuaProxy() [00:00:00]: ~SimLuaProxy() [00:00:00]: lua_close took 0.00 seconds [00:00:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:00]: CurlRequestManager::ClientThread::Main() complete [00:00:00]: HttpClient2 discarded 0 callbacks. [00:00:00]: Shutting down src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0 src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0
  2. Yes my appdata is so by adding disk1 should this resolve the problem?
  3. okay ill try setting steamCMD to Disk1 as well iv just removed all files and redownloading it. hopefully this will work.
  4. mmmm, i dont have a cache drive how can i tell if its splitting it over multiple disks. if it helps is is the settings used.
  5. Anyone Know how to setup the DST Server, i have followed the instructions but it just loops in the logs with a error unable to find main.lua. and some other errors. DST.log.txt