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[Support] ich777 - Gameserver Dockers
Still Getting the same error i have checked all other disks dont see any of the files/folders in them only on disk1. at one point it asked for the token so i added it and then now its showing. setrlimit: Operation not permitted Warning: core dumps may be truncated or non-existent [00:00:00]: PersistRootStorage is now /serverdata/.klei//DoNotStarveTogether/Cluster_1/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 490729 [00:00:00]: Current time: Fri Dec 31 17:18:46 2021 [00:00:00]: System Name: Linux [00:00:00]: Host Name: 3c1646661e9d [00:00:00]: Release(Kernel) Version: 5.10.28-Unraid [00:00:00]: Kernel Build Timestamp: #1 SMP Wed Apr 7 08:23:18 PDT 2021 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 490729 LINUX [00:00:00]: Build Date: 7543 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -shard Master [00:00:00]: Initializing distribution platform [00:00:00]: ....Done [00:00:00]: THREAD - started 'GAClient' (694070080) [00:00:00]: Mounting file system databundles/klump.zip skipped. [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/shaders.zip skipped. [00:00:00]: Mounting file system databundles/fonts.zip skipped. [00:00:00]: Mounting file system databundles/anim_dynamic.zip skipped. [00:00:00]: Mounting file system databundles/bigportraits.zip skipped. [00:00:00]: Mounting file system databundles/images.zip skipped. [00:00:00]: Mounting file system databundles/scripts.zip skipped. [00:00:00]: [Steam] SteamGameServer_Init(10890, 27016) [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK. CAppInfoCacheReadFromDiskThread took 4 milliseconds to initialize CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread) RecordSteamInterfaceCreation (PID 65): SteamGameServer013 / RecordSteamInterfaceCreation (PID 65): SteamUtils010 / CreateBoundSocket: ::bind couldn't find an open port between 27016 and 27016 [00:00:00]: [Steam] SteamGameServer_Init(10890, 27017) [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK. RecordSteamInterfaceCreation (PID 65): SteamGameServer013 / RecordSteamInterfaceCreation (PID 65): SteamUtils010 / Setting breakpad minidump AppID = 322330 [00:00:00]: [Steam] SteamGameServer_Init success RecordSteamInterfaceCreation (PID 65): SteamGameServer013 / RecordSteamInterfaceCreation (PID 65): STEAMUGC_INTERFACE_VERSION015 / [00:00:00]: ProfileIndex:5.13 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: THREAD - started 'Ping Job Thread' (637524800) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: OnLoadPermissionList: /serverdata/.klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure) [00:00:00]: THREAD - started 'StreamInput' (633338688) [00:00:00]: OnLoadPermissionList: /serverdata/.klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Success) [00:00:00]: Error string decoding Steam Net ID [00:00:00]: OnLoadUserIdList: /serverdata/.klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure) [00:00:00]: Token retrieved from: /serverdata/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: Token retrieved from: /serverdata/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: AppVersion::GetArchitecture() x32 [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile Could not load lua file scripts/main.lua [00:00:00]: Error loading main.lua [00:00:00]: Failed mSimulation->Reset() [00:00:00]: Error during game initialization! Updates 0Seconds elapsed: 0.139476 fps:0 Saving Dedicated server data... [00:00:00]: attempt to call a nil value LUA ERROR stack traceback: [00:00:00]: attempt to call a nil value LUA ERROR stack traceback: [00:00:00]: Collecting garbage... [00:00:00]: lua_gc took 0.00 seconds [00:00:00]: ~ShardLuaProxy() [00:00:00]: ~cEventLeaderboardProxy() [00:00:00]: ~ItemServerLuaProxy() [00:00:00]: ~InventoryLuaProxy() [00:00:00]: ~NetworkLuaProxy() [00:00:00]: ~SimLuaProxy() [00:00:00]: lua_close took 0.00 seconds [00:00:00]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. [00:00:00]: CurlRequestManager::ClientThread::Main() complete [00:00:00]: HttpClient2 discarded 0 callbacks. [00:00:00]: Shutting down src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0 src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0
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[Support] ich777 - Gameserver Dockers
Yes my appdata is so by adding disk1 should this resolve the problem?
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[Support] ich777 - Gameserver Dockers
okay ill try setting steamCMD to Disk1 as well iv just removed all files and redownloading it. hopefully this will work.
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[Support] ich777 - Gameserver Dockers
mmmm, i dont have a cache drive how can i tell if its splitting it over multiple disks. if it helps is is the settings used.
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Blacklistgames started following [Support] ich777 - Gameserver Dockers
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[Support] ich777 - Gameserver Dockers
Anyone Know how to setup the DST Server, i have followed the instructions but it just loops in the logs with a error unable to find main.lua. and some other errors. DST.log.txt
Blacklistgames
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